Highs And Lows Of Game Character Design
Thanks to an anonymous reader for pointing to a Gamers.com article discussing the best and worst character designs in videogames. The author singles out his favorite designs, including Samus Aran, Solid Snake, and Sonic The Hedgehog, and then picks Ratchet, Plok, and Boogerman as examples of characters that just don't make the grade. It may not be the final word on the subject, but it's a good starting position to answer the question: "Who became an absorbing avatar with which to explore a virtual world, and who was just plain painful to look at?"
... are easily the Meccaryns (read: humans with cockney accents) from Giants : Citizen Kabuto ... one of the few games where I actually bothered to watch all the cutscenes. Those guys cracked me up. They were so well designed that while you could appreciate the humour and really get to like them, at the same time they were still impressive when they opened up with their weaponry.
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... but of course they all pale to ...
Im sure if the article didnt have such a massive console bias then it would have mentioned other cool characters such as
JC Denton from Deus Ex.
Cate Archer from NOLF.
Garret from Thief.
Gordon Freeman from Half Life.
THE DOOM GUY.
sure, that was his name, and he had no voice other than a couple of grunts and a great death scream, but its one of the coolest avatars out there.