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Floating Point Programming, Today?

An anonymous reader asks: "I'm rather new with programming and stumbled across these twe articles: The Perils of Floating Point from 1996 and What Every Computer Scientist Should Know About Floating-Point Arithmetic from 1991. I tried some of the examples in these articles with Intel's Fortran Compiler and g77 and noted that some of those issue reported no longer seem valid whereas quite a few still very much are around. Could someone, please, give me a pointer to some newer thoughts and/or new facts surrounding floating point programming. What has been improved since those articles were written? What is still the same? How is the future, especially with the new platforms IA64 and AMD64? I am most interested in the x86 and x86-64 architectures. Thank you for your kind help."

44 of 111 comments (clear)

  1. The articles are quite up-to-date by Mik!tAAt · · Score: 5, Informative

    Both articles are still valid today, mostly because current processors use the same IEEE floating point format than the ones available in 96 (or 91).

    --
    This is the place where you write something that will make you seem like a complete idiot.
    1. Re:The articles are quite up-to-date by jmccay · · Score: 2, Informative

      You should probably give a little more detail. For those that don't know, IEEE floating point is basically a number expressed in a form similar to scientific notation (although there are serious differences in what must be done) expressed in powers of -2 (x**-(n**2)if I remember my FORTRAN right). An example of a number that cannot be expressed in IEEE floating point (if I remember correctly) is .1. You can approach the number, but you never really reach the number.
      If you want to avoid the error, the best thing to do is to use interger math and convert to decimal at the last moment. Make sure you leave plenty of room in the number so as to avoid rounding errors. I rarely see the problem, but I usually only go out 2 decimal places (3 tops) because a lot of what I was workin with was financial numbers at my last job. After rounding, there usually wasn't a problem. A lot of the financial institutions use integer math in the software to avoid potential problems. If the program is mission critical, you're better off using interger math unless you don't need great precision.
      As a side not, the last time I check mozilla's version of javascript uses floating point notation to store dates. Because of this, some platforms will experience date problems from time to time with java script. Unless, they have changed it to an integer type for storing the number representing the date and time, a date may be wrong from time to time. To test it whether or not mozilla has a problem you have to create a date object with a specific date and time that you know can't be represented in IEEE floating point notation. I don't have the patience to do that right now, but they may have changed it because I haven't looked at the code since before July 26, 2002 when I was laid off. It really is only a problem for certain instances in timeon certain dates, but I think the precision required to represent a date and time as a number really require it to be implemented with some variation of interger mathematics.
      I was looking at the code for javascript because my last company was looking into it for scripting purposes for their product. I got laid off and the project died.

      --
      At the next eco-hypocrisy-meeting, count the private jets used to get to the meeting. Should be interesting to see that
    2. Re:The articles are quite up-to-date by jmccay · · Score: 2

      I made a mistake that should be 2**-(n**2) (1/2, 1/4, 1/8, etc.). That's what I get for not stopping to double check my math.

      --
      At the next eco-hypocrisy-meeting, count the private jets used to get to the meeting. Should be interesting to see that
  2. Don't worry by Hard_Code · · Score: 5, Funny

    ...those articles are only 99.99999891 percent true

    --

    It's 10 PM. Do you know if you're un-American?
  3. Unsolvable problem by Anonymous Coward · · Score: 5, Informative

    Floating point stuff hasn't really changed much since then. Basic rule of thumb, if you want it to be accurate don't use floating point.

    Much the same problem as you have with decimals. Many fractions cannot be evaluated evenly in certain bases. It will always cause you headaches if you don't realize this.

    Try writing a bunch of numbers in hex but then do all of your calculations in decimal. you'll have the same problem.

    1. Re:Unsolvable problem by john_many_jars · · Score: 4, Informative

      The use of floating point numbers isn't all bad. Those of use who use them are often solving problems with condition numbers that render the answer we get less accurate than the number of digits of accuracy provided.

      Think about tan(89.99) versus tan(89.991) (which is very ill-conditioned around 90). Both numbers are not terribly truncated by floating point, but the results are different by about 1,000. Try it and you'll see floating point error isn't as dangerous as things like cancellation, ill-conditioning and the like.

    2. Re:Unsolvable problem by Daleks · · Score: 4, Insightful

      Basic rule of thumb, if you want it to be accurate don't use floating point.

