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Fun is Fine - Toward a Philosophy of Game Design

David Kennerly writes "The Entertainment versus Art debate flares perennially. These participants may be having fun, but the dichotomy is uniquely inappropriate to games. By the end of this article, we may disentangle the faulty dichotomy. After reconsidering what we think we know about a game, fun, and art we may come to discover that Nomura and Costikyan are correct: 'If you were to write a Seven Lively Arts for the 21st century, the form you'd have to mention first is clearly games.' --Greg Costikyan"

18 of 189 comments (clear)

  1. please stop, think of the children! by sweeney37 · · Score: 5, Interesting
    "It is unproductive to think of games as âinteractive movies,â(TM) although many people tend to think of games in those terms. Let's be clear: games and films are different media. The techniques, processes, and skills involved in the creation of each are unique and not interchangeable. The metrics by which each is judged are also different, meaning that many of the properties that make for a good film would lead to a lousy game, and vice versa."

    How true this is, let's see a list:

    Popular/Good Games - Awful Movies
    • Super Mario Bros.
    • Street Fighter
    • Wing Commander
    • Tomb Rader
    • Mortal Kombat


    Good/Popular Movies - Awful Games
    • Enter the Matrix
    • ET
    • Many (but not all) Star Wars games
    • Many (but not all) Star Trek games
    • The Die Hard Series


    And yet, these trends will probably never stop. We keep hearing rumblings about a Duke Nukem Movie, a Doom movie, and we're already getting another Tomb Raider flick. But as long as people keep buying these games, and going to see the movies we'll keep being exposed to this dreck.

    Why can't we see more games like GTA that skirt the fine line between movie and game?

    Mike
    1. Re:please stop, think of the children! by phorm · · Score: 2, Interesting

      In all fairness... when you first heard there was going to be a "tomb raider" movie, was it better or worse than expected. My first reaction was "cheap knockoff movie of a simple game. Some explosions, and boobs" - but really the movie did have more plot than that and wasn't so bad. Now the sequel, not sure if its worthy.

      Oh, and you forgot to add "Final Fantasy" in there... though again it wasn't too bad for anyone who wasn't an FF fan, and would have been less disappointing had it not born the expectations of the FF name.

      Maybe we could list movies that came from games and vise-versa that were actually good? I doubt DN3D would be overly great, but a doom movie could be cool if done right (no worse than a typical flash/bang blood/guts movie).

      Oh, and I think that the game "Nocturne" was loosely based on an old TV series/movie. The gameplay was crap but the overall theme/plot/atmosphere of the game was pretty good. Too bad the sequel never emerged (that I can see, though it ended with a TO BE CONTINUED).

    2. Re:please stop, think of the children! by danila · · Score: 4, Interesting
      It is strange that nobody mentioned Star Wars. I think it is a brilliant example of movies - games synergy and provides at least one recipe for success. Make a large, rich and consistant universe. Explore many different aspects of it using various mediums. Make an effort, because you should not diminish the value of the brand.

      Now that we see these important characteristic of the most successful movies-games symbiosis, we can explore other examples and their strengths and shortcomings. The best examples would be LOTR, HP and the Matrix. In all these cases we have some pretty decent products, which IMHO can be explained by this richness of the universes and correctly using different approaches to exploring them. We have some serious problems as well, which (again, IMHO) are because no attention was paid to the long-term value of the brand and games were rushed in to cash on the recent success of the movies.

      So to sum it up. How to make a good game based on the movies (can work vice versa and also with other mediums):

      1. Have a rich universe
      2. Care about the long-term value of the brand
      3. Realise that different mediums should explore the universe in different ways
      4. Make an effort
      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  2. FIRST POST! by Snowspinner · · Score: 5, Interesting

    I find, as a graduate English student, that I can't really think of any generation or era where the intellectual art has really lasted well. The popular stuff tends to be what survives, largely because it was actually designed for people to enjoy, rather than praise.

    If, in 100 years, we look back at any games as great works of art (And we may not - games are so dependent on the technology they run on that they may fail one of the basic tests of art, which is survivability), I do not think it will be deep and contemplative games. I think it will be things like SimCity, Zelda, and other games that were designed, first and foremost, for their players.

    1. Re:FIRST POST! by Jagasian · · Score: 4, Interesting

      Someone actually mathematically proved that all Tetris games eventually end. That is, no matter how well you play, you can't play forever.

