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Beta Testers For Phantom Sought

An'Desha Danin writes "According to an article on GameSpot, Infinium Labs is now taking applications for beta testers for its mysterious Phantom console over at the official website. Apparently they're looking for about a hundred gamers with broadband to test the console towards the end of the year. Infinium are still planning to publicly unveil the Phantom at the Ultimate Gamers Expo in LA this August."

46 comments

  1. Hacking/Cheating by suineg · · Score: 3, Interesting

    Will be very intersting to see what they do to prevent cheating and hacking into it to modify anything. I noticed they said this in their press release:

    seamless upgrades and patch management

    That is just begging for some kind of exploit. Also what is their subsceptibility to viruses and DDOS attacks.

    --
    Courage is fear holding on a minute longer. George Patton
  2. Beta sign-up by Anonymous Coward · · Score: 0

    Did you see that freaking form? I'm surprised they didn't ask for blood type and cup size! Why the hell do they want your resume to let you in to a beta?!?

    1. Re:Beta sign-up by MImeKillEr · · Score: 1

      Which is why I typed "Why do you need a resume?" in the field.

      Likely to get me excluded from the beta...

      --
      Cruising the internet on my TI-99/4A @ a whopping 300 baud!
    2. Re:Beta sign-up by Alkaiser · · Score: 1

      It's a ploy.

      When you're starting up a company, you'll need to impress people with who are invovled with your project. By grabbing resumes from people they can say, "Powerful figures from companies like Midway and Squaresoft are supporting our project."

      This will make investors think the project looks attractive, and plunk money in, which I'm guessing is what these guys are honestly hoping for.

      --
      Netjak.com independent reviews of domestic & import video ga
  3. Every time by Mensa+Babe · · Score: 1

    when I try to get some hardware for free that way, it turns out to be only a PR stunt. Sure, I got lots of CDs with poor alpha (I'm sorry, I just cannot call it even beta) software, but I have yet to get any hardware, which I could then tinker with. I hope this time it's not a hoax. By the way, I have to buy a new ultra small soldering iron. This new hardware is so tiny that it's almost impossible to make any use out of it.

    --
    Karma: Positive (probably because of superiour intellect)
    1. Re:Every time by phunhippy · · Score: 1

      but I have yet to get any hardware, which I could then tinker

      maybe they don't want you to tinker with the hardware... thats not exactly the point of being a beta member... and since yer so proud of being in mensa you should realize this!

    2. Re:Every time by Randolpho · · Score: 1

      I'm worried about this too, but I figure what the hell, I've got a yahoo email account! I won't see 95% of the spam they sign me up for, so I'll be fine. :)

      --
      "Times have not become more violent. They have just become more televised."
      -Marilyn Manson
    3. Re:Every time by Anonymous Coward · · Score: 0

      Apparently the ability to use one's native language correctly is not a prerequisite for admission into a club of geniuses.

      Try: MENSA, of which I am merely a member.

    4. Re:Every time by phunhippy · · Score: 1

      Great! now you made me a "FOE" because of my comment... thats really funny.

  4. Spam by signifying+nothing · · Score: 1

    I received the press release by email last night, via an email address that I never sign up for commercial email.
    When will companies realise that spam is not good advertising, especially amongst tech-savvy people?

    1. Re:Spam by Anonymous Coward · · Score: 0

      spam seems to have worked great this time.

    2. Re:Spam by tregoweth · · Score: 1

      I got one too -- which is strange, since I'm not really a gamer. Bastards.

    3. Re:Spam by tregoweth · · Score: 1

      And, what the hey, here's the SpamCop report.

    4. Re:Spam by PD · · Score: 1

      They definitely are a bunch of dirty spammers. I got that spam too, and it was sent to slashdot@pdrap.org, which I only use here. I suggest that all of us collectively give those morons a big yawn.

  5. Vaporware no more? by Monkeylaser · · Score: 3, Interesting
    I just wonder if Penny-Arcade didn't get this one right too.

    I wonder if the console market is really going to accomodate yet another system at this point. I hate to sound trollish, but I really see this system tanking. It sounds like a cool idea until you really think hard about what makes consoles successful. I wonder whether this system's methodology of acquiring games wouldn't make it a playground for piracy on a level heretofore unseen.

    I'm sure somebody will install Linux on it within a day or so of it's release, heh.

    But I'll put the question to y'all here on Slashdot. Do you guys think this console really has a chance of success, and, if so, why? I'm rather interested in what the other geeks think of this thing.