      Basic rule of thumb, determine what accuracy you need, then pick your number representation.

    3. Re:Unsolvable problem by Phronesis · · Score: 3, Informative
      Think about tan(89.99) versus tan(89.991) (which is very ill-conditioned around 90). Both numbers are not terribly truncated by floating point, but the results are different by about 1,000. Try it and you'll see floating point error isn't as dangerous as things like cancellation, ill-conditioning and the like.

      tan(89.990) = -2.0460
      tan(89.991) = -2.0408

      perhaps you're thinking of

      tan(1.571) = -4909.8
      and
      tan(1.578) = -138.8

    4. Re:Unsolvable problem by looseBits · · Score: 3, Funny

      Wouldn't it be simpler if humans only had 2 fingers instead of 10. Hell, that's how many I type with anyway.

      --
      Lord, bless my users that they may stop being such fucking idiots!!
    5. Re:Unsolvable problem by Froggie · · Score: 2, Informative

      An interesting point is that if you do integer calculations that you expect to work with perfect accuracy on a 32 bit integer, then they will also work with perfect accuracy on a float with a 32+ bit mantissa.

      Quite useful if you're adding integer numbers together on a 32 bit machine in C and you want the carry bit, for instance (and you're too lazy to write the code entirely in integer arithmetic): you can't easily find the sum and carry bit if you're using 32 bit ints, but it's trivial if you have a larger FP type (e.g. a double).

      This is not to say FP numbers are better than ints, but if you know what you're doing you can do anything with an FP type that you can with an int type. The cost is usually the slowness of the FP operation - highly unlikely to take 1 ALU cycle, even on modern processors.

    6. Re:Unsolvable problem by Admiral+Burrito · · Score: 3, Informative
      Try writing a bunch of numbers in hex but then do all of your calculations in decimal. you'll have the same problem.

      Actually, you won't. You would the other way though.

      The problem occurs when you try to represent a (properly reduced) fraction whos denominator has one or more prime factors not in common with your number base.

      You can represent one tenth in base 10 because all the prime factors in the denominator (10: 5,2) are found within the factorization of the base (also 10: 5,2). You can not represent one sixth in base 10 because one of the factors of 6 is not found in the factorization of 10 (3). Likewise, you cannot represent one tenth in base 2, because the denominator (10) is a multiple of 5, which is a prime not found in the factorization of the base (2).

      Because the factorization of 16 contains only primes that are in the factorization of 10 (2) all fractions that can be represented in hexadecimal can be represented in decimal. The reverse is not true, because 10 is the product of a prime (5) that is not found in the factorization of 16. So there is no way to get the "fifths" aspect of a decimal number into a hexadecimal number.

  4. Platform and all by Stary · · Score: 5, Informative

    It all depends on what platform you program on and so on. Newer x86 processors do their floating point in an 80-bit format and only truncate when copying back to your original 32 or 64 bit floats. That saves you some precision but not that much. As others have said, there are probably situations where almost all of the material in those articles is valid.

    --
    Tomorrow will be cancelled due to lack of interest
    1. Re:Platform and all by norwoodites · · Score: 4, Insightful

      It only truncates when saving to memory, that is why you can get different results when optimizing than not optimizing with gcc (you can force gcc to truncate all the time by using -ffloat-store).
      With gcc you can force the floating point calculations in the sse registers by -mfpmath=sse.

    2. Re:Platform and all by Pseudonym · · Score: 2, Informative

      It also screws royally with your numerics. Take, for example:

      float x = something(), y = something_else();
      if (x < y) assert(x < y);

      This assertion can fail on Intel hardware, because by the time the assert comes around, x may equal y as one or both of them have been truncated from 80 bits to 32.


      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    3. Re:Platform and all by chthon · · Score: 2, Interesting

      FWIW, but the Intel Numeric Coprocessors have always done their math in 80-bit floats since their introduction, what was it about 20 years ago ?

  5. Common mistake by PD · · Score: 5, Informative

    Don't count money as floating point. You'll just have rounding errors. Using long doubles instead of floats won't help you at all.

    The solution is to count pennies instead, or if you need values bigger than 22 million dollars, use a BCD library. BCD is Binary Coded Decimal.

