Slashdot Mirror


Multi-User Dungeon Pioneer Interviewed

Thanks to Stratics for posting an interview with Richard Bartle, the co-creator of the original text-based multi-user dungeon (MUD) environment. This chat with Bartle, who is also renowned for writing Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs, an early exploration of the effects of PKing (player killing) on virtual worlds, discusses the current crop of MMORPGs and their likely longevity: "Sooner or later a major world WILL be closed down, but I think they are far more stable then many players realise." Bartle's website also contains a treasure trove of early writings on MUDs, both by Bartle himself and other pioneers, and it's interesting to contrast this new interview with a 1995-era interview with Bartle, in which he foreshadows this new era of graphical MMORPGs.

2 of 23 comments (clear)

  1. "HCSD" is good but ... by UnknownSoldier · · Score: 3, Insightful

    I disagree with his assertion that a world "needs" PKs. I played UO for a number of years, and had a lot of friends leave precisely because of PKs. Guess what, getting killed was NOT fun for a lot people -- if a person is not having fun, the game is not a good one.

    1. Re:"HCSD" is good but ... by (trb001) · · Score: 3, Insightful

      Most of the time, when people say that PKing is needed, I would agree with this caveat...PKing is one of many different ways to play a game. Exploration, questing, building, these are all important too. PKers are important, IMHO, because they add and indeterminate amount of danger to a world.

      Imagine a world with no PKing...what mortal dangers does your character really face. It's not a real world simulation if you can't kill each other. Now, as many have pointed out, your typical PKer would walk into a room with you, slay you, and be headed off to the next room to kill your buddy before you could type 'Ho there!'. Most players could probably be described as 'jackasses'. That doesn't mean, however they aren't necessary. What is necessary is a way to curtail the behavior so that, just as in the real world, there are consequences for your actions. If you kill another player that happens to be good alignment, I would imagine the local authorities aren't going to like you. As with the real world, you best make sure you can handle the authorities and the gangs of do-gooders that will come around looking to snag the price on your head.

      I do think PKing is essential...I don't a game should promote ONLY PKing (a lot of MUDs advertised for that, and I failed to see how they kept a user base).

      --trb