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Intellivision 25-In-1 TV Game Debuts

Thanks to the Gaming-Age forum regulars for pointing to an MCV UK article showing a forthcoming Intellivision-licensed 'TV game', similar in style to the 10-in-1 Atari joystick we covered a few months back. This joystick (looking nothing like the original Intellivision controller - will there be problems with a lack of buttons?), will be launching in the UK next month. Choices will include joysticks with both 10-in-1 and 25-in-1 flavors of officially licensed, built-in Intellivision games, and according to the article, "..titles include Star Strike, Night Stalker, Space Armada, Astrosmash, Sub Hunt, Thundercastle and Pinball, amongst others."

36 comments

  1. Ahh, sweet memories by sagrotan · · Score: 2, Interesting

    As a once pround owner of an Intellivision back in better times, I remember thinking 'why did I not get a Atari 2600 like anybody else' after a while.
    Everybody said it had an edge over the Atari on the tech side. Still, nobody else bought it. I loved the system, but had to envy those VCS 2600 cart swapping folks at school.
    Years later, this reminds me of things like VHS and Video 2000 VCR systems here in Europe.

    Besides, nothing could beat Sub Hunt in my book back then.

    May the better one win...

    1. Re:Ahh, sweet memories by checkyoulater · · Score: 1

      It is rare these days that I get nostalgic about video games, but Intellivision always seems to do it for me. When I first got one, I had it connected to an old b/w tv. I could usually get it connected to the living room colour tv once in a while, but it only lasted until somebody wanted to watch TV.

      Astrosmash was one of my favourites, which is strange because the background would change colour depending on the level you were at. I believe the same was true of Night Stalker (a game I really sucked at, for some reason). Luckily I had no younger siblings, as my friend who had an Intellivision 2 did. His younger brother and sister ruined all of his overlays, making it much more difficult to play games like football. Of course we played so much we had the buttons memorized anyway...

      It was a sad day indeed when my mother sold it, along with my Ti99-4A, at a garage sale for 40 bucks.

      --
      Is that a real poncho? I mean, is that a Mexican poncho or is that a Sears poncho?
  2. If you're not familiar with the intellivision by lightspawn · · Score: 4, Informative

    Intellivision Lives has the entire history of the console, official CDs with the roms and bundled PC/Mac emulators, and several games available for free download. The site is maintained by some of the original Intellivision developers.

  3. Intellivision Control by del_ctrl_alt · · Score: 1
    This joystick (looking nothing like the original Intellivision controller

    Thank god! that controller must have been the worst thing ever developed. I never had an intellivision (my friend did) but more importantly I never 'wanted' one and it was because of two things

    1) The colecovision, better games and an atari emulator

    2) That controller!

    1. Re:Intellivision Control by bjb · · Score: 3, Interesting
      I don't know why so many people hated that controller. Yes, it was worse than the other ones out during the time, but it worked rather well for what Intellivision was best for: sports games.

      Yes, there were plenty of other good games out for intellivision (night stalker, astrosmash, AD&D, Tron series, talkies, etc) but if you were to compare the big three back then (Atari 2600, ColecoVision and Intellivision), the Intellivision was definately the best for sports games. I still love their baseball and football, as simple as they are.

      --
      Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
    2. Re:Intellivision Control by nberggren · · Score: 1

      The controller was unique to say the least...

      As a child (parents still have it packed up somewhere) I had an Intellivision master I , close to 30 games, the Intellivoice, and the entertainment computer system that plugged into the cartridge slot. We even had a cassette tape that plugged into the "computer". Never had a problem with any of that. The controllers on the other hand.

      I can't remember how many times the controllers were "fixed" by my dad. Eventually he was able to get Intellivison to send us rebuild kits for the controllers.

      It was a neat idea though. With the overlays it allowed games to use 12 buttons in addition to the side buttons. The other consoles of the day only had a couple. Look at controllers now the X-box has 8 buttons/triggers. The designers were pioneers of the time.

    3. Re:Intellivision Control by svallarian · · Score: 1

      >Yes, it was worse than the other ones out >during the time

      No way! The worst controller ever had to be for the 5200---it never really did work for longer than a week or so. I bet I used an entire roll of aluminum foil to fix mine up. And what genius decides to make a non-self-entering control stick?

