Floating Point Programming, Today?
An anonymous reader asks: "I'm rather new with programming and stumbled across these twe articles: The Perils of Floating Point from 1996 and What Every Computer Scientist Should Know About Floating-Point Arithmetic from 1991. I tried some of the examples in these articles with Intel's Fortran Compiler and g77 and noted that some of those issue reported no longer seem valid whereas quite a few still very much are around. Could someone, please, give me a pointer to some newer thoughts and/or new facts surrounding floating point programming. What has been improved since those articles were written? What is still the same? How is the future, especially with the new platforms IA64 and AMD64? I am most interested in the x86 and x86-64 architectures. Thank you for your kind help."
Both articles are still valid today, mostly because current processors use the same IEEE floating point format than the ones available in 96 (or 91).
This is the place where you write something that will make you seem like a complete idiot.
...those articles are only 99.99999891 percent true
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Floating point stuff hasn't really changed much since then. Basic rule of thumb, if you want it to be accurate don't use floating point.
Much the same problem as you have with decimals. Many fractions cannot be evaluated evenly in certain bases. It will always cause you headaches if you don't realize this.
Try writing a bunch of numbers in hex but then do all of your calculations in decimal. you'll have the same problem.
It all depends on what platform you program on and so on. Newer x86 processors do their floating point in an 80-bit format and only truncate when copying back to your original 32 or 64 bit floats. That saves you some precision but not that much. As others have said, there are probably situations where almost all of the material in those articles is valid.
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Don't count money as floating point. You'll just have rounding errors. Using long doubles instead of floats won't help you at all.
The solution is to count pennies instead, or if you need values bigger than 22 million dollars, use a BCD library. BCD is Binary Coded Decimal.
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extend mantissa so there is enough overlap - usually involves some kind of multiple precision libraries like mentioned in other post GNU MP and many others. I've implemented one for my own use, too. Generally means lots of overhead since there will be less than 5% of operations actually benefitting from greater precision.
postpone such operations until there is overlap - store such numbers together and do operations on them together, too. Sometimes additions in loops will add up small parts so actually there will be overlap with big part and additions can be done with enough precision.
On a side, interesting thing is that in computers multiplications and divisions are better (that is more accurate) than additions and subtractions because of logarithmic format.
I know that Sun was working on a variable precision floating-point CPU. I'm not sure how that project is going and what the end effect is, but I remember it being an interesting idea.
Multiple precision libraries are usually decent with only one problem, they are always slower by a couple orders of magnitude than regular CPU operations, so using them is just such a pain.
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