Star Wars Galaxies - Release Date Announced
DCookie writes "It's official! The highly-anticipated PC MMORPG, Star Wars Galaxies, is set to hit the shelves on June 26th. The NDA for the Beta will most likely be lifted in the next few days as well, so be prepared for more info about the game soon!" The press release also has info on the subscription plans, which range from $12.00 to $14.99 monthly, depending on how many months you buy at once - the game will retail for $49.95 and include one free month's play.
Hmm, last article was Robots without a Cause (products without a real purpose), and this article is about a game without a real purpose, that after spending $15 a month and wasting countless hours playing the game, you still feel unfufilled.
Hey, there's nothing wrong with playing games now and then, but I'm sure that plenty of game addicts (myself included) can talk about what a life sucker these games can be.
"Can of worms? The can is open... the worms are everywhere."
I'm in beta, and the game is really unfinished. There needs to be a lot of tweaking done before it is ready. Give it a few months and it'll get there and be enjoyable. But right now it's only slightly better than AO was at launch.
Because the fun in the Sims was being a control freak, and doing whatever you wanted with your Sims. In the online game, you can't really do that-- everybody else does what they want. And you have to work (do really boring repetitive tasks) to get money.
Sims: Make fake people do what you want.
Sims Online: The worst repetitive parts of an RPG, minus the plotline, plus all the fun of lamers yelling at eachother in a poorly-designed chatroom with no scrollback. And no control over anybody else, since they're all real too.
In short, it simply can't be the same game online.
You have to wonder why nobody pointed this out.
I'm also in the beta and agree. The game performs very well, but is way to complicated and requires too much time to get anywhere.
I really tried hard to like the game, but it's just too tedious.
Does anyone realize just how AWFUL this will be? Take Verant's atrocious customer service record, add in tons of StarWars fanboys, and add the highest monthly fee around for a MMORPG (Everquest Legends excluded) and you get the train wreck that will be Star Wars Galaxies!
I'll be avoiding this like the plague thank you very much, though I will keep up on it to watch the train wreck develop. This could be a worse launch then Anarchy Online!
Is it OK to stumble and fall face first, and say "I bent my Wookiee"!, or is this worn-out too?
Don't blame Durga. I voted for Centauri.
This site is reader driven. You know some news, submit it already.
Plenty of free game information has been posted here. It so happens the commercial game community is much more vibrant, for much the same reasons that the commercial movie industry is more vibrant than the non-commercial one. (Looked at all the credits for a recent game lately?)
It should properly read "Star Wars: Galaxies to begin charging for beta June 26th."
But, then, I'm cynical, jaded, and broken.
Philip Sandifer's academic website
ha ha. you have no idea how funny that sounds...
Intended effect accomplished: I'm not a doctor, but I play one on TV...
Nah, I haven't been following the SWG stuff at all. My wife and I played EQ for about a year and half fairly regularly and quit around January. We really liked the game, even when we left. We found that in the high end game we needed to dedicate more than 8+ hours at a time to really get anyting done though. Alas, a flaw in the genre of game I think.
Verrant seemed to only cater to the high end game though it seemed like (which makes sense economically as high end folks usually had multiple acounts and were usually the most dedicated). The didn't seem to care about mid level at all though. Very few quests were targeted for that range. Low level was just as bad until they added a couple new low level quests later on though (newbie armour).
I guess I am skeptical that Verrent (SOE, whoever they are now) just simpley wouldn't make a game about combat. They only seemed to care about *Phat Lutz!* when we played. Maybe they truly make a decent tradeskilling adventuring roleplaying game, but I doubt it once the uber type folks make it into the game.
As far as the game possibley tanking right out the gate? Sure, it possible. Either way, I don't think my wife and I will play this one. MMORPGs just seem like they take too much time once you get past a certain point. Its nice to take a couple hours and play a game, but when you are over like 4-6 hours to do anything, that is simpley too long. Too many other things in life to take care of.
One that does sound appealing though on the surface is WoW. But I haven't heard anything about it other than some initial paraphenilia in the game rags. But I typically enjoy blizzard games.
Norris/Palin 2012
Fact: We deserve leaders who can kick your ass and field dress your carcass.
You'll be hearing from my lawyers soon.
-George Lucas, Inc.
Sounds like the early days of Anarchy Online ... actually, sounds like the later days of AO, too.
... I enjoyed the game enough to work on hacks like skinning the interface and making a better in-game map. But the bugs that were in the final beta never got fixed and it made travel and such a royal pain.
... nope. Not to completely badmouth, they did add quite a bit, but the core issues were still there. I got another free month recently and asked around before reinstalling the software and ... yep ... still bugged maps and travel. Not worth the reinstall.
I gave on on AO after making repeated bug reports only to have the bug forums wiped not once but twice. After reposting I folded and retired. It was a real shame
I got a free month awhile back and logged in to see if anything had changed
Here's hoping SW:Galaxies learned from those lessons. The Star Wars material is not enough to survive on alone. Especially after Episode I and II having been such a disappointment.
It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
I guess I am skeptical that Verrent (SOE, whoever they are now) just simpley wouldn't make a game about combat.
I probably shouldn't touch on this one too much as the NDA is still in effect for a bit longer...but I'll tell you this: you can become extremely successful, respected and well-known across your galaxy WITHOUT engaging in any combat....ever (if you choose).
just wait and see.....the people planning on "power-gaming" in SWG are in for a change of world-view, and I'll be enjoying every minute of it. And from what it sounds like in your post, you will too. =)
Gentlemen...BEHOLD!
-Dr. Weird
Yeah, I know - it's to squeeze more money out of Joe Consumer. But I still hate it. I suppose with any game you're taking the risk that you won't like it or will get tired of it quickly.
I think of Diablo II - great game that's fun even without the online experience. And they don't charge for that. So if a game company is going to sell a game that has *only* an online experience, why charge for the $50 shiny box?
I'll pass.
Advice: on VPS providers
Don't cross over to the dork side. Do not play this game. Once you start down the dork path, forever will it dominate your destiny. Consume you it will! You will live in your mother's basement. You will never meet a real girl. Handling your own light saber while looking at prOn will be your only taste of love. Beware the dork side!
How ya like dat?
I'll play the first game with no leveling tred mill. I have a life, pure and simple. I can't afford to keep up. I might be able to fit a marathon 6 hour run during the weekends, but when it comes to the weekdays 1 hour is being optimistic. Simply put, I can't keep up with a 16 year old kid with no job, no girlfriend, and nothing better to do who can play over 40 hours a week. So I have simply stopped trying. As soon as a MMORPG comes out that appeals to me even though I will never be able to pump 40 hours a week into it, I'll buy it. Until that day, screw MMORPGs. I want a game to play in my spare time, not a game that replaces my social life.
I bought Sims Online and I can tell you why it sucked horribly.
The user interface is great, but the way it connects to the world is horrible. There is no immersion. They didn't even TRY to facilitate immersion.
Honestly, for the 25+ million dollars they spent on this game, it doesnt look like it. There is no free form movement. "Zones" like you see in other MMO's are a single city block. You can't even walk from block to block without zoning.
If you work your way past that you have to spend time trying to get a house and a lot of other things right off the bat, but it just isn't fun.
Im on the treadmill of life all day long. I sure as hell dont want to come home from work and do it over again...
They focused to much on the "real" and not the fantasy that players want to experience...
Read the site. You can be a jedi
read the constitution. You can be president.
Gentlemen...BEHOLD!
-Dr. Weird