      However, my vote for the worst feeling controller was the 7800...If you grip the bottom of the controller to hit both buttons, eventually your hand *will* cramp from stretching the muscle between your thumb and index finger!

      Steven V.

      --
      I patented screwing your mom. But it got revoked for "prior art."
  4. ColecoVision!!! by ronfar · · Score: 1
    When will they come out with ColecoVision!!!

    Come on, Smurfs, you know you want it!!!

    --
    All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    1. Re:ColecoVision!!! by EvilOpie · · Score: 1

      Actually I still have a working ColecoVision. I even play it on occasion too. :-)

      --
      -Through the server, over the router, off the firewall... Nothing but 'Net!
    2. Re:ColecoVision!!! by ronfar · · Score: 1

      Lucky... the one I played belonged to my cousin....

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  5. Narrow Column: by Sean+Johnson · · Score: 0, Offtopic

    Yet another
    news site
    or web
    page that
    has a very
    narrow width
    in which the
    words fit into.
    I mean seriously!
    They don't
    even have the
    remaining 80%
    of the page
    filled with
    ads or anything.
    It is COMPLETELY
    empty. WTF! Wait,
    no ads! Maybe
    that's a good
    thing!

    --
    >>>>>> Chewie, take the professor in the back and plug him into the hyperdrive.
  6. I was on 14th st. in NYC the other day... by amarodeeps · · Score: 1

    ...right past Union Square heading toward the west side, and I walked past a electronics/crap shop that was selling a combo pack with one controller and a light gun in it--the controllor itself plugged into the tv. The listing of games must have been around 200+. I'm sure none of them were legally licensed, but they seemed to be the real deal. Looked like Nintendo 8-bit era stuff, like Contra, maybe Mike Tyson's punch-out, that sort of stuff? Anyways...if you're in the neighborhood...

    1. Re:I was on 14th st. in NYC the other day... by clu76 · · Score: 1

      I've walked past that same shop and played with the one they had on display. The guy try to sell it to me for $40, then took $5 more off when I said I was interested. Fact was, I was very interested, but had only a few dollars in my pocket.

      As for the 200+ games, well, it's kind of misleading. Okay, seriously misleading. Most of the games were variants of a few core games, like Super Mario Bros. and Adventure Island. The the variations were stupid. Like the graphic of Mario would be slightly modifed, and that would be a whole new game.

      Talk about your all time bootlegged hardware.

      --
      the cosmos in 20 words or less: thumbuki.com
    2. Re:I was on 14th st. in NYC the other day... by amarodeeps · · Score: 1

      Ah...good to know! I was almost going to buy one of those, but I couldn't figure out how much it was by looking at it, and I didn't have time to track down the salesperson. But now with your info I'm glad I didn't get one!

    3. Re:I was on 14th st. in NYC the other day... by Anonymous Coward · · Score: 0

      It sounds like the PowerJoy, which has quite a few games in it (mostly NES titles, with some still being in Japanese.) I don't know about the licensing, suffice to say that if it is a PowerJoy, it was sold on QVC a Christmas or two ago... *shrug* It has considerably better quality displays than the 10 in 1 Atari stick.....

    4. Re:I was on 14th st. in NYC the other day... by FauxReal · · Score: 1

      I saw this thing youre talking about at a swap meet here in Portland, OR. It looks like a N64 controller w/ a light gun connected to it via wire. I saw two different gun styles.. one sorta NES styled and another that looked like some sorta browning pistol knockoff or something. I played the games... they kinda blow... a lot of them are just one screen with repeating sprites that you kick/punch/shoot depending on the game. I dunno if anyone remembers those old 150-in-1 cartriges for the NES. But the games sucked much like those did, in fact I wouldn't be surprised if they were the same ones. Although there does seem to be a few hacked NES games (i.e. made smaller and simpler).

  7. Huh? by Tickenest · · Score: 1

    What? No Counter-Strike?

