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Warcraft III V1.10 Patch Released

Thanks to Blue's News for pointing out that, according to the official Blizzard tech support site, the new V1.10 patch for Warcraft III is available via in-game auto-update. There are also detailed new patch notes, with the update briefly summarized as being: "..an upgrade to Reign of Chaos in preparation for the upcoming release of Warcraft III: The Frozen Throne, available on July 1st. This patch contains numerous new features and upgrades to Reign of Chaos, as well as several balance changes."

25 comments

  1. Proxies Suck by Anonymous Coward · · Score: 0

    i am currently at work so any karma whoring posting of the release notes is greatly appreciated.

    1. Re:Proxies Suck by WuWarrior · · Score: 2, Informative
      Patch 1.10:

      REIGN OF CHAOS PATCH 1.10 FOREWORD

      • The 1.10 patch is an upgrade to Reign of Chaos in preparation for the upcoming release of Warcraft III: The Frozen Throne, available on July 1st. This patch contains numerous new features and upgrades to Reign of Chaos, as well as several balance changes. Due to these significant changes we have moved the version number from 1.06 up to 1.10. We look forward to hearing community feedback on the new features and improved game balance. See you on Battle.net! - Blizzard Entertainment

      FEATURES

      • Upgrades and units can be queued in the same queue chain.
      • Buildings can now be queued.
      • A graphic placeholder is displayed to notify where a building is going to be constructed after the command to queue the building has been given.
      • Minimap filters now "remember" your preferences so you no longer have to toggle them on or off in every game.
      • A creep camp minimap filter has been added. When it is used, small circular graphics are displayed on the minimap representing the location of creep camps.
      • Added a third minimap "ally" filter that changes the colors displayed for allies in the minimap.
      • When using "ally" settings, the colors for the player, enemies, and allies now properly adjust in the world frame.
      • Improved defeat conditions address "hide the farm" strategies.
      • An "Occupied" graphic now appears over Orc Burrows, Goblin Zeppelins, Entangled Gold Mines, etc. This allows players to quickly tell how many units are currently occupying a structure or transport.
      • Hero icons for allied players are now displayed on your console if an ally drops from a game or shares unit control.
      • Flying Unit Improvements: We have turned off collision detection for flying units so that they can now easily pass through each other. This will allow air units to move about more smoothly than before. We have also added "separation behavior" so air units will break out of clusters once they reach a destination.
      • Upgrade & Research Complete alerts now include text messages that indicate which upgrade has just finished.
      • Added player handicaps that allow players to limit their units' maximum hit points prior to a game starting.
      • Easy AI effectiveness has been further reduced. Combined with handicaps, the AI can now be severely limited.
      • Normal & Hard AI strategies have been improved. The AI now chooses between a few different build orders per race (mass casters, mass Gargoyles, etc.), which include varying numbers of Heroes.
      • Holding the ALT key displays the health bars for all units on screen. Alternately, holding the "[" key will display friendly unit health bars, while the "]" key will display enemy unit health bars exclusively.
      • Players can now quickly reply to the last "tell" command received by using the "/r" command from in the game (if connected to Battle.net).
      • Waypoints now have a graphical representation in the world frame and on the minimap.
      • Increased the number of waypoints that can be placed at one time.
      • Shops have been given an improved interface which now allow players to select which Hero or unit is purchasing items, units, or services.
      • Added the ability to see the inventory of the purchasing Hero when the shop is selected.
      • Added the ability to sell items back to shops.
      • A new resource indicator is displayed for players whose teammates leave in the middle of a game. The indicator appears in the top right corner of the screen and allows players to see the allied army's current resources.
      • Players can now transfer resources to the allied army of a teammate who left the game.
      • Tomes are now "powerups". This means that if you right-click on them with a Hero selected, the Hero will now automatically use them rather than pick them up.
      • In-game chat messages now display who will be the recipient(s) (All, Allies, a specific player, etc.).
      • Bui
    2. Re:Proxies Suck by fred_sanford · · Score: 1

      both of you above are gentlemen and scholars. cheers.

