Tron 2.0 Multiplayer Demo Out Now
ydkcookie writes "According to Voodoo Extreme, the PC multiplayer demo of Tron 2.0 has been released! This 160mb demo features light-cycle racing and a first-person multiplayer shooter style level." There's also a BitTorrent link available, courtesy GameTab, and also a download link at GamersHell for the demo of this Monolith-developed title we previewed a few weeks back.
Until they have the full Tron experience with light cycles, tanks, and recognizers, all playing in the same 3D environment simultaneously, I'm going to continue to be underwhelmed compared to the movie. *shrug*
And I want a bit of my very own! (*YES**YES**YES*)
Would it not be better to release a singleplayer demo first? When I try out a game, I don't want to have to wait until a friend gets it and we arrange a time to try it out together. I know that might not be what people do, but 'multiplayer' certainly gives that impression.
It sounds like you want Battlefield 1982.It would be so cool if BF 1942 had a mod with a Tron kind of environment.I'd probably make it if I knew a thing about programming.
There seems to already be a mod named Battlefield 1982.
20 years later, I still prefer pron to tron.
Just tried it with Keyboard\Mouse and the controls suck. It's too difficult to keep the accelerator down and turn multiple times in close quarters. Tried it with a Joystick and you lose the ability to change the perspective and activate power ups. I went into the Control config screen and they don't even let you re-map stuff to different keys. For Joystick you only get to re-map the "strafe left/right" to the x or y axis. Total crap. I hope they change this before the retail release in August.
I just thought I'd drop this by: I made a series of 4 Tron cartoons in my webcomic, Overcaffeinated. These are the links:
Strip 1
Strip 2
Strip 3
Strip 4
I've been expecting this game for a while now. =)
Overcaffeinated. Angry geeks.
Wish more people would release more linux demos. Why not gauge the linux users response while working out the bugs in the demos?! I hate rebooting to play some silly game demo. At least I have plenty of entertainment on the linux side of things.
A while ago, the ever-popular Penny Arcade had a comment from Tycho about his hopes for the camera system in the lightcycle part of Tron 2.0, and suggested that the developers take a good look at Armagetron and see if they can come up with something that good.
I duly downloaded said game, and have since become quite addicted. Something it has over other Tron type games I've tried (eg GlTron) is that the closter you get to a wall, the faster you go. This makes for some interesting strategy, and unless Tron 2.0 has something similar, it's not going to replace Armagetron for me.
|>
Here be Dragons
The MCP smiles upon me! A joyous day indeed! Catch me around as "Inode", the same Inode as on the Tron PKMUD I used to frequent back in the day.
- IP
I tried it yesterday for a while. I have to say that I like the gameple of the lightcycle part better in Armagetron or even in Gltron. The camera just feels 'iffy'. It's a pain controlling it with the mouse, and apparently there's no option for first person view, which sucks (because, although much more difficult, that's the best mode to play in).
I also logged in to the disc tournaments with a bunch of people in Minessota I think, and although the visuals are amusing, I didn't find them particularly good. They may be quite impressive in full glory, I don't have a very fast computer, so I kept it simple (640x480 with medium detail). There seem to be a bunch of problems with clipping and the animations for the models quite frankly suck. There are just a few positions for the models (hopefully there will be more models in the final game, by the way) and the transitions between them are not very fluid. A lot of times people going up a ramp looked like they were floating above it or walking on steps rather than on a slope. The disc gameplay itself is pretty straightforward and seems like it could be fun. I think.
Maybe I've heightened my expectations too much since the release of the Half Life 2 gameplay video, but this didn't seem all that impressive.
Overcaffeinated. Angry geeks.