Duke Nukem Versus Take Two?
TimeTrip writes "There's a new column at CNN which offers a great overview of the ongoing problems with the Duke Nukem franchise. The publisher (Take Two) has serious issues with the developer (3D Realms), and vice versa. There's also some good quotes in there, including: 'George Broussard, co-owner of 3D Realms, fired back later that day on the message boards of Shacknews, one of the larger gaming community and news sites, suggesting 'Take Two needs to STFU imo.'"
This reminds me of the posts people made about HL2 before it got shown to the public.
George Broussard is the one who needs to STFU.
It has been about 5 years, and he is the one who can't shut up about the game they have been hyping all these years.
Seriously, I do not read their forums but I sware it seems that the only he has been doing is posting to every known message board and defending himself/his company/game/etc. Someone needs to spend more time running a company and working on this vaporware game then spending most of their time posting PR stuff on gaming sites.
Then there is the fact that after so much hype and having nothing to prove they decieded to now shut up about it or at least keep it to themselfs. I have not heard anything, I use to look at their plan files, but most of them talked something other then DNF. I remember one of the talking about their online rpg character, which gave and confimred my feeling that they were not doing any DNF work at all.
I didn't even know untill now about their claims that DNF was a "(insert year) title." Even though I have not seen their forums, I am willing to bet it is the same thing, all of them talking about nothing as if it actully existed and they were really working on it.
IMHO, all this PR crap is doing is pissing off more people, a lot of them have already given up on DNF and have had it with 3DR's attitude.
Sad part is that if it ever is released DNF probably will sell so well that 3DR will not get the lession in consumer relations that they deserved.
this sounds like the same drifting, unfocused development methodology that IS had for Daikatana. They may not be living like rockstars, so they can make the money last a little longer, but with aparently no risk management, I'm sure the feature creeep and reworking for the game has been a total nightmare. :)
They have been wise to keep themselves out of the media. I think they learned something about the meteoric cratering of Ion Storm by letting the media see what a mess the internal workings had become.
I'm more interested in the postmortem of this game than the game itself
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He's probably thinking as he sits in his crappy office (I have seen it) that he's right and everyone else is wrong. I got ten bucks he commits suicide within 2 weeks of release (in 04) when he finds out that the majority of his 'fans' have bailed from the verbal abuse on the boards, that the press ignores the game given the abuse and crap they put up with, and the suits start rolling in the lawyers to eat his legal and financial ass alive. Take Two does have alot invested in this... if I were them I would write it off and retain the rights but cancel it like what was done to the Bab5 game. Piss on 3DR... half the employees are so sick of him they want out, and he's never been staffed correctly for the development of such an important title.
Not yet...
BC3k took what, over 10 years to be developed, and caused the death of an innocent Coke vending machine.
Most impressive of all, though, was during this whole time, the developer maintained(!) multiple flamewars on usenet - even AFTER the first game was released by...Take Two.
As many commented, the flamewars provided far more entertainment than the eventual game ever did...