    1. Re:Common mistake by alonsoac · · Score: 2

      Counting pennies is not always good, in real financial applications the resolution is to 4 decimals since sometimes you can get 4 decimals when calculating percentages, and if you ignore it someone somewhere eventually will not get as much as he expected and will come down to hunt you.

    2. Re:Common mistake by PD · · Score: 3, Informative

      That's not the error I was addressing. Here's some definitions of a subtotal:

      float subtotal; // wrong way to represent money
      long subtotal_pennies; // right way to represent money

      And, if you're at a gas station, you need to represent money like this:

      long subtotal_mils; // gas per gallon has a 9/10 of a cent on the end - $1.34 9/10

      The calculations that you perform on the money are a completely different story. There's no point in worrying about 4 decimal places of percentages if you don't start from the right place.

    3. Re:Common mistake by AvantLegion · · Score: 4, Funny
      Don't count money as floating point. You'll just have rounding errors.

      But that's the point! And you transfer those fractions of cents (that just get rounded off anyway) into an account you control!

      "back up in your ass with the resurrection...."

    4. Re:Common mistake by mdielmann · · Score: 2, Informative

      You're not looking far enough ahead. What do you do when you have two taxes collected, where each is a fraction of a cent? What do you do when the governing bodies allow you to combine the fractional cents for economy, and pay the tax based on total taxable sales at the end of the month? Where I live we have two VAT taxes, both 7%. There is nowhere, short of whole dollars that that equals whole pennies except for whole dollars. Since the governing bodies allow combining of taxes, 50 cents gives a whole number, too, but what do you do for the other 98% of the time? Now, just for fun, let's talk foreign currencies (how much is the peso in U.S. dollars?). You need at least 4 decimals. The accounting system I develop value-added mods for typically allows 5 decimals for financial values, and we've run into situations where this isn't enough for our clients.

      Now, how the system stores that value may be up for grabs, but from what I've seen of the specs, they use a floating point.

      --
      Sure I'm paranoid, but am I paranoid enough?
    5. Re:Common mistake by chthon · · Score: 2

      Yep, like in Cobol. I think that's the main reason that financial institutions keep a whole lot of Cobol code and associated hardware around. The closest language that I have found up to now to handle such numbers is Oracle pl/SQL. Ada does have the possibility to specify the precision of a number, but I am not sure that it reverts to BCD based library to do arithmetic with those.

      Any one who knows other language with the same capabilities in Cobol ?

      Btw., about Intel Coprocessors again, you can use BCD numbers, but they are translated back and forth between 80-bit FP representation.

    6. Re:Common mistake by ralphclark · · Score: 2

      Well, duh. Could there really be any programmer working for a living anywhere in the world who doesn't know that already? And you with such a low UserId too.

      Your very first college lesson on float data types should have explicitly stated that they should never be used with the equality comparison operator, so even a completely-wet-behind the-ears rookie should know it.

  6. Here's an important one. by Apuleius · · Score: 4, Informative
  7. If you need more precision... by cfallin · · Score: 4, Informative

    Hardware floating point is only so accurate - if you need more floating point (or integer) precision, use GNU MP - a library for C with bindings for many other languages too. It came in quite handy when I wrote some cryptography code with very large numbers.

  8. Floating point operations are not that bad. by stj · · Score: 5, Insightful
    Well, I have a lot of experience with that since I've been doing numerical computations for last 7 years. First of all, it's not all that bad. With 64 bit 'double' in C, you get around 15 decimal digits of accuracy (theoretically 18, but in practice don't count on the end). You have to understand that numbers are stored in logarithmic format: mantissa and a factor to multiply it (in computers exponent of 2). If there is no overlap between two numbers in addition (that is for example one number is 1.234*2^64, and the other is 1.234*2^-15), the smaller one is always lost. The are two ways to get around it:

    extend mantissa so there is enough overlap - usually involves some kind of multiple precision libraries like mentioned in other post GNU MP and many others. I've implemented one for my own use, too. Generally means lots of overhead since there will be less than 5% of operations actually benefitting from greater precision.

    postpone such operations until there is overlap - store such numbers together and do operations on them together, too. Sometimes additions in loops will add up small parts so actually there will be overlap with big part and additions can be done with enough precision.
    On a side, interesting thing is that in computers multiplications and divisions are better (that is more accurate) than additions and subtractions because of logarithmic format.
    I know that Sun was working on a variable precision floating-point CPU. I'm not sure how that project is going and what the end effect is, but I remember it being an interesting idea.

