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Multi-User Dungeon Pioneer Interviewed

Thanks to Stratics for posting an interview with Richard Bartle, the co-creator of the original text-based multi-user dungeon (MUD) environment. This chat with Bartle, who is also renowned for writing Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs, an early exploration of the effects of PKing (player killing) on virtual worlds, discusses the current crop of MMORPGs and their likely longevity: "Sooner or later a major world WILL be closed down, but I think they are far more stable then many players realise." Bartle's website also contains a treasure trove of early writings on MUDs, both by Bartle himself and other pioneers, and it's interesting to contrast this new interview with a 1995-era interview with Bartle, in which he foreshadows this new era of graphical MMORPGs.

1 of 23 comments (clear)

  1. Re:"HCSD" is good but ... by kulmala · · Score: 5, Informative

    I disagree with his assertion that a world "needs" PKs.


    In the interview, Bartle claims he has made no such assertion:

    [People] seem to know me for [...] writing a paper, "Hearts, Clubs, Diamonds, Spades: Players who Suit MUDs," where I advocate PKing. I did write the paper, but I don't advocate PKing in it; rather, I explain what effects of having (or not having) PKers are on virtual worlds, so designers can anticipate the problems associated with their preferred approach.


    And, in HCDS itself, Bartle writes:

    As mentioned earlier, this paper is not intended to promote any one particular style of MUD.


    FWIW, I don't detect any strong pro-PK bias in HCDS. (Back when I used to MUD, I myself disliked PKing.)
    --
    Luke, I am your signature. Search your feelings, you know it to be true...