    1. Re:Vaporware no more? by Painaxl · · Score: 1

      A good idea - maybe A chance at success - hardly Did I sign up for the beta - hell yes I did :)

  6. US Only by truffle · · Score: 4, Informative

    Before you bother clicking through (to an application form at an IP address, very bad form) this is a US only beta test. They don't bother to say US Only anywhere, but there is no country field in the application, and only US states are listed in the states field.

    Poor attention to detail in a console manufacturer, not a great sign.

    --

    ---
    I support spreading santorum
    1. Re:US Only by DJayC · · Score: 1

      Perhaps it is some kind of patent (or lack thereof) issue. If they are just in beta test, they may not want to ship stuff out of the coutry. Depending on what may be "inside the box" they may have to take extra steps to ship international and may not be in the position to do that just yet.

    2. Re:US Only by truffle · · Score: 1

      I don't mind if a beta test is US only, it can be entirely reasonable for a company to want to beta test their product only in the US.

      However, I do mind when a product which presumedly is going to be marketed on a global scale does not acknowledge clearly that their beta test is US only. All it takes is a simple line like "We are currently only signing up beta testers in the United States".

      The fact their signup form is hosted at an IP address and not a domain name is another sign of a lack of professionality. You need to give personal information at that form, including your name address and email. The lack of an SSL certificate, and a domain name which provides some accountability, makes the whole thing appear somewhat shifty.

      --

      ---
      I support spreading santorum
    3. Re:US Only by PyroMosh · · Score: 1

      They also ask "What Console or Consoles do you or have you owned?" and give you a drop down box where you can only select one of the following options from:

      Atari, Sega, SONY, Nintendo, Other, NONE

      Um, Atari has had two systems that I can think of off the top of my head, I believe more than that. Sega has had at LEAST four if you don't count expansions like the Sega CD or 32X. Nintendo has had four not counting portables, Sony (why is it in all caps?) has had two consoles so far, and what do you do if you've owned / own more than one brand?

  7. When does it stop being a PC... by stienman · · Score: 4, Interesting

    It's essentially a PC (runs PC compatible games - probably runs a version of embedded XP). So the only advantages to owning something like this is the service, and the fact that it is (hopefully) quiet and as easy to use as a console.

    The service is what will make or break this unit. Are you ready to pay a monthly fee to play games for your console?

    What the console market really really needs is a system that will play the games on all three current consoles. Getting that much computing power cheaply into one box wouldn't be easy, but writing the emulators ought to be straightforward since half the work has already been done in previous emulators.

    A high end graphics card coupled with a 2GHz processor ought to do it. And, of course, a special DVD drive that will manage all the tricks (including running backwards) that current consoles have.

    Might have to break some encryption, though, which involves DMCA land. But the reality is that the games shouldn't be tied to the console at all. Ubiquitous computing should include the ability to run any program anywhere, and should be covered under fair use.

    Ain't gonna happen, but nice to dream about.

    -Adam

    1. Re:When does it stop being a PC... by Ender+Ryan · · Score: 1
      Ummm... not a chance at emulating the current crop of consoles anytime soon. No 2GHZ Intel chip has the power to emulate a Cube, and would have a difficult time even handling the PS2 at acceptable speeds. Of course "emulating" the Xbox shouldn't be too hard :)

      --
      Sticking feathers up your butt does not make you a chicken - Tyler Durden
    2. Re:When does it stop being a PC... by stienman · · Score: 1

      "No 2GHZ Intel chip has the power to emulate a Cube, and would have a difficult time even handling the PS2 at acceptable speeds."

      I hope you don't take this personally, but I don't trust your word on this. Perhaps you could point out a study or analysis of the systems in question and a conclusion written by a professional who understand the inner workings of each system in question.

      In the end, all these consoles are are simple processors with graphics computers attached. Most of the games out there are 3d or 2d, and appropiate conversions can be made to convert information meant for, say, the PS2 graphics system to work on a geforce.

      The processors are optimized for certian tasks - this may be the only bottleneck. But since the systems run 2-3 times more slowly than the latest intel and amd chips, there is now, or soon will be, no reason to think they can't be emulated. Worst comes to worst, the ideal console will have a built in reconfigurable FPGA which will emulate those tricky instructions on demand. The 64 bit processors coming out should have an even easier time, since many of the special instructions are simply operations on very long numbers.

      It's all logic, man.