  2. Re:Proxies Suck_here you go by noitalever · · Score: 1

    Patch 1.10:

    REIGN OF CHAOS PATCH 1.10 FOREWORD
    The 1.10 patch is an upgrade to Reign of Chaos in preparation for the upcoming release of Warcraft III: The Frozen Throne, available on July 1st. This patch contains numerous new features and upgrades to Reign of Chaos, as well as several balance changes. Due to these significant changes we have moved the version number from 1.06 up to 1.10. We look forward to hearing community feedback on the new features and improved game balance. See you on Battle.net! - Blizzard Entertainment

    FEATURES
    Upgrades and units can be queued in the same queue chain.
    Buildings can now be queued.
    A graphic placeholder is displayed to notify where a building is going to be constructed after the command to queue the building has been given.
    Minimap filters now "remember" your preferences so you no longer have to toggle them on or off in every game.
    A creep camp minimap filter has been added. When it is used, small circular graphics are displayed on the minimap representing the location of creep camps.
    Added a third minimap "ally" filter that changes the colors displayed for allies in the minimap.
    When using "ally" settings, the colors for the player, enemies, and allies now properly adjust in the world frame.
    Improved defeat conditions address "hide the farm" strategies.
    An "Occupied" graphic now appears over Orc Burrows, Goblin Zeppelins, Entangled Gold Mines, etc. This allows players to quickly tell how many units are currently occupying a structure or transport.
    Hero icons for allied players are now displayed on your console if an ally drops from a game or shares unit control.
    Flying Unit Improvements: We have turned off collision detection for flying units so that they can now easily pass through each other. This will allow air units to move about more smoothly than before. We have also added "separation behavior" so air units will break out of clusters once they reach a destination.
    Upgrade & Research Complete alerts now include text messages that indicate which upgrade has just finished.
    Added player handicaps that allow players to limit their units' maximum hit points prior to a game starting.
    Easy AI effectiveness has been further reduced. Combined with handicaps, the AI can now be severely limited.
    Normal & Hard AI strategies have been improved. The AI now chooses between a few different build orders per race (mass casters, mass Gargoyles, etc.), which include varying numbers of Heroes.
    Holding the ALT key displays the health bars for all units on screen. Alternately, holding the "[" key will display friendly unit health bars, while the "]" key will display enemy unit health bars exclusively.
    Players can now quickly reply to the last "tell" command received by using the "/r" command from in the game (if connected to Battle.net).
    Waypoints now have a graphical representation in the world frame and on the minimap.
    Increased the number of waypoints that can be placed at one time.
    Shops have been given an improved interface which now allow players to select which Hero or unit is purchasing items, units, or services.
    Added the ability to see the inventory of the purchasing Hero when the shop is selected.
    Added the ability to sell items back to shops.
    A new resource indicator is displayed for players whose teammates leave in the middle of a game. The indicator appears in the top right corner of the screen and allows players to see the allied army's current resources.
    Players can now transfer resources to the allied army of a teammate who left the game.
    Tomes are now "powerups". This means that if you right-click on them with a Hero selected, the Hero will now automatically use them rather than pick them up.
    In-game chat messages now display who will be the recipient(s) (All, Allies, a specific player, etc.).
    Buildings can now be assigned to a single hotkey and can be "tabbed" through similar to unit subgroups.
    Battle.net: Players can now search for AMM opponents while continuing to chat

  3. Diablo II by suineg · · Score: 1

    Is it just me or is Diablo II waiting for this same patch number and for a lot longer?

    --
    Courage is fear holding on a minute longer. George Patton
    1. Re:Diablo II by illuvata · · Score: 1

      with this patch they went right from 1.06 to 1.10, so warcraft 3 didn't have as many patches as diablo

    2. Re:Diablo II by Anonymous Coward · · Score: 0

      Absolutely. Damnit, who cares about Warcraft, when is Diablo II patch coming out? I've been waiting patiently for what seems like years.

