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Danger Removing Games From Sidekick

gad_zuki! writes "Danger, the maker of the slightly-revolutionary Hiptop/Sidekick 'all-in-one' phone/browser/camera/etc., is now remotely removing the built-in games with the newest Color Sidekick software update, allegedly because of licensing concerns. This is why vendor lock-in and a thin-client system can be a very risky gamble." Another reader points out that Cory Doctorow over at BoingBoing has some heated comments on the very same subject.

6 of 18 comments (clear)

  1. Buying set of features, getting less by icemax · · Score: 4, Informative
    I am very confused as to how it is legal to promise directly, or indirectly through expectations of what a device should do (IE SideKick), features, then remove them after users have paid a premium for these very features. What would happen if your new TV with built in TV-guide (that cost an extra 200 bux on top) had that feature removed for whatever reason? Technically, its legal, but its very disturbing. See excerpt from last link:
    "T-Mobile has announced that they are "no longer supporting" the video games they bundled with the color Sidekick. Normally, this would be pretty straightforward -- you could use 'em unsupported, you could find someone else to support 'em, whatever. But because the Sidekick is a phone first and a computing device second (not a technology decision, but rather a marketing/operations one), "no longer supported" has a much more sinister meaning: when T-Mobile withdraws its "support" of the games on the color Sidekick, it wil remotely erase the games from the color Sidekicks of all of their customers. Hard to say why they're withdrawing the games. Some say that it's because they don't want to incur the ongoing licensing costs, but at the end of the day, it doesn't matter. The fact is that the Sidekick's promise has been sucked dry by T-Mobile's phone-company shenanigans. You may remember that earlier this year, the long-awaited, long-overdue SDK shipped, along with the news that only that code which had been approved by T-Mobile would be installable on any device. They still haven't delivered a synch tool that lets you download your PIM data (calendar, contacts, to-do) from your Sidekick to your PC, and what's more, this latest move shows very clearly what you can expect to happen when you stop being a T-Mobile customer: they will "withdraw their support" from your handset, erasing your personal info."
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  2. Re:Question by KILNA · · Score: 3, Informative

    The updates are automatic and don't bother you for any user input. I thought this was a feature until last night.

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  3. Re:Question by KILNA · · Score: 3, Informative

    Actually, I'm mistaken... I saw a screen pop up, and after checking the FAQ it appears I could have refused the update. I was in the middle of playing one of the games they ripped from me and I was maddly clicking the wheel at the time, so I inadvertently (sp?) accepted.

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  4. This is why I didn't get a Sidekick by metamatic · · Score: 3, Informative

    I love the idea of a Sidekick, but the fact that it was locked to T-Mobile, and its functionality was totally at their whim, was the main reason why I didn't buy one. I also noticed the small print saying that they could jack up the fees arbitrarily high after the first year.

    If they were giving the Sidekick away for a nominal fee, it might be acceptable to lock it down... but there's no way in hell I'm going to pay $200 for a device which turns into a paperweight if I leave T-Mobile's network, and which may change its functionality and price without warning.

    So I got an unlocked t68i instead.

    Seems to me Danger's whole design is flawed, in that it's impossible to make the device non-network-locked because of all the server-side processing that's done. Oh well, another great idea doomed.

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  5. T-Mobile did it, not Danger by britrock · · Score: 5, Informative

    Danger did not remove the games. T-Mobile did. The games where licensed from a third part to T-Mobile to be included with the b&w sidekick. T-Mobile never paid to have them included on the colour units. They realized their slipup and are fixing it. I have a feeling that the reason they opted to remove them rather than to pay for them is that they where not worth the money. Really loosing these games is nothing to cry about.

  6. Danger's Business Model by kremvax · · Score: 4, Informative

    I talked to a friend who designed part of the Danger's software, and the closed nature of the system is pretty much how Danger makes money, unfortunately.

    Danger's real business is the online PIM / account mmangement software fees ( it recieved mostly from t-mobile. ) The phone hardware was only designed as a reference platform to sell the online services.

    So, bad news, but not that surprising. It was envisioned as a closed platform from the beginning. Now the market share is too small to support lotsa nifty pay services.

    Here's to hoping someone learns from their mistakes!

    Kremvax

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