      -Adam

    3. Re:When does it stop being a PC... by DavidLeblond · · Score: 1

      It ain't gonna happen. The only way you can emulate a Cube, PS2, or maybe even an Xbox on a Pentium 4 is to either get Nintendo and Sony to do it for you or to get them to give you all the information you need to do it. Neither of which is going to happen.

      Yes, you are right... you just get the game data and do the appropriate conversions to let it work on a PC or whatever and let 'er rip. But first you need to understand the game data to convert it. Then you need to relize that these "conversions" you spoke of aren't free. They take CPU. So by the time you get your "conversions" working efficiently enough to make the games playable, the game console in question would have already been out of the market for enough time so that nobody even cares that you've emulated it.

      Besides, if someone were to create a console that successfully emulated all 3 via say, maybe, hardware means, they'd get sued into oblivion before night fell anyway.

    4. Re:When does it stop being a PC... by Ender+Ryan · · Score: 2, Informative
      I don't have a conclusive study I can point you to, but I can tell you that emulating PPC is very difficult to do on Intel hardware(go google), and people are already writing emulators for the PS2, but current processors aren't quite *fast enough.

      Of course it's not impossible, but the cost of doing so will remain prohibitive for the time being.

      * of course, that was several months ago and there are some new processors out on the market.

      --
      Sticking feathers up your butt does not make you a chicken - Tyler Durden
    5. Re:When does it stop being a PC... by GeckoX · · Score: 1

      You're totally right on the money, it's an endless game of catch up.

      Ever try bleem back in the day?
      Yeah, it worked, but even a PIII 733 I had it running on then, which in terms of processing power should slaughter a PS1, sucked dog to the point of essentially being unuseable.

      It'd probably run great now on my dual 1.4ghz, but who cares at this point? (Thus why we're discussing emulating the current generation of consoles...)

      --
      No Comment.
    6. Re:When does it stop being a PC... by Anonymous Coward · · Score: 0

      It's a Windoze PC in a box? And there I was interested in beta testing...

      If it's Windoze they can go fsck themselves.

    7. Re:When does it stop being a PC... by NanoGator · · Score: 1

      "No 2GHZ Intel chip has the power to emulate a Cube, and would have a difficult time even handling the PS2 at acceptable speeds."

      It doesn't need to emulate a GameCube or PS2, it just needs to play the games. Somebody could probably write a wrapper that takes commands from the GameCube code and translates them to the 3D accelerator. Seeing as how it's an ATI graphics processor on that machine, I don't think that's an impossible task. Though I do wonder if the PS2 would be as easy to port.

      It's been done before with the Nintendo 64. Anybody remember UltraHLE? It worked on Pentium 2s. You just needed a Voodoo card. It didn't emulate the N64, it just used a wrapper to send commands to the Voodoo. Cool idea if you ask me.

      --
      "Derp de derp."
    8. Re:When does it stop being a PC... by shibbydude · · Score: 1

      An emulation of a machine usually takes about 3-4 times the processing power of the emulated machine. This is because the machine must turn the code into something that the emulator can run natively. The Playstation 2 uses a MIPS processor and so is very different from an Intel architecture. The Cube uses a PowerPC, also very different. The Xbox uses an Intel processor, so "emulation" would just be cracking the game protection. I hope this clears everything up, as you obviously don't know that much about different architectures.

      --
      We're only gonna die from our own arrogance, that's why we might as well take our time...
    9. Re:When does it stop being a PC... by stienman · · Score: 1

      "The Playstation 2 uses a MIPS processor and so is very different from an Intel architecture. The Cube uses a PowerPC, also very different. The Xbox uses an Intel processor, so "emulation" would just be cracking the game protection."

      I've studied all three architectures, I've programmed at least a little assembly for all of them. I understand to some degree for each of them how their basic pipeline works. I understand that they are all essentially RISC processors, though that has lost a lot of its meaning in todays world, especially now that old world CISC processors are being emulated on RISC pipelines, such as is the case now with the P4 line.

      The only thing that bothers me about emulating these consoles are that they have pipelines which work with larger numbers in fewer cycles than the current 32 bit processors handle natively. As I qualifed in my original post. This, as I suggested in my followup, could be overcome by using the huge processing power of the graphics card, or using a seperate FPGA.

