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Warcraft III Expansion Released, Reviewed

Vladimir Niksic writes "According to the official Blizzard site, Frozen Throne, the long-awaited expansion to Warcraft III is out. The review at GameSpy marks it 'another quality expansion that plays like a full game.'" There's also a review at ActionTrip which praises the new features which "enhance every facet of gameplay, great storytelling, [and] varied mission types", but notes the $35 price as "..a bit steep for an expansion pack."

40 comments

  1. Question about "Frozen Throne" by Anonymous Coward · · Score: 4, Funny

    Am I the only person that thought about my outhouse in the middle of February?

    1. Re:Question about "Frozen Throne" by c0d3fu · · Score: 1

      Who wants a frozen throne anyway? Man, you must have buns of steel.

      "All 'da beah'tah tee schlay 'ze Orcs with."

      --

      [c0d3fu]: jwjb62@umr.edu || james@macrohub.com
  2. Interesting missions by TheOnlyCoolTim · · Score: 3, Informative

    One thing that struck me about this expansion was that the missions were in general a lot more interesting and varied. There were fewer of the plain "destroy all the enemy bases" missions, but they didn't make them all the standard "hero and some men, no base, only found reinforcements" RPG missions that were always the alternative either. For example, there's a mission where you have to assault an enemy base. You have a base, but no gold mine. You find gold in the enemy base to build reinforcements. You also have a squad of stealth assassin/saboteur type guys that you have to sneak around to defeat some of the base's defenses. Pretty cool.

    That said, I found it rather easy... I have to replay it on the Hard setting.

    Tim

    --
    Omnia vestra castrorum habetur nobis.
  3. BitTorrent up yet? by Anonymous Coward · · Score: 0

    Who is setting up the bit torrent for this?!

    1. Re:BitTorrent up yet? by FiberOpticMayhem · · Score: 1

      Aye, I've had the game for more than a 2 weeks.

  4. I was in the beta, here's my reaction by pezpunk · · Score: 4, Interesting

    first of all, as with all Blizzard products, the production value is very high. Not only does the gameplay feel tight and sturdy, but even the menus are in the exact right place and have the exact right options.

    graphics: for their first 3D engine, it certainly is pretty. i can even play it on my laptop, with it's pseudo-3d graphics card. the individual models are stylistic -- bright, and cartoonish -- although very polygonal. that's understandable, though, seeing as there are often several dozen units on the screen at one time. i have noticed virtually no slowdown even during enormous battles wit multiple spell effects flying around on top of all the twitching polygons. that amazes me.

    the new units are fun, and the single player campaign is more interesting and engaging than the original WarCraft III campaign was. Voice acting is, as is typical for Blizzard, somewhat above average for a video game ... but still not exactly feature film quality. the story's top-notch though. great characters.

    multiplayer is really the only thing i can complain about. i played literally hundreds of games online during the beta, and was ranked in the top 500 (of 30,000 participants). my reaction is that online play is actually LESS varied and strategic than WarCraft III classic. yes, there are more units, but because of changes to how armor and damage works (and other tweaks), there are actually fewer viable strategies. in addition, although no one race is overpowered, some matchups are are a foregone conclusion -- night elves are at an undeniable disadvantage vs the undead, for example. even with all the new units available, the average game at the highest levels of competition in The Frozen Throne actually features less unit variety than classic WarCraft III.

    i suppose that's a gripe that is not likely to effect the majority of players very heavily, however. it's still a great game, just not the home run that Brood War was.

    now World of WarCraft ... THAT looks tasty ...

    --
    i could live a little longer in this prison
  5. It's been up by TheOnlyCoolTim · · Score: 1

    for DAYS. You're behind the times. Look on bytemonsoon.com or suprnova.org, probably still plenty of people seeding it.

    Tim

    --
    Omnia vestra castrorum habetur nobis.
    1. Re:It's been up by Goldberg's+Pants · · Score: 2, Interesting

      It's been on Emule for well over a week. In fact I THINK it was out over two weeks prior to shipping. I was a beta tester so played it extensively and didn't like it much anyway. (LOVE the WC3 BTW).

      For a game that originally had 6 races, then 5, then was scaled down to 4, you'd think the expansion at that price would have one of the races added back! But no. Basically you get:

      One new hero for each race. (Admittedly the new undead one kicks ten kinds of ass!)
      One new spellcaster (I think)
      One new flying unit
      A bunch of new tilesets, and a crappy campaign you'll never play.
      Some melee changes for levelling your hero (doesn't actually have to venture our to kill creeps anymore, but still gains experience when your other units do)

      That's your lot. A LOT of the tweaks and stuff are apparently being added into regular Warcraft 3 (interface changes etc...) so you'll have a lot of it in the patch. I may be missing some more subtle stuff but I'm glad I got to try it out early. Showed me it wasn't worth buying:). In short, I'll be sticking with plain old Warcraft, since we're getting a lot of the stuff anyway:)

      In short: I love the original WC3, play it to DEATH, but the expansion just doesn't bring anything really worth having to the table, especially not at that price!

    2. Re:It's been up by Anonymous Coward · · Score: 0

      So you claimed to have played the beta extensively, but you don't know what the new stuff is?

      Each side generally gets:
      1 new Hero
      2 new units, 1 a flyer
      Custom shops
      5 neutral heros (Dark Ranger, Pandaren Brewmaster, Beastmaster, Pit Lord and Naga Sea Witch)
      New tile sets.
      New custom map triggers.
      and so on.

      Actually, the Naga units in the game are pretty close to being their race. They have their own buildings, along with a unique set of units including worker units. I don't think it would take much to make them playable.

      Plus, a new version of Defense of the Ancients is on the way, which is always a good thing.

