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Console Game Prices Going Up?

The Bungi writes "MSNBC is running a story that I found interesting in light of the previous article here on Slashdot predicting hardware prices will likely fall. The MSNBC piece is quoting analysts that think software prices might go up by about $10 for a new title. The reasons? Among others, more complex games and anti-piracy measures built into the media. Get ready for $60 Halo II."

13 of 90 comments (clear)

  1. If DRM and other bloat... by GTRacer · · Score: 3, Funny
    ...can make "Enter the Matrix" (on PS2) a fun, sensibly-plotted and bug-free game, well then, here's my 60 bucks!

    GTRacer
    - Not the One

    --
    Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
  2. Bargain Shopping by JasonMaggini · · Score: 3, Funny

    The last console game I bought only cost 50 cents.

    Of course, it was for my Atari 2600, and prices have fallen a bit...

  3. Up? They should be going down by lightspawn · · Score: 4, Insightful

    The reasons? Among others, more complex games and anti-piracy measures built into the media

    Anti-piracy measures should increase revenue, not decrease it; otherwise, why use them at all? If anything, the prices should come down as a result of less piracy (I mean, isn't piracy forcing companies to raise prices? That's what I've always been told).

    As for the increased complexity of games, shouldn't it - at least in part - be offset by code reuse? Developing a similar game or a sequel should be much easier than the initial title.

    Remember how a few years ago every game had full motion video? Now that you can get decent results with real-time rendering, we don't need all these real-life actors, just voice talent.

  4. What I want to know is... by Suicide · · Score: 4, Insightful

    If anti-piracy technologies are supposed to make games harder to pirate, then there should be less priacy. If there's less priacy, then they should sell mores copies of protected software. Why should I pay extra for something that should already make them more money?

    Of course, all of that was based on the assumption that piracy costs the industry money.

  5. The best way to combat piracy by huh_ · · Score: 5, Insightful

    would be to LOWER the price of the games.

  6. Looks like a RIAA company model by gmhowell · · Score: 3, Insightful

    Says towards the bottom of the article that only about 10% of the games are big hits. IOW, you pay more for the top tier games because of all of the shovelware that comes out.

    The price will go up until the soccer moms stop buying titles for their little brats.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  7. Perhaps game prices should go up. by bkedelen · · Score: 5, Interesting

    I remember paying $40 for Apple II games in the 80s. Inflation must certainly take its toll on game prices eventually, and I am all for supporting game developers. What I am not for is supporting the near-extortion practices of game publishers (coughmicrosoftcough) who force developers to get games out the door prematurely. That, I believe, is why we see games with so much less spit and polish than we used to. The first time I saw a game seg fault on the Xbox, I raged. Because of that, I am willing to pay $60 for a Blizzard game that I know will be clean and well-concieved. And for software which is belted out before a Christmas deadline so that a trillion dollar multinational corporation can recoup losses on the system itself, I'll pay nothing at all...

  8. And we fall for it? by nick_davison · · Score: 3, Interesting

    Among others, more complex games and anti-piracy measures built into the media.

    We need to charge this much for games because so many are pirated. Now we need to charge you more because we're trying to negate that. I'd like to call them idiots but we consumers are the ones who keep falling for this stuff and teaching them that they can get away with it.

    The IRS could learn something here. *fears*

  9. This is BS by Rainier+Wolfecastle · · Score: 3, Insightful

    This is complete and utter bullshit. While I can sympathize with the fact that it costs more to develop a game these days, I don't see why that should affect the retail price in all cases. Maybe there companies that are spending upwards to $10 million to develop a game should ensure that the game is good so that they can recover their investment.

    The story mentions Enter the Matrix, which is a pretty crappy game. It seems that Shiny spent $20 million developing it. All I can say is "Boo Hoo." The game is still selling very well (over a million units in the U.S. alone), but it would have sold even more if the game was any good.

    I know that games and movies are vastly different, but consider this: I pay $10 to see a new movie release, regardless of the cost of production. Why should it be any different for games?

    If anything, game prices have to come down, so that Joe Sixpack can pick one up on a whim. $50 is a lot of money to plonk down for a game that might just suck enormous ass. Game prices need to come down for gaming to truly become a mainstream form of entertainment.

  10. Re:Bottom falling out from under your industry? by simoniker · · Score: 3, Insightful

    I think it's worth mentioning that this 'games going up in price!' theory is courtesy of one games analyst in particular. Even _he_ says most other analysts probably don't agree with him. So I think it's a slightly crackpot notion - but still definitely worth discussing.

  11. That's funny... by bluemeep · · Score: 3, Insightful
    I rarely even pay more than $12.50 or so for a title. My secret? I wait until it's in the bargain bin. By that time it's cheap, all the critical bugs have been patched and my system is sufficiently powerful to run the game like a dream. If I get stuck, I can find plenty of FAQs and spoilers to see me through. Works like a charm for both PC and console games. Give it a try!

    Now if you'll excuse me, I have some skulking around to do in Thief Gold...at a 1024x768 resolution!

  12. Protecting the Price Hike by bovilexics · · Score: 4, Interesting

    I have read a few insightful and interesting comments in reply to this article that are based on common sense. Mainly this...

    • If security is increased and piracy goes down, then price of games should go down as well because the reason for the high prices in the first place was to make up for loss of profits due to piracy.

    That makes complete sense if of course that was the real reason. I mean, come on, of course piracy wasn't the real reason behind high prices - duh! That is nothing but some marketing/PR spin to justify those high prices.

    I have another theory which I think also relies on common sense, but looks at it from a money-snagging business ploy that I would implement if I was in that industry. To me it makes perfect (business) sense to raise prices while increasing the level of security / anti-pirate technology. People are forced to pay the hiked up prices because it is now even more difficult to circumvent the protections in place, plus you have the added benefit of protection against circumvention thanks to the unbelievably awful DMCA.

    I mean you're all set...

    1. Force people to buy higher priced products (because they will anyway) under protection of obnoxious law
    2. Profit!

    There is no missing middle step, that's all it takes.

    Raise prices when people are forced to pay them and have less alternative options. Does this make the consumer happy? Of course not! But it sure does make the industry happy to see the extra money come in, because no matter how idealistic people like try be in saying, "That's the final straw, I'm not supporting this industry any more. They won't get my money!" - which will work for a small minority of people, but won't for the majority of people who will fork out more cash for the new games. The other unfortunate thing is that many games of late seem to be rushed to completion before they're ready and don't even deserve the higher prices on their own merit.

    Just my $.02

    --
    Are you bovilexic? Moo!
  13. What else is new by Gr33nNight · · Score: 3, Informative

    I remember paying $70 for Phantasy Star IV, and $60 for any RPG on the SNES. $50 prices on games is not really that bad nowadays, considering inflation and all.

    On the otherhand, there is Nintendo, who just lowered their fees for 3rd publishers. Sega is releasing alot of their exclusive GameCube games, for $40 (Viewtiful Joe, and Billy and the Giant Egg, come to mind). Now this is a great price for some kickass games (the demos rocked). $40 for a brand new Sega exclusive game.

    Hell yea.