      What you don't seem to understand is that only very quickly developed and bloated emulators need to use more than 2 times the processing power of the machine being emulated in these cases. It's hard to make an emulator that takes less than your made up figure of 3-4 times, which is why I qualified my statements with not cheap. Obviously it would depend on the processor used - it would take more than twice the power to emulate a 64 bit machine on a 32 bit. But please understand that saying the processor in the playstation is a 64 or 128 bit processor (as I've seen some claim) is like saying that the 8086 was a 16 bit machine. It isn't - it's an 8 bit machine with 16 bit extensions. Also please note that many of these huge calcualtions are done on the graphics processor, rather than the system processor.

      Furthmore, there's no money in it. No company making such a machine would be able to recoup their losses, especially since it would enable a much larger amount of piracy, and the new system/company would be the target of the blame.

      Quite frankly the political and business issues are FAR more imposing than the technical barriers.

      "I hope this clears everything up, as you obviously don't know that much about different architectures."

      Yeah, I'm pretty stupid that way.

      -Adam

    10. Re:When does it stop being a PC... by Nonki · · Score: 1

      I remember Ultra HLE, I played Ocarina of Time on it, great game, ran flawless too. I didn't have a Voodoo card, I had upgraded to a Geforce 256. I had to use a Glide wrapper to run it. N64 code fed into a wrapper fed into a wrapper fed into the vid card. Not the most efficient, but worked nonetheless!

    11. Re:When does it stop being a PC... by shibbydude · · Score: 1
      Yeah, I'm pretty stupid that way.

      Yes you are. Anyone who still compares the number of bits addressable with each memory call to the speed of the processor deserves to be shot. Are you telling me that the playstation 2's code would run at a 1:1 speed on a 350 MHZ pentium 2? no. (IIRC the ps2 uses a RISC processor of the MIPS type (refering to extentions here) clocked at about 350 MHZ.) All I was saying is that to effectively emulate a different architecture more clock cycles are needed.

      --
      We're only gonna die from our own arrogance, that's why we might as well take our time...
  8. I kinda feel sorry for these people. by hkon · · Score: 2, Funny

    It must be depressing when you talk about what you do and everyone just thinks you're smoking crack :-)

  9. Horrid Application by FrEaK7782 · · Score: 1

    Anyone else scared to actually complete that application? It makes me question the authenticity of this company...

    For example, it ask the question "What Console or Consoles do you or have you owned?" implying you can own more than one console. BUT, it's a drop down list. You can only select one console!

    Not to mention the purty flash is a little much for me...

    1. Re:Horrid Application by PainKilleR-CE · · Score: 1

      For example, it ask the question "What Console or Consoles do you or have you owned?" implying you can own more than one console. BUT, it's a drop down list. You can only select one console!

      I put other and then just listed the consoles I currently use in the list. I wasn't going to bother adding the ones I have owned, ie Atari 2600, NES, Genesis, Turbo Grafx-16.

      I also liked the 'paste your resume here' part. I just wrote 'none of your damned business, Im not applying for a job'. Then I clicked the submit button and it said it would submit via email, so I cancelled and said screw it.

      The reason most of the people I know play games on consoles is because they don't have to keep the games up to date or worry about configuration issues. Why would we want a console that can download patches?

      --
      -PainKilleR-[CE]
    2. Re:Horrid Application by GeckoX · · Score: 1
      The reason most of the people I know play games on consoles is because they don't have to keep the games up to date or worry about configuration issues. Why would we want a console that can download patches?


      You have answered your own question in your question:
      ...because they don't have to keep the games up to date or worry about configuration issues.


      I.E.: The user doesn't have to worry about keeping up to date, it just happens automatically.

      --
      No Comment.
    3. Re:Horrid Application by PainKilleR-CE · · Score: 1

      The user doesn't have to worry about keeping up to date, it just happens automatically.

      heh, I forgot to add that the same people (myself included) don't like the idea of anyone automatically downloading and installing anything on their hardware ;)

      I can't wait until the first breaking patch comes down the wire to all of the poor bastards that buy this thing.

      --
      -PainKilleR-[CE]
    4. Re:Horrid Application by Anonymous Coward · · Score: 0

      "All the poor bastards that buy this thing"...
      What a terrible thing to say about head trauma patients.

  10. Guessing... by readpunk · · Score: 3, Funny

    I doubt this will do better than the jaguar-cd.

    --

    ./revolution
  11. Phantom another hoax by cozman · · Score: 1

    The phantom website is registered to one man, his name shows up in various places as president, legal advisor, owner, and about a half dozen other titles. I've gotten a good deal of email from them, they have a fax# in Missouri, their office apparently is in a flordia mall where an art store claims to be according to googling for that address. And emails to the art store turned up something equivalent to "No, we are not Infinium Labs, there is no such store in this mall, we have checked." Sorry for everybody who was awaiting a system entitled the "Phantom" with tens of thousands of launch titles as previously claimed, but you're probably not getting one for christmas, or ever.

