25 Dumbest Moments In Gaming Concluded
Thanks to Gamespy for finishing up its 25 Dumbest Moments In Gaming set of articles by picking their Top 5 mistakes of all time. We ran a story on these articles earlier in the week, and congratulate Slashdot commenter Saige for correctly guessing Gamespy's No.1 pick, Atari passing on producing and distributing the NES Stateside. Plus, well done to, uhm, pretty much everyone for guessing a certain long-haired FPS designer might make it into the Top 5 somewhere.
long-haired FPS designer
Damnit, get your facts right! John Romero cut his hair! (scroll down)
You think it'll even take that long?
I'd give the thing a year, tops.
Based on this series, its appearent that noone has actually succeeded in the console game market, just some people have failed less. And those that do get ahead do it through sneaky and sometimes illegal means.
GG everyone.
6 months before officially cancelled.
They will sell less than 5-10K.
75% will be sold from the bargain bin.
Sounds like the good ol Game.com to me....
Doing business in the gaming market is a risk. Doing business in any market is a risk. You can do studies and demographics and all that crap and still get products that people don't want, while bizarre pieces of crap become insanely popular.
Case in point: Tamogochi
They point at Romero and laugh at daikatana like they knew from day one it was going to suck ass. Look at it at the time, Romero and Carmack had made perhaps THE game of the century, and now he was making another. Imagine! If Daikatana had not sucked everyone would be eating crusty turds out of his toilet and liking it.
In 5 years, the mass attempts at online venture by Electronic Arts will be included in at least the top 20, if not the top 10. Majestic, The Sims, canning Ultima 2...the list goes on.
* Buying what's-their-face, the graphics board manufacturer, in order to gain market share. A neat idea, except when you consider that requires moving from a high-margin business to a low-margin one, and the company didn't even have the OEM presence required to pull it off.
* Thier insistence on focusing on 3D-only chipsets, rather than buckling down and making an integrated 2D/3D solution that actually worked.
* Thier failure to design a chip with T&L capabilities, instead focusing all their efforts on the laughable T-buffer.
* Purchasing Gigapixel based on Xbox rumors. Yes, Gigapixel was in the running for it, but many people believe Microsoft was just trying to put pressure on nVidia and Gigapixel was really just a fallback
* Did I mention the T-buffer?