Quake Bots Rock The Prefrontal Cortex
0x4B writes "Some researchers from Vanderbilt University have used id Software's Quake III Arena to test a model of the human prefrontal cortex. The model was injected into the control systems of a Quake Bot, allowing it to flexibly adapt to changing enemy characteristics. The bot was required to identify the vulnerability of its enemies to different types of weaponry through repeated combat trials. Not only are the bots busy shooting each other relentlessly, but you can catch the action by joining the battle as an observer. Source code and Quake virtual
machines are available for download."
Imagine if, in the near future, as well as a testing period, FPS developing houses have a 'learning period'. In this time there would be extensive testing of all maps/modes/mutators with just bot games. Over, say a one week period, the bots are left to their own devices, fragging 24/7, developing their algorithms on a daily basis as to become more and more adapted until at the end you, hopefully, have a very intelligent bot.
All you need are a little 'human' boundaries - +/- percentage of aiming error, +/- path deviation distance etc. defined at the start and you're set.
Mother, do you think they'll like this sig?