  12. so would this be by cyrax777 · · Score: 1

    Vaporware now avalible in console form.

  13. This is completely off-topic. by Mensa+Babe · · Score: 1

    Great! now you made me a "FOE" because of my comment... thats really funny.

    Funny it might be indeed, however I don't really think that it is in any way related to, or valuable for, the discussion about Phantom in particular or beta testers in general. Complaining every time you are being moderated or made someone's "friend" or "foe" is in my opinion not only pointless but also childish and anoying. After all, it is called meta-moderation for a reason. You might enjoy discussing such matters with my other foes, because I post strictly on-topic.

    --
    Karma: Positive (probably because of superiour intellect)
    1. Re:This is completely off-topic. by Anonymous Coward · · Score: 0

      hehe, good one. :)

    2. Re:This is completely off-topic. by mdielmann · · Score: 1

      Funny it might be indeed, however I don't really think that it is in any way related to, or valuable for, the discussion about Phantom in particular or beta testers in general.

      Neither is this post.

      You might enjoy discussing such matters with my other foes, because I post strictly on-topic.

      Ahh, is there anything better than irony?

      --
      Sure I'm paranoid, but am I paranoid enough?
    3. Re:This is completely off-topic. by Anonymous Coward · · Score: 0

      >> You might enjoy discussing such matters with my
      >> other foes, because I post strictly on-topic.
      >
      > Ahh, is there anything better than irony?

      Sense of humor maybe?

  14. Infinium Labs Loads Advisory Board With Media, Ent by Anonymous Coward · · Score: 0

    [COLOR=yellow][SIZE=3][B]Infinium Labs Loads Advisory Board With Media, Entertainment, Game And Technology Industry Leaders. [/B] [/SIZE] [/COLOR] Longboat Key, Florida - June 24, 2003 -- Infinium Labs announced today the appointment of media, entertainment, game and technology leaders to its Advisory Board. The Advisory Board provides strategic and tactical support to Infinium Labs' management team and Board of Directors. Infinium Labs' Advisory Board includes Mark Friedler, Allen Sussman, Taso Kaiafas, Scott Widham, Mark Hardie, Andrew Huang and Keith McCurdy. "This group of media, entertainment, game and technology leaders reflects great enthusiasm and high regard for Infinium Labs mission to market a gaming console and delivery system that will be the performance leader in the game playing entertainment industry," noted Mark Friedler. "The Advisory Board looks forward to assisting Infinium Labs' management team strengthen its leadership position in the game console and entertainment industry." Infinium Labs Advisory Board Mark Friedler CEO and Founder of Gigex, the leading game distributor on the Net, 26 million downloads per month. Allen Z. Sussman, Esq. Attorney and partner of the global law firm of Morrison & Foerster LLP. Specializes in corporate work for emerging growth companies and investors in the technology and media sectors. Formerly served as senior counsel with the U.S. Securities and Exchange Commission in Washington D.C. Tasos Kaiafas Games Software Marketing Specialist, Intel Corporation, Software Enabling Division Scott Widham Partner Optical Capital Group, founder Capital Cable that sold to Charter Communications, CEO AVIX and managing general partner of Clayton Capital, LLC. Mark E. Hardie Founder and CEO of ETC Music Inc., Former Senior Analyst of Entertainment for Forrester Research. Andrew Huang Chief Engineer Xenatera Partners, Published Paper Outlining Security Flaws with Microsoft XBOX, PhD in EE from MIT, Reverse Console Engineering. Keith McCurdy 15-year career in the interactive and multi-media industry. Served as the CEO of Experts-Exchange, a collaborative Internet community of over 600,000 registered professionals. Served in key management position at Electronic Arts as Vice President of Product Development, Vice President of Technology, CTO of Online, and Director of the Advanced Technology Group. About Infinium Labs Infinium Labs Corporation was formed in October 2002 as a global entertainment/gaming company. Infinium Labs' mission is to market a gaming console and delivery system that will be the performance leader in the game playing entertainment industry. The company will market a robust game console that will appeal to a wide audience with its ease of use, quality assurance and robust delivery system. For more information, please visit [url]www.infiniumlabs.com[/url] or [url]www.phantom.net[/url] and view send a email to the appropriate contacts within our organization..