    2. Re:FIRST POST! by efflux · · Score: 2, Interesting
      I maintain my disagreement with you, but I am happy to see more of an argument than what you first post afforded. Well, let's see... Joyce, for all his being the greatest novelist of the 20th century, is hardly touched outside of classes looking at modernists. Hmm.. I've never formally studied english beyond freshman comp, but I've read him and loved it. I know many others who are the same way. From many disciplines: Musicians, Mathematicians, Dramatists, Authors, and even the occasional unemployed hippie.

      And generally, if you're reading Joyce, you're reading some short stories at this point.

      I'm talking specifically about people who've read Portrait of a Young Aritist, Ulysses, and might have touched Finnegans Wake.

      Seneca is not read outside of classics departments.

      A word of caution against categorical statements: I've never been affiliated with a classical department, yet I've read Medea. I imagine I'm not the only one.

      Euripedes, while not necessarily popularly acclaimed, was writing for popular festivals all the same - I have trouble calling him intellectual. Also, of little interest outside Classics departments.

      He may have written for the competitions at the Dionysus festivals, but they were very ill recieved. At any rate, this is immaterial. I call him "intellectual" due to his blatant didactism. Much like sophocles (who was well received). What resonates with modern audiences is Euripedes challenge of social conventions and focus on the individual's psychology.

      Shaw, again, while didactic, was a tremendously popular writer in his time. Don't confuse your tastes with the tastes of the time. Checkov, likewise. Again, their popularity is immaterial. Does one have to be unpopular to be inetellectual? If one transcends the maxims of popular culture, does that *necessarily* make that work unpopular? Perhaps we should have a working definition of "intellectual art" before continuing this definition.

      That aside, I'm not sure what you're getting at with: "Don't confuse your tastes with the tastes of the time". I personnally like Shaw and Checkov, I don't know what would lead you to believe otherwise.

      Brecht is important in theatre, but his impact outside of that is minimal, and his impact in theatre is primarily as a theorist. Brecht remains somewhat important in film. While mostly limited to these forms, his theory is rather pervasive. The difficultly in citing his extensive influence, is because his largest influences have been in performance.

      Beckett will be reduced to Waiting for Godot - by far his most readable and popular play.

      You think? How about End Game? You think Waiting for Godot is more readable? I also find it telling that you call a play readable. It is, after all, meant to be performed. I would agree that this is definately true of his novels...

      As for your last set of examples... have you noticed how poetry as a whole is dying out in the academy? As is popular to dryly point out now, it's the only form with more practitioners than readers. Pound's star fell fast after his fascism. e.e. cummings doesn't show his face past high school much. Blake and Thoreau are probably your two best examples, but I wonder how anti-popular they were.

      The "canon" as it were is busting rather largely. "Classics" are hardly read in universities, especially not those considered to have the best English programs. The field is splitting largely between popular culture people and theory people, with those interested in historical periods increasingly focusing on "minor" texts of the period instead of the canon.

      Some interesting points. You probably have a much better grasp at what is going on in the English departments than I do, so I can't really dispute these points. However, I don't think it's fair to say that this has extended to all of society. I also would think it's unfair to say that people outside of English d

      --
      Do I contradict myself? Very well, then I contradict myself, I am large, I contain multitudes. -- Walt Whitman
  3. I don't care by IWantMoreSpamPlease · · Score: 2, Interesting

    if it's considered "art" or "fun" or even "monkey vomit", so long as it (the game) holds my interest.

    --
    So rise up, all ye lost ones, as one, we'll claw the clouds.
  4. Game Domain Patterns by CrashVector · · Score: 3, Interesting

    And maybe after the Philosophers come up with a game philosophy SOMEBODY will define a common set of key controls so that I don't have different throttle and weapons key templates for all of my flight sims!!!!

    And speaking of flight sims whatever happened to the Jane's/EA gaming colaboration? Am I ever gonna see a flight simulator better than F-18???

    --Richard

  5. published v. independants by Anonymous Coward · · Score: 2, Interesting

    That's completely understandable from a game developers perspective. I wish it were not true. I'm big on pushing games as an artistic medium, but I don't believe any publisher in the US considers the same route.
    Development in the US is geared towards pushing games as profit, and profit is generally in direct conflict with artistic creation. This is why independant publishers need more coverage. There are many out there who are not on the corporate bankroll and want to push further in the field of intereactive medium to create something new and bring new concepts into light in a way that can only be done using games.

