Star Wars Galaxies - Release Date Announced
DCookie writes "It's official! The highly-anticipated PC MMORPG, Star Wars Galaxies, is set to hit the shelves on June 26th. The NDA for the Beta will most likely be lifted in the next few days as well, so be prepared for more info about the game soon!" The press release also has info on the subscription plans, which range from $12.00 to $14.99 monthly, depending on how many months you buy at once - the game will retail for $49.95 and include one free month's play.
I'm in beta, and the game is really unfinished. There needs to be a lot of tweaking done before it is ready. Give it a few months and it'll get there and be enjoyable. But right now it's only slightly better than AO was at launch.
Because the fun in the Sims was being a control freak, and doing whatever you wanted with your Sims. In the online game, you can't really do that-- everybody else does what they want. And you have to work (do really boring repetitive tasks) to get money.
Sims: Make fake people do what you want.
Sims Online: The worst repetitive parts of an RPG, minus the plotline, plus all the fun of lamers yelling at eachother in a poorly-designed chatroom with no scrollback. And no control over anybody else, since they're all real too.
In short, it simply can't be the same game online.
You have to wonder why nobody pointed this out.
I'm also in the beta and agree. The game performs very well, but is way to complicated and requires too much time to get anywhere.
I really tried hard to like the game, but it's just too tedious.
Does anyone realize just how AWFUL this will be? Take Verant's atrocious customer service record, add in tons of StarWars fanboys, and add the highest monthly fee around for a MMORPG (Everquest Legends excluded) and you get the train wreck that will be Star Wars Galaxies!
I'll be avoiding this like the plague thank you very much, though I will keep up on it to watch the train wreck develop. This could be a worse launch then Anarchy Online!
It should properly read "Star Wars: Galaxies to begin charging for beta June 26th."
But, then, I'm cynical, jaded, and broken.
Philip Sandifer's academic website
Yeah, I know - it's to squeeze more money out of Joe Consumer. But I still hate it. I suppose with any game you're taking the risk that you won't like it or will get tired of it quickly.
I think of Diablo II - great game that's fun even without the online experience. And they don't charge for that. So if a game company is going to sell a game that has *only* an online experience, why charge for the $50 shiny box?
I'll pass.
Advice: on VPS providers
I'll play the first game with no leveling tred mill. I have a life, pure and simple. I can't afford to keep up. I might be able to fit a marathon 6 hour run during the weekends, but when it comes to the weekdays 1 hour is being optimistic. Simply put, I can't keep up with a 16 year old kid with no job, no girlfriend, and nothing better to do who can play over 40 hours a week. So I have simply stopped trying. As soon as a MMORPG comes out that appeals to me even though I will never be able to pump 40 hours a week into it, I'll buy it. Until that day, screw MMORPGs. I want a game to play in my spare time, not a game that replaces my social life.