    Multiple precision libraries are usually decent with only one problem, they are always slower by a couple orders of magnitude than regular CPU operations, so using them is just such a pain.

    --
    iThink iHate iMod
  9. Python-specific, but contains useful info for all. by tdelaney · · Score: 3, Informative
  10. Intervall Analysis by mvw · · Score: 3, Informative
    Ok, known issues with floating point routines that can be fixed (unintentional pun :-) should be fixed.

    On the other hand it is clear that a finite representation of real numbers has tradeoffs. But only few seem to care about the cumulated errors.

    My experience in engineering (simulation of casted turbine blades) was that people know that bad things can occur during complex floating point calculations but the matter was too complicated to be investigated.

    Example: if during finite element simulation a timestep did not end up with a valid solution (the iterative/approximative solver of the large linear systems did not converge or even crash) just some control parameters were varied (time step, perhaps material curves) until the calculation seemed to produce some valid looking result. Needless to say, that that only obvious errors can be spotted that way.

    The strange thing about all that is, that in the last years the mathematical discipline of interval analyis has been developed. Here every number is represented with its interval of known error bounds. These error intervall are kept and updated during calculations. Thus at the end of a large complex calculation, you know the error. That is a very valuable property.

    More, in fact what one does so in many cases is not only a standard calculation but rather machine proof of error bounds.

    This offers some unique properties, e.g. for rigorous global searches.

    So we have far better technology available. Why is this stuff not used more widely?

    As far as I know, only SUN puts interval analysis enabled data types in its FORTRAN and C/C++ compilers. But I have not seen that stuff in gcc, which would have a big impact.

    Very strange.

    To whom is interested, here is a homepage of the intervals community.

    Regards,
    Marc

    1. Re:Intervall Analysis by mvw · · Score: 2, Insightful
      You are right, that for many cases the exact calculation (which is computaionally more expensive) should be used only when needed.

      But how is that achieved, if?

      I guess one would go and hunt for some arbitrary precision library for integers or some intervals lib for exact error bounds.

      Think for a moment that compilers came just with integer data types and you had a to get a floating point arithmetics library every time you want to use floating point arithmetics! (I can only remember old Apple ][ integer basic, where something like that might have been really happened :-)

      Wouldn't you say that is too uncomfortable?

      So why not make arbitrary precision integer calculations and interval arithmetics part of the compilers? (A compiler switch?)

      My guess is that people would start to use these features more, if they were easy to add to existing software.

      To some extend functional languages already offer certain integer operations with arbitrary precision. But I believe one could do much better.

      Let us hope that future languages will have such extended support right built in.

      Regards,
      Marc

    2. Re:Intervall Analysis by Anonymous+Brave+Guy · · Score: 2, Informative
      So why not make arbitrary precision integer calculations and interval arithmetics part of the compilers?

      I'm sure I've read about a language where there's basically one integer type, which normally maps to a typical 32- or 64-bit value on current machines, but is subject to over/underflow tests and switches to an arbitrary precision mode dynamically. As I recall, its efficiency was comparable to an average compiled language today unless it flipped over, and obviously after flipping it got the right answer where other languages simply hit error conditions. I think the language was probably cited in a Slashdot article. Can anyone else remember reading about this?

      Not sure how well the same approach would work for floating point, but if you can do it reasonably efficiently for integral types, I guess why not?

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    3. Re:Intervall Analysis by Jerf · · Score: 2, Informative

      Don't know if this is what you're referring to, but Python after (I believe) 2.2 works this way; int calculations will transparently overflow into arbitrary precision integers.

      Theoretically one could do the same for real numbers but it's not as easy as you think. I'm not sure a library that was both practical and fully general could be produced; reals are nasty little buggers.

      In fact my intuition (normally pretty good at these things) is poking me and suggesting that it may be provable that such a library would be impossible in the general case since one can always construct a situation where any algorithm deciding how much precision to keep will decide to keep an arbitrary amount of it, meaning the calculations would take arbitrarily long, rendering the library useless. The question then is whether it's an odd corner case or something rather more likely to come up, and I suspect the latter because of the sensitivity of iterative algorithms.

