Floating Point Programming, Today?
An anonymous reader asks: "I'm rather new with programming and stumbled across these twe articles: The Perils of Floating Point from 1996 and What Every Computer Scientist Should Know About Floating-Point Arithmetic from 1991. I tried some of the examples in these articles with Intel's Fortran Compiler and g77 and noted that some of those issue reported no longer seem valid whereas quite a few still very much are around. Could someone, please, give me a pointer to some newer thoughts and/or new facts surrounding floating point programming. What has been improved since those articles were written? What is still the same? How is the future, especially with the new platforms IA64 and AMD64? I am most interested in the x86 and x86-64 architectures. Thank you for your kind help."
...those articles are only 99.99999891 percent true
It's 10 PM. Do you know if you're un-American?
But that's the point! And you transfer those fractions of cents (that just get rounded off anyway) into an account you control!
"back up in your ass with the resurrection...."
It's past 1am and some **** is throwing inexact representations and fuzzy logic at me.... This must be a nightmare... Must... wake... up... Aaaaaargh!
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
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Wouldn't it be simpler if humans only had 2 fingers instead of 10. Hell, that's how many I type with anyway.
Lord, bless my users that they may stop being such fucking idiots!!