The 25 Dumbest Moments in Gaming
Gudlyf writes "GameSpy has a multi-part series this week titled The 25 Dumbest Moments in Gaming, highlighting some of the biggest debacles ever to plague our beloved pastime. While only the first part of the series is present, I can already think of a few that the list wouldn't be complete without. Anyone care to offer their own picks?" Predictions for the Top 5 also welcome, we'll run another story at the end of the week to see how people did.
when they released starcraft and C&C for the console... what an atrocity that was... the horror... dragging units with a gamepad...
Great Atrocit
Some mention of the companies "Mystique" or "Playaround" must be in the top 5... these are the companies responsible for the X-rated Atari 2600 games, including Custer's Revenge, a game where you control Custer and rape an indian woman tied to a cactus. Why they even thought a game like this could work is beyond me... How can something even be erotic with such a low resolution?
Although it's not as well known, Atari also made a video game called "I, Robot". In fact, it was the first game to use 3D filled polygons I believe. Unfortunately, the game wasn't accepted very well, and people couldn't figure it out I guess. So, out of the 1,000 machines they made, only 500 even sold. The rest were sitting in a warehouse. In order to get rid of them, Atari sent them to Japan... but none of the machines ever got there, as the crew of the ship were given orders to push the machines overboard on the way! I believe the point was to make sure that stockholders didn't see warehouses of unsold machines. In any case, this deserves at least a part in this list.
And I didn't think the US Saturn pads were that bad... in fact, I like them better than Japanese ones. But then, my favorite controller ever was the enormous Jaguar controller, so what do I know?
-"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
Not in any order, but these ones cames to mind quickly...
1) Intellivision II coming out and being non-backwards compatible with some of its own library in an effort to break Coleco's Intellivision releases.
2) John Romero's magazine ad that ran pre-Daikatana that said "John Romero's going to make you his bitch." (I can't find the image, but I know it's kicking around somewhere on the net)
3) Sega's "blast processing" commercial in which they claim Sonic the Hedgehog's fast scrolling is due to some neat-o feature in the Genesis' processor which the SNES lacks.
4) Making a movie that's basically one huge commercial for the NES, the Power Glove, and Super Mario 3 (shamelessly savvy moment?).
Those are about all that come to mind...
...I'd like to see Sierra's decision to can the Babylon 5 game on the list. Then, I'd like to see, at the next "worst" position, Sierra's decision not to sell the completed portions of the game property to the developers (whom Sierra had earlier also canned) who were trying to pick up the game and finish it. Now it's all gathering dust, and the idea is being left up to the mod community and a few guys in Russia who have been working on a standalone game for some time now.
Nintendo's Japanese office received a telex from MCA Universal stating that the company had 48 hours to hand all profits earned from Donkey Kong over to MCA and destroy all unsold Donkey Kong inventory. The reason? MCA alleged that Donkey Kong infringed on Universal Studios' "King Kong" copyright.
Unfortunately for MCA, Nintendo had a very good reason for refraining from a settlement: It had discovered that MCA did not own the "King Kong" copyright! Even more shockingly, in a previous lawsuit MCA Universal had actually gone to pains to prove that the "King Kong" property was public domain!
It's at #17. So I figured I'd post the obligitory Penny Arcade reference to BMX XXX
Even my friend Jon, who's a pr0n fiend, said he would never think about buying that game.
There are only 10 kinds of people in this world... those who understand binary and those who don't
Don't know if it'll make the list, but:
What began as what I consider to be a series of colossal mistakes, Nolan Bushnell sells Atari for a mere fraction (who knew?) of what it was worth and signs a non-competition clause for an ungodly time like 10 to 15 years. It probably hurt like hell to watch all that money he lost, but I'm sure it was really painful to stay out of the market when his mind was probably sharpest in the area of innovative video games.
- Bungie's Halo. Cool game? Oh yes. Released for the Macintosh first like Steve Jobs promised at MacWorld, causing Microsoft-based-OS gamers to squirm as they watched the Apple folks have all the fun? Nope. I remember staring in awe at the webcast of the MacWorld show a few years ago when Halo was announced, and was just a teensy bit jealous of Mac users when I saw what the game promised. It came through on the promises alright, all but one of course.
- Verant's Sovereign. I sort-of recall this game being announced not long after Everquest was released. We were going to see an awesome display of massive-multiplayer RTS, all by the fine folks who made the legendary MMORPG, Everquest. Screenshots were released here and there, but news of its advancement slowly petered out. Finally this year -- I'd say at least four years later -- the game was finally announced as dead. Now that I think of it, this might have been a smart move.
The rest have already been mentioned, such as Nokia N-Gage, Daikatana's Ad Campaign, and Duke Nukem Forever. I don't need to go into details about those -- you know what they are.Trolls lurk everywhere. Mod them down.
So is the N64 sticking to cartridges going to show up later on the list? How about the poor support for 3rd party developers?
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