  4. I have my baseball bat ready... by Anonvmous+Coward · · Score: 3, Funny

    ... for the first git that uses this article to promote a boycott of Blizzard over the BnetD thing.

    1. Re:I have my baseball bat ready... by Anonvmous+Coward · · Score: 3, Insightful

      "OK, how about this, I propose boycotting Blizzard because they no longer produce anything worth buying or even pirating."

      That doesn't exactly fit the definition of a boycott. You can't really boycott something that you weren't going to buy anyway. :P

    2. Re:I have my baseball bat ready... by Anonymous Coward · · Score: 0

      Uh, I loved war3, wtf exactly did blizzard make that wasnt worth buying or pirating?

    3. Re:I have my baseball bat ready... by eht · · Score: 1

      But I also think it's not even worth pirating. :-)

  5. When will D2X get 1.10?!! by i8urtaco · · Score: 1

    Sheesh. Unfairness I tells ya.

    1. Re:When will D2X get 1.10?!! by Anonymous Coward · · Score: 0

      When it stops sucking, maybe?

  6. Important Note: by Paolomania · · Score: 4, Informative

    Blizzard has made some changes to their file formats, so many of the user-made maps which contain custom spells (such as Defense of the Ancients or DAOC Battlegrounds) are broken until further notice due to this patch. Too bad we don't have the option to not upgrade and still play online.

    1. Re:Important Note: by Doodleman3 · · Score: 1

      Too bad we don't have the option to not upgrade and still play online.

      If Blizzard allowed that then there would be no point in updating security in patches since all the hackers would just use the old version of the program.

      --
      Never Underestimate A Human Being
  7. Good by TheOnlyCoolTim · · Score: 1

    Fucking use map settings maps ruined Starcraft and half-ruin Warcraft III.

    Tim

    --
    Omnia vestra castrorum habetur nobis.
  8. Upcoming Release? by Anonymous Coward · · Score: 0

    That's funny, I already have a copy. I love Sharereactor

  9. And in related news by Anonymous Coward · · Score: 0

    Blizzard loses four... http://biz.yahoo.com/rc/030630/media_vivendi_games _1.html

  10. Is Blizzard Doomed? by Anonymous Coward · · Score: 0

    A number of company founders have decided to quit Blizzard.

    BTW, it's great to beat a game like Frozen Throne before it even hits the store shelves. God bless the internet.

  11. thx Blizzard by Dreadlord · · Score: 1

    Blizzard added all the cool features from The Forzen Throne to War3 classic in this patch ,though that one may expect Blizzard to keep them for the expansion to sell more, kudos to Blizzard.

    --
    The IT section color scheme sucks.
  12. Are they taunting D2 players? by quandrum · · Score: 1

    With the promised released of D2 v1.10 no where to be seen, it seems almost as if they are mocking their fan base by calling this patch 1.10. I mean, if it's such a significant upgrade, call it 2.0. Does 1.10 really have any significance? It's like, we'll update WC3 long before we think of you nerds! You've ruined our claim of a hack free b.net and now we're ruining your lives by holding a patch on the end of a stick right in front of you. C'mon, play just a little longer and you'll get it... lose a little bit more of your life.. that's a good boy...

  13. Slashdot headline kills three by Anonymous Coward · · Score: 1, Funny

    The headline for this story, which contains the words "patch", "1.10", and "released", caused three Diablo II Expansion players to have fatal heart attacks. One player reportedly asked the EMT to "cube [his] War Traveler to elite" before he passed away.

    No word on whether the other two players' last words were related to Diablo II.

  14. patch versions by redJag · · Score: 1

    Why did they go with this numbering convention? They didn't number their patches like this with any of the other games, why WarCraft III? Not that it really matters. Except, 1.10 is like the final patch for the other games. Not to mention the fact that I have dial-up and just downloaded 1.06 the other day. Stupid me.