      You also have the problem of doing a "pre-calculation" to decide how much precision to keep, then doing the "real calculation", which isn't impossible but would be impossible to retrofit into a language; you'd need a special language just for this library. You can imagine a scenario where you're doing all sorts of fiddly calculations, and at the very end you do one last comparision against, say, 1.0, and your number is .9999 +/- .01, so you'd need to re-do the entire calculation with more precision. This problem isn't insurmountable like the previous problem, but it would still be quite tricky to get right, and tricky to use correctly, too. (Precalculation may even turn out to be impossible, so you'd have to speculatively execute the calculations and then discover you needed more precision, which would cause even worse performance in the worst case.)

    4. Re:Intervall Analysis by joto · · Score: 2, Interesting
      I'm sure I've read about a language where there's basically one integer type, which normally maps to a typical 32- or 64-bit value on current machines, but is subject to over/underflow tests and switches to an arbitrary precision mode dynamically.

      Yes, this is pretty typical in most lisp or scheme implementations (it should have been in Python too, but for some reason isn't). Testing for overflow on e.g. x86 can be done by simply testing the overflow flag. Some 20 years ago, that might have been conceived of as fast.

      But in order to be able to switch to larger representation, there needs to be an if-test somewhere. And that means there is a branch instruction behind every addition. Not fast. Especially on todays pipelined processors. In other words, the documentation/propaganda you've seen is lying.

      However, what you loose in speed might not be that important, because, if you are lucky, you can arrange for that test to be needed anyways. This is because, when you have dynamic typing, an if-test would be needed anyways, and if you can arrange for your integers to be in some other range than pointers, then you can specualatively add (or whatever arithmetic operation you want) two fixed size integers before having tested that they really are fixed size integers, and then do something slow only if the result isn't what you should expect.

      Not sure how well the same approach would work for floating point, but if you can do it reasonably efficiently for integral types, I guess why not?

      Sure, you can do something similar. But it isn't necessarily faster or better because of that.

      First, we can't check for just underflow or overflow or NaN's, if what we really are interested in is precision. So if we want to test precision, we need interval arithmetic (or something similar). This is already slowing down stuff by at least a factor of two.

      Second, we need no just maintain this calculated precision value. We also need to monitor it all the time. This adds a lot of if-tests, slowing down the calculation even more.

      Finally, if precision is too bad, we need to be able to rollback the current calculation. Because, if we do a calculation, and find that precision is lost beyond what is acceptable, then we need to redo the whole calculation, not just the last step. I have no idea what this will cost, but it will most likely be very expensive, and certainly complex.

      My guess is that these three factors combine to make the proposed scheme rather unattractive combined with simpler solutions such as just using more bits in the first place.

    5. Re:Intervall Analysis by joto · · Score: 2, Informative
      Rolling back the current calculation won't give you much, the problem isn't underflow on the current operation

      That is exactly why you need rollback. I never intended this to be interpreted as rollback of the current opcode, it was intended to mean rollback as far as you really needed. But I agree that I didn't write it clearly. And I should have thought more about it before writing. With side-effects, such rollbacks would soon become very tricky to implement correctly. But if you want to increase precision automatically, there is no other way to do it.

      But you might not know where the problem is, or worse that there is a problem at all. Sometimes things look reasonable even when the math is all wrong.

      Exactly. Accept no substitute, sometimes actual use of the brain can simplify computational problems immensely.

      But now when I think about it you could create a compiler flag that converted all your doubles to doubles with max error.

      Well, I don't see why we need to #define everything. But a good interval arithmetic library would be nice. Now that boost have one for C++ (haven't tried it myself), maybe people will even start using it.

      precision int's are easy to implement, but this would be cleverer, and prolly impossible to do nicely in those languages.

      This makes no sense. If you think you can do #define double interval_double in C/C++, I see no reason why it should be harder to do in lisp. In fact, as everything else, it should be much easier in lisp, and it has most likely also been done by lispers since at least the 1950's.

  11. The world is not all float by Jouni · · Score: 3, Insightful
    Most desktop architectures have gone all the way to push wide bands of parallel processed float and double calculations through the pipes, but the mobile world is a whole different story.

    PDA level mobile FPUs are very rare indeed. In practice, devices using the ARM family processors have no hardware float support. It's thus very important for developers to understand floating point intimately, so that they won't be left at the mercy of awful compiler-emulated floating point code. Of course, in those cases most code tends to orient itself for fixed point arithmetic. Fixed point calculations are much better suited for the integer crunching power of, say, the Intel XScale.

