GameCube ISOs Released?
Mister.de writes "An online piracy group called "StarCube" has made ISO's of games like The Legend of Zelda: The Wind Waker available for download on the net. They are not publicly available to everyone, but are said to be hosted on private warez FTP sites. As of yet (6/14/2003) there is no way to actually play the games after burning to a mini-disc, but reliable sources say that there will be a hack for the GameCube released soon so that these illegal copies can be played. Also rumors do have it that the copied games can be played on the Panasonic GameCube, but that is unconfirmed. " The story came from Console-Gods originally.
Getting an ISO wouldn't be impossible - the real problem is that you have to rig your 'Cube to read it, as GCN discs spin *backwards*. To play a burned disc, you'd have to either heavily modify your computer or your 'Cube, and in the end it would be cheaper to just buy the game rather than pirate it.
--- Bwah?
The same thing happened to xbox, the games were ripped for a while and then finally the modchips were made. Look where the xbox is now.
It has to be, since nForce has its own category for them now.
www.hobbymagic.com
3" Mini DVD-R, 1.5GB/25min
Write-once format DVD, For Data / Audio / Video use, Full compatibility with all writers and players w/ 650nm laser, High capacity and data transfer rate, portable and easy to transport, Long-term data archiving, compatible with Nintendo Game Cube, Playstation 2, Xbox. Price start from $8.00/pc.
yes, www.dotcomforwardslash.com is my real URL.
Not going to tell you where to get these ISOs, other than they are floating around the usual warez spots, particularily on IRC.
However you can see what has been ripped so far at:
http://www.nforce.nl/nfos/index.php?do=1&s=20
Combination - fun iPhone puzzling
For games that are released on all three systems, sales figures have been showing that most of the sales are on the GameCube platform. It's hard to believe the PS2 with nearly 3 times the user base is selling LESS than the Cube, but it's true. Of course, this is false for sports games, as Cube owners tend to dislike sports for some reason. Take a look at some of the last years sales figures from Sega, Capcom, etc ..
- Gamecube discs spin clockwise, just like almost every other drive. Try opening the lid while a game is being read so you can see for yourself.
- The small (8cm) physical size of the Gamecube discs has nothing to do with copy protection; Nintendo just liked small discs. 8cm discs are not new, and writable discs of this size are not hard to acquire. 8cm DVD-RAM discs are popular for digital recording applications, although that may be 100% irrelevant if the GCN's laser doesn't read that type of medium in the first place...
- The copying of Gamecube disc images is NOT done by just popping the disc in a computer's drive and reading it. If this is even feasible or practical, it is NOT how dumping is being done right now. Dumping is being done by tricking the only networked Gamecube game (PSO) into reading the disc's contents and sending it out over the network.
- This still leaves MANY mysteries as to the precise format of the disc:
- So far as I know, it's still not confirmed whether the tracks spiral differently on Gamecube discs
- It's not known how well the dumps reflect what's really on the disc at the low level - when the system reads the disc, it might be decrypting, as well, or ignoring other information that the BIOS will strictly require to ensure the disc is legit. IOW, perhaps the dumps are hopelessly different from the format a GCN disc needs to be in
- One of the important (and well-known) copyright mechanisms is a barcode-like section of the far innermost track of GCN discs (look closely at a game and you can see it - no, not that one, further to the inside). It is probably just not possible to replicate this on any writable DVD format.
And just to reinforce the point, since many people won't understand it - this DUMPING does NOT allow anyone to play pirated games. It is not even clear what steps are necessary to get to that point. It's rather impressive, really - the PSX, Dreamcast, PS2, and Xbox were all cracked by the time they'd been out this long, yet the Gamecube remains a mystery. A good thing, IMO.--
Ikaruga scoreboard (supports netranking)
Firstly: ISO stands for the 'International Organsiation of Standardization'. Some people seem to have co-opted the term to mean an image of an ISO 9660 CD. However, the gamecube has its own propietary format which is on no way an international standard, therefore the term 'ISO' cannot possibly apply.
Secondly: An apostrophe is not required when referring to the plural of an object.
Have a nice day.