    --
    This is the NFL, which stands for "Not For Long" if you keep making those bulls*** calls.
    1. Re:huh? by david+duncan+scott · · Score: 1
      If anyone, mattel beat the pee out of it with the colecovision.

      Oddly enough, Coleco owned the Colecovision. The Intellisivison was, on the other hand, a Mattell product.
      --

      This next song is very sad. Please clap along. -- Robin Zander

    2. Re:huh? by ColonBlow · · Score: 1

      damn! I knew something sounded wrong there.

      The point is sega and nintendo were just twinklings in their daddy's eyes when Intellivision fell off the map. The article was a little misleading I thought.

      --
      free online diet tracking.
  8. Nintendo by Anonymous Coward · · Score: 0

    Maybe next they'll make a 10-in-1 Nintendo game pad that you have to blow into to start up...

  9. huh? by ColonBlow · · Score: 1
    The Intellivision was the first 16-bit console to hit the market back in 1980, although it was sadly crushed by Sega and Nintendo.

    when, in 1986??
    according to intellivisionlives.com, sega and nintendo had NOTHING to do with its eventual crushing. If anyone, mattel beat the pee out of it with the colecovision.
    --
    free online diet tracking.
  10. old systems new software? by zaphodgjd · · Score: 2, Interesting

    It would be interesting to see a unit like this come with some simple card reader (similar to the GBA eCard reader) so that new games could be written for the platform. I mean, at $20 people will buy it. Downloads would be printed and scanned in. I realize this is mostly a geek thing, but the interest to me is that this is a very small and constrained system and that by itself makes it interesting to program for.

    1. Re:old systems new software? by lightspawn · · Score: 1

      It would be interesting to see a unit like this come with some simple card reader (similar to the GBA eCard reader) so that new games could be written for the platform. I mean, at $20 people will buy it. Downloads would be printed and scanned in.

      What would be really kew is classic consoles with a compactflash reader. Copy every game ever made to an 8 MB card (if you can still find them), then do something clever with page switching or whatever to read and run the relevant title, probably after displaying a menu of available titles.

      OK, a NES would probably need around 512MB for every title ever made; a Sega Master System probably more like 64/128MB. Less if you don't care for alternate versions of the same title.

      Maybe you can somehow connect Genesis/SNES to an Archos MP3 player/USB drive that can easily contain the 3-4 GB or so of (compressed) data required for each.

      I'm sure 100s of ./ers would buy them for whatever console you can make them

    2. Re:old systems new software? by Lazyhound · · Score: 1

      Actually, the complete NES romset is over a gig uncompressed.

    3. Re:old systems new software? by lightspawn · · Score: 1

      Actually, the complete NES romset is over a gig uncompressed.

      Delete all those pirate multi-carts that contain copies of other titles in different combinations. If you're still over 512MB delete unofficial graphics hacks (like nekkid super mario bros). Do you really translations to German? Do you need the partial translations if the full translation is available? Etc etc. On the other hand, you probably didn't count hobbyist RPG translations typically not included in the goodtools list and available only as patches.

  11. Why did I not get an Atari 2600 like everyone else by ronfar · · Score: 1
    I had the same issue as a child, except in my case it was a Magnavox Odyssey. Oh well, at least I had K. C. Munchkin (a better Pac-Man than Atari 2600 Pac-Man, probably why Namco or whoever sued and got it taken off the market) and Quest for the Rings (which was just bizarre).

    Besides, I soon had an Atari, the all powerful Atari 800 computer!!! (In some ways I had a really great childhood.)

    --
    All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  12. Re:Don't Be Raggin' on the Inty Controller by rdaneel72 · · Score: 1

    http://www.classicgaming.com/features/articles/int cont/ This says it all!

    --
    "There simply are no moral absolutes in a complex world" --Milo Bloom
  13. i wonder.. by Suppafly · · Score: 1

    I wonder if you will need a huge addon just to do the robot sounding voice effects from the b-52 bomber game.

    1. Re:i wonder.. by Nos. · · Score: 1
      Geez did you hit an old memory there...

      "Watch out for flack"

  14. good old intellivision.. by Suppafly · · Score: 1

    I really loved my old intellivision back in the day.. I bought it for next to nothing at a garage sale with all of the games still in boxes with all of the overlays..