    There are also good tradeoffs developers can make between floats and fixed point, for example by using block floating point (BFP) formats, where a whole block of values shares the same common exponent.

    Now that 3D is really coming to mobile devices, plenty of people will get first-hand experience of emulating floating point for the first time since the 80's. :-)

    Jouni

    --
    Jouni Mannonen | Game Designer, Consultant
  12. Any collegel level engineering numerical methods by alyandon · · Score: 3, Insightful

    Any college level engineering numerical methods course will teach you all the pitfalls involved with using floating point calculations on modern processors and how to minimize the impact of rounding errors (cumulative and otherwise) on your calculations.

    Hell, any decent numerical methods book should cover stuff like that as well.

  13. Lahey on inexactness by DSP_Geek · · Score: 2, Informative

    The inexactness portion of his argument is quite wrong. His example claims single precision floating point only allows for 8K values between 1023.0 and 1024.0. Consider that under IEEE-754 the numbers would be represented respectively as 1.99904875 * 2^9 and 1.00000000 * 2^10, _with a full 24 bits of precision in the mantissa_, thus ensuring the number of possible values between 1023.0 and 1024.0 actually reaches 2^24.

    Francois.

  14. Huh? by joto · · Score: 4, Insightful
    I tried some of the examples in these articles with Intel's Fortran Compiler and g77 and noted that some of those issue reported no longer seem valid whereas quite a few still very much are around.

    Would you mind tell us what those "issues" where. Because the articles hardly deal with "issues" at all. What they deal with is the theoretic limitations that must exist in floating point, due to the fact that we have finite hardware, while real analysis assumes infinite precision. This should not have changed between 1991 and now (especially, since we have all standardized on IEEE floating point formats, but even if the article was from 1960, you should easily be able to "translate" it to your favourite floating point format (which is probably IEEE)).

    Could someone, please, give me a pointer to some newer thoughts and/or new facts surrounding floating point programming.

    There are very few new thoughts with regards to floating point programming, just as there are very few new thoughts on the use of "if-then-else"-branches or "while"-loops. Floating point programming is basically a solved problem. The only problem with it is that it sometimes flies in the face of intuition, and most programmers are ignorant about it. This has not changed since 1991 either.

    The articles you mentioned are very good articles for understanding issues surrounding floating point. Just make sure you read them with your brain, instead of just feeding your favourite compiler with any examples you see.

    What has been improved since those articles were written?

    Speed. Computers have become faster. (It's possible that there also have been some minor software improvements such as an ISO C addendum clarifying tricky areas with rounding modes, or something like that.)

    What is still the same?

    Essentially, nothing have changed.

    How is the future, especially with the new platforms IA64 and AMD64?

    Very predictable. Nothing will change there either. Non-IEEE floating point vector instructions, or "multimedia" instruction sets will probably continue to be unstandardized and platform-dependent.

    I am most interested in the x86 and x86-64 architectures

    There is nothing special about those architectures with respect to floating point (well, the x86 reuses its floating point registers for MMX instructions, but you shouldn't need to know that unless you use assembler).

    1. Re:Huh? by H*(BZ_2)-Module · · Score: 2, Informative

      IEEE 754/854 has not changed for some time now, but it does have some problems and a revision is currently being worked on. See http://grouper.ieee.org/groups/754/revision.html.

  15. Nooooooooo! by Anonymous+Brave+Guy · · Score: 3, Funny

    It's past 1am and some **** is throwing inexact representations and fuzzy logic at me.... This must be a nightmare... Must... wake... up... Aaaaaargh!

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  16. Real world and catastrophic failures by Anonymous+Brave+Guy · · Score: 4, Interesting
    I would really like to know, if there are real world engineering examples, where simulations produced dangerous products, because the simulation was inadequate because of numerical errors. Perhaps in aerodynamics, who knows how they perform their flight simulations.

    I've worked on a couple of projects where this is very important. One was writing control software for metrology equipment, industrial strength QA kit that measured manufactured parts down to fractions of a micron or even nanometres to make sure they were in spec. Another was a geometric modelling tool used in CAD applications and the like.

