Christian Videogame Alternatives Explored
Thanks to the TNL forum regulars for pointing to a CBN article discussing the most suitable videogames for Christians (Google cache). The article discusses the "extreme violence, gratuitous sex, and satanic imagery found in many children's video games", and focuses instead on Christian-orientated games such as Ominous Horizons, where "the player takes on the role of a 15th-century Christian who fights demons, but without any blood or gore. The forces of evil - instead of dying - fall to their knees and pray." This N-Lightning-developed game has the player working as a medieval Paladin to return the Gutenberg Bible, which has been stolen by forces of evil, and the developer explains: "..you have a sword of the Spirit.. [that] shoots a burst of light which vaporizes any demonic opponents and the end result is that you know Christ is victorious."
What the newsposter describes as 'christian', is actually 'radically conservative christian', but that seems another US-ism... (how should you describe it otherwise?) In Europe - I live in the Netherlands - blood and gore in videogames is much less an issue. Of course bishops don't really like it and Rome will always be conservative, but at least the churches I know don't push their own 'christian-only' separated media.
Games can entertain or they can attempt to teach you life lessons, but I can't see them being used for both without one or the other hurting. Let the kids play video games that are actually fun, and let parents teach values on their own time.
...for `Christian' videogames. Or `Christian' movies.
I am speaking a Christian-- specifically, an evangelical, relatively conservative Christian.
A faith that cannot deal with death, violence, evil and malice is impratical-- our world is fallen. A faith that does not endeavour to accept sinners is arrogant. And a faith that is impractical and arrogant is not faith-- it is a crutch, a psychological dependence on superiority; it is not transforming, not understanding, not gentle, not strong, not uplifting-- it is not meaningful.
Is there evil in a videogame? Well, then, it is a reflection of our world. Surely there will be truth in the game as well! It is of paramount import that one knows how to recognise and dwell on good, and reject evil. Adults should know how to do this; children should be taught.
It's not about teaching people what to do, or how to act. It's about the meaning of their acts, and of the acts that they witness; though the topic of the day is religion, this is true of most things. In short: adults, behave responsibly; children, learn how to.
(You know, we could do away with a lot of legislation if people just behaved decently (or made the effort to).)