Danger Removing Games From Sidekick
gad_zuki! writes "Danger, the maker of the slightly-revolutionary Hiptop/Sidekick 'all-in-one' phone/browser/camera/etc., is now remotely removing the built-in games with the newest Color Sidekick software update, allegedly because of licensing concerns. This is why vendor lock-in and a thin-client system can be a very risky gamble." Another reader points out that Cory Doctorow over at BoingBoing has some heated comments on the very same subject.
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Love conquers all... except CANCER
The updates are automatic and don't bother you for any user input. I thought this was a feature until last night.
Error: PANTS NOT FOUND. Press <F1> to continue.
Actually, I'm mistaken... I saw a screen pop up, and after checking the FAQ it appears I could have refused the update. I was in the middle of playing one of the games they ripped from me and I was maddly clicking the wheel at the time, so I inadvertently (sp?) accepted.
Error: PANTS NOT FOUND. Press <F1> to continue.
I love the idea of a Sidekick, but the fact that it was locked to T-Mobile, and its functionality was totally at their whim, was the main reason why I didn't buy one. I also noticed the small print saying that they could jack up the fees arbitrarily high after the first year.
If they were giving the Sidekick away for a nominal fee, it might be acceptable to lock it down... but there's no way in hell I'm going to pay $200 for a device which turns into a paperweight if I leave T-Mobile's network, and which may change its functionality and price without warning.
So I got an unlocked t68i instead.
Seems to me Danger's whole design is flawed, in that it's impossible to make the device non-network-locked because of all the server-side processing that's done. Oh well, another great idea doomed.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
Danger did not remove the games. T-Mobile did. The games where licensed from a third part to T-Mobile to be included with the b&w sidekick. T-Mobile never paid to have them included on the colour units. They realized their slipup and are fixing it. I have a feeling that the reason they opted to remove them rather than to pay for them is that they where not worth the money. Really loosing these games is nothing to cry about.
I talked to a friend who designed part of the Danger's software, and the closed nature of the system is pretty much how Danger makes money, unfortunately.
Danger's real business is the online PIM / account mmangement software fees ( it recieved mostly from t-mobile. ) The phone hardware was only designed as a reference platform to sell the online services.
So, bad news, but not that surprising. It was envisioned as a closed platform from the beginning. Now the market share is too small to support lotsa nifty pay services.
Here's to hoping someone learns from their mistakes!
Kremvax
--- Little Atomo - The Amazing Thinking Robot from Atomocom! http://www.youtube.com/watch?v=GIP9KisHi4k