    Stupid me, I threw all of the boxes away to save space. I never really understood why they did the controllers like they did though, the overlays were a pain to keep track of, and most games only used directions and a couple of buttons for other stuff.. Atari really was a better system in terms of useability.

  15. INTV had a 2600 adaptor too by Man+In+Black · · Score: 1

    1) The colecovision, better games and an atari emulator

    The INTV did indeed have an "atari emulator" as well... look around on eBay and I'm sure you'll find a few of them.

    And I completely agree about the controllers. I'd play my INTV much more often if it had normal joysticks. There's also the fact that the stupid spiral phone cords on them don't reach very far, so you almost have to hold the system in your lap. The only system with worse controllers in my opinion was the 5200... mostly because those things broke if you looked at them funny.

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
    1. Re:INTV had a 2600 adaptor too by del_ctrl_alt · · Score: 1
      1) The colecovision, better games and an atari emulator

      I ment to write : 1) The colecovision, better games and also had an atari emulator

  16. Bad choice of games? by Man+In+Black · · Score: 1

    Not to say that the chosen games are particularly bad, but there are much better games than those to be found on the INTV... such as Advanced Dungeons & Dragons, AD&D Treasure of Tarmin (Which actually had a 3D perspective similar to Dungeon Master or Eye of the Beholder!), Burger Time, Lock 'n' Chase, Frog Bog, Dragonfire, and Demon Attack.

    But I guess inclusion of most of those is unlikely due to licensing problems. They would need to pay to use the AD&D name... Dragonfire and Demon Attack were Imagic games, and I think Activision owns the rights to them now.

    Maybe I'm wrong and they'll include these ones too... but I would imagine that Burger Time and Lock 'n' Chase would be much more attractive to customers than Space Armada, so why wouldn't they mention them? It's too bad really... because of these licensing problems, we'd be stuck with a device that could have been quite a bit better. At least I still have a real INTV.

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
  17. What's the interest? by angle_slam · · Score: 1
    Why do people buy stuff like this or the Atari version? A $50 PS1 plays much better games, much less an XBOX or PS2. The nostalgia aspect only is good for a few hours. After that, you're never going to play it again.

    I never had an Intellivision, but my cousin did, so I played quite a bit. In the early 90s or so, a friend of mine was going through his attic and found his Intellivision, so we plugged it in and played Major League Baseball. The game was atrocious--there are no fly balls, so you can't catch the ball to make an out, but they did have home runs. The outfielders moved in unison. After playing for a few minutes, we went back to playing Baseball Stars for the Super Nintendo.

    The nostalgia value is neat, such as hearing the Intellivision say "Yer Out" but it wears out quickly. And anyone who didn't play the game growing up (People under 28 years old or so) will not care about this ancient history.

    1. Re:What's the interest? by AllenChristopher · · Score: 1

      At least one major category is people just never have connected with new games. They "grew out" of gaming in the mid-80s and have never had the time to get back into the modern scene because of work and children. There are, after all, rather too many games today to easily comprehend without study. If all you know about today's games is that Vice City is too violent for you, then you still know you like Tetris, Pac-Man, Pitfall, and Subhunt.

    2. Re:What's the interest? by vader-o · · Score: 1

      > The outfielders moved in unison

      Are you sure you didn't confuse this w/ Atari 2600 baseball? On the Inty, you used the keypad to select an outfielder in order to move it. Only one moved at a time. Once a player had the ball, you pushed the corresponding keypad button to throw it to another position.

      Later, they released World Championship Baseball, which added fly balls, sliding into base, and probably a couple other things.

      They also had World Series Baseball for their later computer add-on. You could save and load rosters, IIRC, and stats were based on real players - though the names were changed. It also used their voice add-on to have 'play-by-play' calling, an attempt at 3D presentation, multiple camera angles, and even picture-in-picture! Sure the graphics were lame (even compared to the Colecovision) but it had a lot of cool features for its time.

      The initial Intellivision sports lineup totally blew away all the other console sports titles that had been released to that point.

      (can you guess I'm a fan of the system? ;)