    In neither case am I aware of any physical real world failure caused by a problem with the floating point calculations. You do have to be really careful with manipulating the numbers, though.

    For example, the loss of significance when you subtract can be horrible if you've got two position vectors close together, and you're trying to calculate a translation vector from one to the other. The error in that translation vector can be enormous if the points you started with were very close: you might get only one or two significant figures, when the rest of your values have 15 or more. If you're interested in the direction of the vector, that can give you errors of +/- several degrees!

    Inevitably, there are always going to be bugs in complex mathematical software, and I've seen plenty of wrong answers from programs like the above. Fortunately, it's normally possible to have checks and balances that at least identify and highlight inconsistencies so, in the worst case, at least nobody relies on them. You can also use ruthless automated testing procedures, which run zillions of calculations every night and flag the smallest changes in the results, so no-one accidentally breaks a verified algorithm with a change later. The combination makes it reasonably unlikely that any algorithm would fail catastrophically with the sort of consequences you're talking about.

    The possibility is always there, of course, because programming is subject to human error. However, FWIW, I've worked on software that's used to design cars, and software that controls the QA machinery to make sure they're put together right, and I still drive one. :-)

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  17. Arbitrary length by Tablizer · · Score: 2, Interesting

    One interesting approach I have seen is the use of strings to store almost arbitrary decimal positions. You can set a maximum length, at which point it rounds. But the nice thing is that the rounding is done in the decimal number system instead of binary, so it is closer to how business managers expect it to be rounded (like you would do it on paper). This approach obviously is not ideal for scientific computing, but is geared toward business uses where rounding accuracy is more important than speed. PHP used to include the "BC" library that did this kind of thing. I don't know what happened to it.

  18. News Flash: Go To considered harmful by bellings · · Score: 5, Funny
    I'm assuming that sometime in the next week one of the slashdot editors will be trolled with an article like:
    I'm rather new with programming and stumbled across the article Go To Statement Considered Harmful from 1968. I tried some of the examples in this article, and noted that some of those issue reported no longer seem valid whereas quite a few still very much are around. What has been improved since the article was written? Will the new 64-bit architectures finally fix all the problems with Go To Statements, or is this something that the hardware designers still need to work on?
    --
    Slashdot is jumping the shark. I'm just driving the boat.
  19. Re:What about BCD by larry+bagina · · Score: 2, Interesting

    in lisp 1/3 is stored as 1/3. Maybe the rest of the computer languages will catch up some day.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

  20. IEEE FP is the peril by 73939133 · · Score: 2, Interesting

    Float point is a well-defined and easy to understand representation. Of course, that doesn't mean it's easy to use--mathematically, it can be pretty complicated to deal with at times. Perhaps the biggest sin is to think of floating point numbers as "real numbers"--they aren't.

    Unfortunately, IEEE 754, the most widely used floating point standard, fixes none of the complexities of using floating point but creates many completely unnecessary complexities of its own. Many CPUs just give up and throw any kind of specialized IEEE features into software, making them nominally compliant but unusable. And many programming languages refuse to implement the inane and broken semantics specified for IEEE comparison operators.

    The only good thing that can be said about IEEE 754 is that even a lousy standard is better than nothing at all. And, on the bright side, you can usually put CPUs and compilers into modes where they behave somewhat sanely (no denormalized numbers, sane comparisons, no NaNs).

  21. It's all still true. by sbaker · · Score: 2, Insightful

    Those articles are still quite valid - and will remain so.

    So long as a float is still 32 bits and a double 64, you'll get about that degree of precision. It's not that the hardware is inaccurate - they all do pretty much the best they can with the information provided.

    Roundoff errors and other evils of floating point representations are here to stay.

    However, you can't just automatically decide to punt and use fixed point arithmetic. There is a 'tension' between dynamic range and precision. If you want reliable precision, you can't have large dynamic ranges for your numbers and vice-versa.

    The biggest and best improvement we've seen since the early '90s is that doing your work in double precision is much less of a penalty than it used to be (when compared to working in single precision or integers).

    With 64 bit machines, we should expect that penalty to become yet smaller.

    So if speed is an issue, modern machines can be more precise - but if speed was not an issue, machines of the early '90s were every bit as precise as the latest wizz-bang 64 bit CPU. IEEE math hasn't changed much (at all?) in that time.

    --
    www.sjbaker.org