Geist - Nintendo's FPS To Watch?
Thanks to an anonymous reader for pointing to N-Sider's in-depth coverage of the forthcoming Gamecube FPS, Geist. This title was shown at E3, but the article goes into a lot more detail than most about the game, which is being co-developed by N-Space and Nintendo. Geist is described as "..a hybrid title that combines the fast-paced action and perspective of a traditional first person shooter with stealth-based game play and a unique new mechanic: the ability to 'possess' other characters in the game." Perhaps not unique, since Shiny's Messiah did something similar, but with competitive-looking graphics and multiple ways around problems ("while watching people play the demo, I noticed no one person played it the same"), it's possible that some of the developer's earlier titles may be improved upon.
Mary-Kate & Ashley: Crush Course (2001)
Danger Girl (2000)
Duke Nukem: Land of the Babes (2000)
Mary-Kate & Ashley: Magical Mystery Mall (2000)
Die Hard Trilogy 2 (2000)
Rugrats Studio Tour (2000)
Duke Nukem: Time To Kill (1998)
Rugrats: Search for Reptar (1998)
Bug Riders (1998)
Tigershark (1997)
--- Bwah?
Bored bored bored bored! I need something new.
A brand new concept. Something nobody has ever
done before. As much as I LOVE FPS games, I've
found myself playing more single player style
stuff like NOLF2 and RTCW over again just because
it's more fun. The idea of being able to possess
someone is great and all, but it's not enough.
Someone should take away all the inter-server
barriers and create an online FPS
based on that principle. I've proposed
this before in the form of a Stargate SG1 mod
for UT2003k with a stargate and DHD to use to
get from server to server, and to protect your
clan's server with IRIS codes, but how about
something even more seemless than that. Think
Servers graphically represented as planets.
Some slick code using a network latency map
with pings and such could be used to decide
what's a planet, how big the star is it's
orbitting. Where to place smaller 8-16 player
servers that would be moons of the local huge
fast "planet" server. Make the transport ship
that takes you from planet to planet a game in
itself. Make it a requirement for a clan to
"hire" a shithot pilot, and make the ship itself
an important part of the game. Imagine shooting
at a ship as it's leaving your planet/server and
it trying to dodge and weave and make it out of
it's gravity. Imagine someone making a weapons mod
that lets you snipe people from planet to planet.
server to server. We need code that seemlessly
supports that. Instead of a locked up server
island online, you have a planet. Someone can
rise and become caesar and with thousands of
followers, sweep this universe of planet/servers
and moon/servers until they own it. Somone else
can start a rebellion and rise up to become the
new czar.
For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
Looks like Red Faction a bit, which is definately a plus! (right FURY?) I often wonder how people play FPS on console, because after GTA's 3rd person success, I'm thinking first person is not nearly as good. Look at Enter the Matrix, for example. There is a title that switches in and out of first person, but the bulk of it is in 3rd person (following Rockstar's example with GTA3 & Vice). This is the right way to do games for console, IMHO. The wrong way? Take a look at Quake 3 for PS2. OUCH. Same with UT. Hard to control and really wonky gameplay result. Both of the games are great in PC because of the mouse/keyboard combo, but for console they were a bit of a disappointment.
:)
Bah I guess I'm a PS2 guy.
If you dont have Metroid for the GameCube, you owe it to yourself to pick it up. I have never liked an FPS for consoles, and am an avid lover of PC ones, and this game just kicked ass. The controls are fluid and simple to learn. Great stuff.
I watched through the e3 previews with some interest, especially when they mentioned you would need to possess certain characters in order to progress (reminds me of Omicron). In the video he takes control of one of the soldiers and goes up the lift, where he immediately started being shot at.
Now in the previw the guy explained this by saying "they know you are meant to be on guard downstairs, which is why they attacked". I sort of felt worried for whatever army shoots its soldiers on sight as soon as they stray from their post... but I thought this was as good an excuse as any. However in the demo he immediately possessed one of the new soldiers and then they started shooting that guy instead.
That ruins the whole premise for me... what is the point of taking control of different ppl if everyone still reacts to you the same? I thought the idea of the game was that by creatively controlling different characters you could solve problems in various ways (eg take control of an officer and stroll right past, or grab a grunt and shoot your way through).
I hope I am wrong, I loved the idea of a FPS Omicron (great great game) - but by the end of the demo it looked like it is a run of the mill FPS where you can trade bodies from time to time.