    The main issue with this is the general public handing over their cash for whatever the media and marketting tell them to. Unfinished, buggy titles that are blatant rip-offs of previous games, but with pop-licenses slapped on the cover. Rarely does a unique title get through the gauntlet of marketting, and if it does it's because it is a potential money-maker, and it's immediately cloned by countless other developers upon release. Cloned, not for it's creativity and what it brings to the table in terms of unique ideas, but for the posibility to cash in on it's "newness".

    Hopefully we can push independant designers to the forefront someday (not likely, but it's a personal goal), and we'll see the more artistic side of the industry. For the time being, however, I believe this really *will* mimic the US movie industry, and most titles that try something new will find themselves in the game-industry equivalent of independant film festivals- few and far between, small coverage, but golden.

  6. According to Raph Koster by macragge · · Score: 3, Interesting

    According to Raph Koster the Art Vs. Entertainment arguement is inherently flawed. I could sumarise the essay for you but I am lazy.
    Go read "The Case for Art" before you start arguing about being a puppet in a game designers show.
    http://www.legendmud.org/raph/gaming/casefo rart.ht ml

  7. Re:please stop, think of the children! (LOTR) by Anonymous Coward · · Score: 2, Interesting

    Geez... Don't forget LOTR.

    LOTR and the other Tolkien stuff that goes with it are great books... plus they were made into great movies (so far).

    I would have to say that D&D spawned largely from Tolkien fantasy.. and thats a game.

    And a great number of video game RPGs spawn from D&D. Nice lineage of Written Art -> Games -> Video Games -> Movies.

  8. Re:Not art according to Miyamoto by heli0 · · Score: 3, Interesting

    Interview with C&VG Miyamoto Interview Part 1

    "The opera for instance is very interesting and can be fun and a lot of people consider opera to be 'art' and very artistic but really if you get down to it, all the opera is is entertainment. And of course long ago when people were writing plays, when they were writing the script for their own play in their theatre, if the theatre next door suddenly started running a production that was a very similar idea then all of a sudden the scriptwriter would re-write his script completely.

    So that's probably one of the reasons that you used to see a lot of stories where things wouldn't line up at all and you'd have these crazy stories that didn't match together and people would say: "Oh, that's brilliant artistic expression" but (laughs) really it's probably more often because they were forced to change things at the last second because of other things in the market."

    --
    Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
  9. May I make a suggestion? :) by Polyphemis · · Score: 3, Interesting

    If you're jaded about most of the shallow games over the past decade, you might be interested in Planescape Torment to provide something deeper. It's a role-playing game from Black Isle that came out a few years ago. It's not up to par graphically anymore, but the storyline more than makes up for it. There's a typical isometric top-down perspective of your characters and the world they're in, but nearly all of the game is conveyed to you through richly worded written descriptions of people, places and objects. Most of the game is dialogue, and there are scores of interesting branching dialogue options that develop your character in whatever way you choose, even so far as to be purely evil, which, surprisingly, doesn't impede your progress in the game at all! There are MANY, many different ways to play it that almost playing experience is different. All the dialogue in the game is enhanced by an extremely talented cast of voice actors that lend credibility to their characters. All of the main characters you'll meet in the game are very unique and well-written and there are scores of interaction options that you have with them.

    It's incredibly difficult to adequately summarize this game, but I have to say, the real thing is better than I've described. :P It's the closest I've ever come to actually reading a good book while still playing a game. It's currently my favorite game out of all that I've played. If you're frustrated with all the shallowness then I'd highly recommend giving this game a try. It's $10 and up on Amazon, and you can find this in practically any given Wal-Mart or Target for $9.99 in one of those little two-game bundles. For a game that good, that well-written and that interesting for so low a price, it's hard to go wrong.

    I'm going to go install it again. :)

  10. Re:Art is creatively overcoming limitations - gami by leoaugust · · Score: 2, Interesting

    I think we are talking about the same thing, but what we differ in is the "role" of limitation. An artist could arbitrarily choose a limitation but they seldom do. The limitations emerge from the nature of things, the primary being that the artist cannot "transfer the entirety of (the artist's) understanding" but the aim still remains to transfer a sufficient amount.

    Digressing, in the movie "Immortal Beloved" Beethoven asks Schindler who is listening to one of Beethoven's sonata being performed, "What is music?"

    Schindler says "It exalts the soul."

    "Nonsense," says Beethoven. "The power of music is that it takes the listener into the mental state of the composer. The listner has no choice. It is like hypnotism."

