Highs And Lows Of Game Character Design
Thanks to an anonymous reader for pointing to a Gamers.com article discussing the best and worst character designs in videogames. The author singles out his favorite designs, including Samus Aran, Solid Snake, and Sonic The Hedgehog, and then picks Ratchet, Plok, and Boogerman as examples of characters that just don't make the grade. It may not be the final word on the subject, but it's a good starting position to answer the question: "Who became an absorbing avatar with which to explore a virtual world, and who was just plain painful to look at?"
(Super) Mario
The entire cast of Street Fighter 2 characters
Rockman/Megaman
Link from Zelda
Pokemon (not for me, but the kiddies like it)
These ones are truly iconic/memorable. Esp the Street Fighter characters who had a whole backstory which you found out when you finished the game.
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The neatest thing about the characters in PS:Torment was that they reacted in a plausible way, given their strange situations and surroundings. Everyone has a motivation, and it's not always what you think. Take the character Morte, who I mentioned above. While he seems to be nothing more than rather cliched comic relief in the beginning, his character gains a significant amount of depth.
And of course, who can forget Minsc from Baldur's Gate, and his miniature giant space hamster Boo? "Go for the eyes, Boo! Go for the eyes!"
That's it. I'm no longer part of Team Sanity.
The insane AI from the System Shock games.
"Look at you hacker. A pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you chalenge a perfect immortal machine?"
Classic.