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Multi-User Dungeon Pioneer Interviewed

Thanks to Stratics for posting an interview with Richard Bartle, the co-creator of the original text-based multi-user dungeon (MUD) environment. This chat with Bartle, who is also renowned for writing Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs, an early exploration of the effects of PKing (player killing) on virtual worlds, discusses the current crop of MMORPGs and their likely longevity: "Sooner or later a major world WILL be closed down, but I think they are far more stable then many players realise." Bartle's website also contains a treasure trove of early writings on MUDs, both by Bartle himself and other pioneers, and it's interesting to contrast this new interview with a 1995-era interview with Bartle, in which he foreshadows this new era of graphical MMORPGs.

4 of 23 comments (clear)

  1. Re:"HCSD" is good but ... by Kevin+Stevens · · Score: 3, Informative

    I think a necessary component of allowing TK's is making the penalty for being killed not that onerous. It sucks to get killed and then lose a level, your equipment, etc, and then have to work your way back up. In addition, PK'ing needs to be tightly controlled, so some level 500 or so player doesnt prey upon some newbie. Confining it to specific areas and allowing it only within certain skill ranges is necessary. In general, it is best to let the noobs run around fighting NPC's, allowing only the higher level characters to kill each other- especially since they are more involved in the game and therefore better equipped to handle it- A player may have a vendetta against another player and use his social connections to seek revenge, and as long as it is all done 'in character' and somewhat maturely, it could add a great storyline to the game.

  2. Re:"HCSD" is good but ... by kulmala · · Score: 5, Informative

    I disagree with his assertion that a world "needs" PKs.


    In the interview, Bartle claims he has made no such assertion:

    [People] seem to know me for [...] writing a paper, "Hearts, Clubs, Diamonds, Spades: Players who Suit MUDs," where I advocate PKing. I did write the paper, but I don't advocate PKing in it; rather, I explain what effects of having (or not having) PKers are on virtual worlds, so designers can anticipate the problems associated with their preferred approach.


    And, in HCDS itself, Bartle writes:

    As mentioned earlier, this paper is not intended to promote any one particular style of MUD.


    FWIW, I don't detect any strong pro-PK bias in HCDS. (Back when I used to MUD, I myself disliked PKing.)
    --
    Luke, I am your signature. Search your feelings, you know it to be true...
  3. Bartle Column at Skotos by herderofcats · · Score: 2, Informative
    In addition to his excellent website, Bartle has also been doing a column at Skotos Articles called Notes from the Dawn of Time.

    The column tends to be more technically focused then the other columns at Skotos, with topics including issues of mud text parsing, code inheritance and heirarchies in muds, methods of generating quests, etc.

    -- Herder of Cats

  4. Re:forever by Psychochild · · Score: 2, Informative
    More recently, two of the original programmers of Meridian 59 got the rights back from 3DO, and seem to be doing ok so far, even fixing some old bugs and adding new features.

    Yep. We're located at http://www.meridian59.com/. We're even working on a new rendering engine for the game.

    The trick is to stay small enough to be self-supporting until you can grow normally. I love Meridian, so we've taken steps to make sure it'll be around for a long time. :)

    My thoughts,

    Brian "Psychochild" Green

    --
    Brian "Psychochild" Green
    MMO developer's blog