Most Dreamcast Online Servers Halted
Thanks to an anonymous reader for pointing to the official Sega announcement that most of their Dreamcast game servers will be shut down starting this month. According to the site, "Effective June 2003, the only Dreamcast titles that Sega will continue to support online are Phantasy Star Online and Phantasy Star Online ver. 2. No other Dreamcast titles will be playable online after this time." This means that titles such as Alien Front Online (which pre-dated Xbox Live with a headset feature), the Sega Sports titles, Quake III, and even the classy Chu Chu Rocket will no longer be online-compatible, admittedly long after their prime. Perhaps someone could find a homebrew solution?
I didn't think anyone used the Dreamcast anyway, so why find a homebrew solution to a problem that simply does not exist?
This is just another nail in the coffin of system that died way too fast. The homebrew scene has been a wonderful source of continual innovation. Despite what the troll said above, there are some of us who still play some classic DC games. It has so many titles that are absolutely wonderful that were all but completely ignored by the mainstream buyers. (Bangai-o anyone?) Oh well, I still have four controllers for some Bomberman/Chu Chu Rocket fun.
As far as I remember the Dreamcast Quake 3 could play against PC owners; does this mean that the "central server" part of the online game was just a GameSpy server list? I suspect it shouldn't be too difficult to get that title speaking to a standard PC Q3A server.
"I Know You Are But What Am I?"
They've probably all been turned into Linux routers. =)
"Yeah, well, Dracula called and he's coming over tonight for you and I said okay."
Since most Dreamcasts will now become Linux routers, it only makes sense that games will suffer... -grin-
Drop Packet, Drop Packet, ACK, ACK, Reject, Reject, Port Forward, Port Forward.
I can't wait to play that game.
I guess I have to give props to Sega on this one. As noted, it is long after the prime of the games and the system, and it is very impressive that they endured the expense of maintaining the servers this long, and that they continue to support the servers for PSO, despite the recent releases for todays systems. Kudos Sega.
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Death wish, n.:
The only wish that always comes true, whether or not one wishes it t
Sega could pull off a huge public relations coup by releasing the source code to their servers so that the development community that has grown up around the Dreamcast can continue to grow. Sure, they wont make any money but it will go a long way towards making people trust them enough to buy their next console...if they ever make one.
IMO, the type of online PC games that are hosted by users will last longer because they're hosted by users. Typically, someone has to host a central server info server, but that doesn't cost them much. The new MMP environments won't fit this model...
If Chaos Theory has taught us anything, it's that we must kill all the butterflies.
I think somebody on the DCEmulation forums started a PSO server emulator. He claims to have broken the encryption used for the protocol.
It is -kindof- believable, because he was/is known for other hacks on PSO. But he never followed up with information or a proof, and it went quiet after a short while.
It looks like in most cases the SEGA servers provide only a lobby, to start games and get the IP addresses of all players interchanged, from then on it's peer-to-peer with UDP messages.
I think this is the chance to break out your packet-analysers and capture a few sessions.
It should be quite easy with an Action Replay or a private name server to cheat the DC into using a different server. And it would definitely be a nice open-source project. And it would open up the possibility for LAN games...
I haven't been able to connect to the sega sports servers ever (though I was trying 2k1 games in 2002-2003). Were they accessable at all after 2001?
Does narcissism count as a hobby? --Shawn Latimer
Sega could score big points if they open sourced the server software-- I doubt it'll happen, but it would enable people to keep using their Dreamcasts, and wouldn't cost Sega any money. Of course, if there are too many similarities between the games that they're continuing to support and the ones that they're not, it'd be even less likely to happen.
still. maybe a petition is in order?
people have been pirating their dreamcast games yadda yadda, they don't want to support it anymore... But there's still such a huge underground community. Why doesn't Sega embrace that and promote the dreamcast as an open-source platform?
FYI, if you have a Shenmue Passport disc, it's been worthless for online use for a few months now. They shut down the lobby server so you can't trade minigame high scores or view the online help guide any more. It's a shame since the online portion of the Passport disc had some catchy BGM tunes that are now lost forever.