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Geist - Nintendo's FPS To Watch?

Thanks to an anonymous reader for pointing to N-Sider's in-depth coverage of the forthcoming Gamecube FPS, Geist. This title was shown at E3, but the article goes into a lot more detail than most about the game, which is being co-developed by N-Space and Nintendo. Geist is described as "..a hybrid title that combines the fast-paced action and perspective of a traditional first person shooter with stealth-based game play and a unique new mechanic: the ability to 'possess' other characters in the game." Perhaps not unique, since Shiny's Messiah did something similar, but with competitive-looking graphics and multiple ways around problems ("while watching people play the demo, I noticed no one person played it the same"), it's possible that some of the developer's earlier titles may be improved upon.

5 of 37 comments (clear)

  1. Looking good, but... by Bagels · · Score: 4, Interesting
    This game looks quite good visually, and it's got an intriguing premise - possessing various people to advance further - but I must admit to being a bit wary about it, given the company's (n-Space) long and rather unimpressive list of previous titles, most of which seem to be rather forgettable movie licenses or sequels:

    Mary-Kate & Ashley: Crush Course (2001)

    Danger Girl (2000)

    Duke Nukem: Land of the Babes (2000)

    Mary-Kate & Ashley: Magical Mystery Mall (2000)

    Die Hard Trilogy 2 (2000)

    Rugrats Studio Tour (2000)

    Duke Nukem: Time To Kill (1998)

    Rugrats: Search for Reptar (1998)

    Bug Riders (1998)

    Tigershark (1997)

    --
    --- Bwah?
  2. Bored by Sevn · · Score: 1, Interesting

    Bored bored bored bored! I need something new.
    A brand new concept. Something nobody has ever
    done before. As much as I LOVE FPS games, I've
    found myself playing more single player style
    stuff like NOLF2 and RTCW over again just because
    it's more fun. The idea of being able to possess
    someone is great and all, but it's not enough.
    Someone should take away all the inter-server
    barriers and create an online FPS
    based on that principle. I've proposed
    this before in the form of a Stargate SG1 mod
    for UT2003k with a stargate and DHD to use to
    get from server to server, and to protect your
    clan's server with IRIS codes, but how about
    something even more seemless than that. Think
    Servers graphically represented as planets.
    Some slick code using a network latency map
    with pings and such could be used to decide
    what's a planet, how big the star is it's
    orbitting. Where to place smaller 8-16 player
    servers that would be moons of the local huge
    fast "planet" server. Make the transport ship
    that takes you from planet to planet a game in
    itself. Make it a requirement for a clan to
    "hire" a shithot pilot, and make the ship itself
    an important part of the game. Imagine shooting
    at a ship as it's leaving your planet/server and
    it trying to dodge and weave and make it out of
    it's gravity. Imagine someone making a weapons mod
    that lets you snipe people from planet to planet.
    server to server. We need code that seemlessly
    supports that. Instead of a locked up server
    island online, you have a planet. Someone can
    rise and become caesar and with thousands of
    followers, sweep this universe of planet/servers
    and moon/servers until they own it. Somone else
    can start a rebellion and rise up to become the
    new czar.

    --
    For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
  3. Re:Screens by executebusiness.com · · Score: 2, Interesting

    Looks like Red Faction a bit, which is definately a plus! (right FURY?) I often wonder how people play FPS on console, because after GTA's 3rd person success, I'm thinking first person is not nearly as good. Look at Enter the Matrix, for example. There is a title that switches in and out of first person, but the bulk of it is in 3rd person (following Rockstar's example with GTA3 & Vice). This is the right way to do games for console, IMHO. The wrong way? Take a look at Quake 3 for PS2. OUCH. Same with UT. Hard to control and really wonky gameplay result. Both of the games are great in PC because of the mouse/keyboard combo, but for console they were a bit of a disappointment.

    Bah I guess I'm a PS2 guy. :)

  4. Re:Screens by Gr33nNight · · Score: 3, Interesting

    If you dont have Metroid for the GameCube, you owe it to yourself to pick it up. I have never liked an FPS for consoles, and am an avid lover of PC ones, and this game just kicked ass. The controls are fluid and simple to learn. Great stuff.

  5. A little inconsistent by Anonymous Coward · · Score: 1, Interesting

    I watched through the e3 previews with some interest, especially when they mentioned you would need to possess certain characters in order to progress (reminds me of Omicron). In the video he takes control of one of the soldiers and goes up the lift, where he immediately started being shot at.

    Now in the previw the guy explained this by saying "they know you are meant to be on guard downstairs, which is why they attacked". I sort of felt worried for whatever army shoots its soldiers on sight as soon as they stray from their post... but I thought this was as good an excuse as any. However in the demo he immediately possessed one of the new soldiers and then they started shooting that guy instead.

    That ruins the whole premise for me... what is the point of taking control of different ppl if everyone still reacts to you the same? I thought the idea of the game was that by creatively controlling different characters you could solve problems in various ways (eg take control of an officer and stroll right past, or grab a grunt and shoot your way through).

    I hope I am wrong, I loved the idea of a FPS Omicron (great great game) - but by the end of the demo it looked like it is a run of the mill FPS where you can trade bodies from time to time.