Tim
I love how this was modded up as 'informative.' Did anyone actually check out this site before doing a mod? It should have been modded as 'funny,' as this site is a spoof. Check out the other link on the site:
o rons.html
http://benjamin.francois.free.fr/artwork/gcubix/m
The rumor I've heard is as follows:
1. Get a GameBoy Player and a GBA Flash Rom cartridge
2. Load a special ROM onto the GBA cart
3. Run it on the GBA Player like a normal GBA game
4. The GBA cart will transfer data to GC's main memory
5. Press the reset button on the GC - this is a soft reset, it simply jumps to a fixed memory address, without reading off the disc at all
6. Game data can then be transferred thru the serial port on the bottom of the GC
The question is, is step #4 possible? The rest of the story is definately possible (if you don't believe step 5, put in Animal Crossing, wait til the title screen comes up, take out the disc, and press reset. You can still play, without any need to put the disc in again.)
(if you don't believe step 5, put in Animal Crossing, wait til the title screen comes up, take out the disc, and press reset. You can still play, without any need to put the disc in again.)
I've had the same game booted on several GCs before with that little trick. It comes from being an N64 game originally, so it's small enough to be entirely loaded in the GC's memory.
Which also explains why the graphics look a bit like canned ass.. Great game, though.
Playstation and Nintendo 64 emulation is VERY easy. I managed to run Mario Kart 64 well enough to be playable on a machine with a Pentium 166, 32 MB of RAM and a Voodoo Banshee with UltraHLE in early '99...
Lalala
There is a very good open-source emulator that can play pretty much every game out there. There are a couple of exceptions, of course, but certainly a large majority of the games out there can be played. Project 64.
Clint
Actually there are several N64 emulators...Sixty Force is one of the oldes and the best, to quote emulation.net "it has sound support, and the speeds are excellent on a fast G3 or G4. Most importantly, many games seem to work perfectly." Others include True Reality and Mupen 64 both of which have Linux Windows and Mac ports.
keep an eye on www.cubehacker.com as well as, #gamecube #cubehacker on EFnet.
The much more serious problem is getting a disc of reasonable size that a gamecube can read to burn the games onto.
there was a solution for loading cress-compiled binaries over ethernet on the dreamcast... i see no reason why this should not be possible with the GCs "broadband adapter" [sic], in theory at least...
--strangeloop
Great, now we can get the ISOs. Time for the emulator!! I *know* Nintento releases a GamecubeOS emulator with its development kit, maybe someone would be kind enough to leak it! 8)
Start your CD digital audio recording software and set it to "track at once".
Place a blank CDDA-R disc in your recorder. Record three audio tracks. Remove the CD from the recorder and look at the underside of the disc. Notice a boundary between two differently colored washer-shaped regions of the disc's data area.
Place the disc in your recorder again. Record three more audio tracks. Look again at the disc's underside. Notice that the darker color has expanded into the area that was once lighter colored.
Record three more tracks. By now you should notice a pattern: adding new tracks to a disc expands the dark area outward. Therefore, guess that the darker area is the recorded area, and that the disc is recorded from inside to outside.
Compact Disc and DVD media are mastered in a spiral track that runs from inside to outside when the disc is spun counter-clockwise (viewed from the data side) or clockwise (viewed from the label side). The second layer of a dual-layer disc runs from outside to inside. It appears that Xbox and GameCube disc formats may place their boot sectors on the second layer, which means that the discs are read from outside in. Uncareful reporters may confuse this with a disc that spins backwards; no popular open-disc optical medium does this.
Will I retire or break 10K?
Nintendo did not choose the cartridge to only prevent piracy. They did it because doing so generated more profits per game sold. Nintendo owned the patents on their cartridge's. The real reasoning was probably along these lines.
1) More profits per game
2) More difficult to Pirate
3) No loading times.
The reason that the publishers did not support the N64 is that producing a playstation game (Or saturn game for that matter) was cheaper. A cd is cheaper to manufacture then a cartridge.
Nintendo's use of the miniature disks also has less to do with piracy and more to do with manufacturing costs. First, since they dont play DVD's, they do not have to pay any fee's to use that technology. The cost per console is cheaper as a result. Nintendo figured that people who want to watch DVD's are going to buy a DVD player.
Assuming that the choice of avoiding or reducing piracy will win out over econimics for any console developer is just stupid. Its an important secondary concern, but not the primary concern. At least not right now, and certantly not 7 years ago.
END COMMUNICATION