    So the artist would like to approach "transferring the entirety," but of course cannot do, because the communication with the audience can only be done by some medium. The moment a medium is chosen limitations are imposed because no medium can transfer the sounds, the colors, the temperatture, the taste, the humidity ... et al. So, the game becomes transferring "a sufficient amount" despite the limitation of the medium. Of course, now, the artist is going to choose a medium that he or she is comforatble with so that the task of overcoming limitations is feasible for him or her based on the talents or capabilities that the artist has.

    And then the artist, despite the limitations of the medium, is able to transfer a "sufficient amount," which also implies that the non-artist could not have transferred a "sufficient amount."

    Now the limitation that was accepted and overcome by the artist was real, and pretty peculiar to him or her. But, the same limitation is pretty arbitrary from the audience's point of view. Because if another artist had been trying to convey something similar they would have chosen a different medium, and hence different limitations.

    From the audience's point of view, it would not have mattered what the medium was, as long as they were "able to get into the mental state of the composer." And so, here we have all the elements of communcation, limitation, talent, expression, real, arbitrary, ......

    --
    To see a world in a grain of sand, and then to step back and see the beach where the sand lies ...
  11. Games are a form of expression by Rolman · · Score: 3, Interesting

    Games are a very complete form of expression, as such, they're able to convey or express complex messages or feelings to many of our senses simultaneously, but as I'm afraid happens with most other forms of expression, it just depends on who is trying to express something, how it is expressed and who is willing to receive it.

    Many games are really complete works of art, you need people working in the plot and gameplay, music and graphics, so you practically have writers, musicians, painter and sculptors all working in a project, plus the coders and engineers to create an environment where all these elements can be merged. And on top of it, it's interactive, no other medium can ever give you that level of immersion.

    Someone here mentioned having a bad experience playing PC games. Sure, I myself would say most FPS are just overrated pieces of crap, but I'd never underestimate the perception of those who are willing to appreciate a single element of the game that attracts them the most. Being the music or a single texture map.

    I dare anyone to ever play Xenogears, FFVI, Metal Gear Solid, Zelda, Metroid and many other beatifully crafted games to the end, and not come out compelled on the powerful experience they can provide you. Some of them even make you question your own beliefs, some others will make you reflect upon your behavior. When an author is able to make you truly feel something, that's definitely art.

    That said, I'm not pretending that ALL GAMES are art. Not all paintings, not all music, not all writings and certainly not all games are masterful pieces of art. But the subjective differences between those that can and those that can't be considered as art are what make our "art appreciation" skills meaningful.

    --
    - Otaku no naka no otaku, otaking da!!!
  12. Games aren't fine art? You don't know fine art. by jjlilj · · Score: 4, Interesting
    If you think games are not fine art, what do you think fine art is?

    Fine art is not only the ceiling of the sistine chapel, but also the gazillion portraits painted of the virgin and child, still life and scenic meadows. Fine art is not only Beethoven's ninth and Miles Davis' solos but also the minor works of Saliari and the Spice Girls. Fine art contains Gone with the Wind, Schlindler's List, and Freddy Got Fingered. Fine art is Shakespeare, Vonnegut, and silly romance novels. The creative use of media on a professional level to entertain is fine art.

    Fine art CAN have a philosophical point, be deep, meaningful, emotionally wrought, thematically interesting and all that, but it can be and often is quite shallow and trite. Every see Andy Warhol's Campbell Soup can? Ever listen to modern pop music? Have you been to a movie lately? Have you ever tried to delve into the meaning of Christopher Wren's St. Paul's Cathedral?

    Sure the history of painting and sculpture contains masterpieces, same with music, architecture, literature, movies, and even TV. I'll tell you this for nothing, the history of video games is going to contain masterpieces as well, and because the medium is interactive and popular, it has the potential to produce more of them in the future than the other media combined.

  13. Re:ha by tekunokurato · · Score: 2, Interesting

    Okay, I'm giving up modding the thread to jump into this discussion-

    I just wanted to say that people always seem to think art is all about being profound, challenging, and whatever else. But so many of the masters created what we consider art merely so that others could revel in their sheer skill. Almost all the famous contracted/patronized rennaissance art was created for aesthetic appreciation and not for and greater, more profound purpose than to study form, figure, whatever, and create beautiful representations.

    So in that respect, I really do consider something like GTA3 to be art. It's a creative work that gives life to a vision. I like what you said about the artist's emotion, feeling, depth, etc, but I'm not sure those *technically* have much to do with it, though, I'd agree that they usually correlate.

    -Jack

  14. Re:Art? What the Fuck is Art?! by LBArrettAnderson · · Score: 2, Interesting

    no. not at all. art is creation through creativity of the mind.