Highs And Lows Of Game Character Design
Thanks to an anonymous reader for pointing to a Gamers.com article discussing the best and worst character designs in videogames. The author singles out his favorite designs, including Samus Aran, Solid Snake, and Sonic The Hedgehog, and then picks Ratchet, Plok, and Boogerman as examples of characters that just don't make the grade. It may not be the final word on the subject, but it's a good starting position to answer the question: "Who became an absorbing avatar with which to explore a virtual world, and who was just plain painful to look at?"
... are easily the Meccaryns (read: humans with cockney accents) from Giants : Citizen Kabuto ... one of the few games where I actually bothered to watch all the cutscenes. Those guys cracked me up. They were so well designed that while you could appreciate the humour and really get to like them, at the same time they were still impressive when they opened up with their weaponry.
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... but of course they all pale to ...
Im sure if the article didnt have such a massive console bias then it would have mentioned other cool characters such as
JC Denton from Deus Ex.
Cate Archer from NOLF.
Garret from Thief.
Gordon Freeman from Half Life.
THE DOOM GUY.
sure, that was his name, and he had no voice other than a couple of grunts and a great death scream, but its one of the coolest avatars out there.
(Super) Mario
The entire cast of Street Fighter 2 characters
Rockman/Megaman
Link from Zelda
Pokemon (not for me, but the kiddies like it)
These ones are truly iconic/memorable. Esp the Street Fighter characters who had a whole backstory which you found out when you finished the game.
Thoughts on stocks, markets and trading
Postmortem by the team behind Ratchet and Clank available on Gamasutra, registration may be required.
Relevant problem, the main characer look "too cartoony", anyway, look for yourself!
Brocklesby Park Cricket Club
The neatest thing about the characters in PS:Torment was that they reacted in a plausible way, given their strange situations and surroundings. Everyone has a motivation, and it's not always what you think. Take the character Morte, who I mentioned above. While he seems to be nothing more than rather cliched comic relief in the beginning, his character gains a significant amount of depth.
And of course, who can forget Minsc from Baldur's Gate, and his miniature giant space hamster Boo? "Go for the eyes, Boo! Go for the eyes!"
That's it. I'm no longer part of Team Sanity.