    3. Re:It's been up by Goldberg's+Pants · · Score: 1

      I was talking about stuff that's actually USEFUL. I personally think the shops are BAD BAD BAD BAD BAD! They take away a strategic element IMO and make it to easy to to get town portal scrolls etc... Which is ironic given Blizzard said they were going to make it HARDER to get the scrolls.

      The neutral heroes... I admit, I didn't know that. Never came across them. (Probably because I was too busy being double teamed whole my teammate sat back and played with himself:))

      The majority of people will not give a crap about the new map triggers. So basically I missed the neutral heroes.

  6. Linux Version by sirmikester · · Score: 1

    I'm still waiting on the Linux version... hello blizzard!! Linux has almost equal desktop share to the Mac and we still get no official support :(

    --
    In linux libertas
    1. Re:Linux Version by Yorrike · · Score: 3, Informative
      I've just been playing in Linux, thank you very much. These guys do a very good job at making games work in Linux, and Frozen Throne worked perfectly, first time for me. It runs just as smoothly and reliably in Linux as Windows.

      Give them some cash, as the binary versions are better than the source (they've got some propriatry stuff in there). Honestly, I paid a tiny sum about 6 months ago, and so far I've been able to play WCIII, Civ 3 and Counterstrike with no problems what-so-ever (then I've got Quake3 and Mutant Storm as native Linux binaries, but that's a different story).

      Yes, official support would be nice, and it's a shame that only the likes of Carmack, UT developers and Bioware are willing to give us Linux gamers what we want, but the more noise we make, the more likely people like Blizzard are to take notice. They'd also start paying attention if TransGaming start posting profits of hundreds of thousands of dollars (so go pay them).

      --

      Looks can be deceiving. Or CAN they?

    2. Re:Linux Version by sirmikester · · Score: 1

      > I've just been playing in Linux, thank you very much. Yea, I do know about Transgaming, but its only a partial solution. > It runs just as smoothly and reliably in Linux as Windows. I hear its about 90% of the time. >They'd also start paying attention if TransGaming start posting profits of hundreds of thousands of dollars (so go pay them). Good Point, I do however dislike paying for a game and then having to pay additional money to play it on my system of choice, especially when an equally popular system (Mac) is fully supported.

      --
      In linux libertas
    3. Re:Linux Version by Yorrike · · Score: 1
      Good Point, I do however dislike paying for a game and then having to pay additional money to play it on my system of choice, especially when an equally popular system (Mac) is fully supported.

      That argument doesn't hold up. The amount you sepnd on a top of the line linux based PC will always be more than $120 less than the amount you spend on a Windows box or a Mac (C'mon! I like Macs, but they're much too expensive).

      For that $120, you can have two whole years of Trans-Gaming binaries and support, plus votes deciding on what they work on next. Supporting Trans Gaming is supporting Linux gaming. Eventually, you won't have to pay them, as developers will have gotten the tip, that Linux maybe free, but it's users aren't poor. By the time that $120 is up, there's a new version of Windows or OS X out anyway, so you'll be spending the same amount no matter what. Anyway, you don't HAVE to pay them, it's possible (though no so easy), to get things running from WineX source.
      --

      Looks can be deceiving. Or CAN they?

    4. Re:Linux Version by sirmikester · · Score: 0

      >Supporting Trans Gaming is supporting Linux gaming. Again I think that this is only a partial solution because using wineX to play your favorite game (ie Warcraft III) is akin to running it on a windows emulator (I know wine is not an emulator). For Linux gaming to really shine, there need to be honest to god ports of the games we play, not hacks. But still I think that supporting Trans Gaming is a good thing, so I will probably end up doing that.

      --
      In linux libertas
  7. But did they... by Anonymous Coward · · Score: 1, Interesting

    remove the upkeep and the 90 unit limitation? Those two things really killed "classic" Warcraft III for me.

    1. Re:But did they... by Anonymous Coward · · Score: 2, Informative

      They raised the cap by 10 food at each upkeep stage (low upkeep starts at 50, high at 80, and unit max is 100). I'm sorry you don't like innovation :(

    2. Re:But did they... by FroMan · · Score: 4, Insightful

      I prefer the low unit cap. It makes keeping your units alive a higher priority. You have to think how to create/group units. In starcraft you could simpley make 70 zerglings fully upgraded for damage and take out just about any town, then when they are all dead make a dozen or so slower units for clean up while the other player is trying to rebuild his town.

      --
      Norris/Palin 2012
      Fact: We deserve leaders who can kick your ass and field dress your carcass.
    3. Re:But did they... by pezpunk · · Score: 1

      the point was to make it more strategic and tactical. it's not supposed to be like starcraft or C&C where you just grab everyone and htrow them at the enemy base. individual units are more important.

      having said that, yeah, they raised the food limit from 90 to 100 and raised the thresholds of low, medium, and high upkeep.

      --
      i could live a little longer in this prison
    4. Re:But did they... by analog_line · · Score: 2, Insightful

      The upkeep and the unit limitation are and will continue to be one of the strong points of Warcraft III. It's the best way I've found to penalize the mass early zerging, and give a tangible benefit to those who economize.

      There are dozens of RTSes out there that don't have upkeep or unit limits built in. Good old Total Annihilation/TA: Kingdoms. C&C Generals. SW:GB lets you set the limit up to 250 (though prepare to get swarmed by the computer, even on easy). Or you could try to adapt your strategy to a new situation. A challenge other than just trying to build the most units before the other guy.

  8. Do we love or hate Blizzard today ? by Anonymous Coward · · Score: 1, Funny

    I can't remember - Isn't Blizzard an evil closed source empire ? Let me check my calendar...

    1. Re:Do we love or hate Blizzard today ? by Farscry · · Score: 3, Insightful

      I love Blizzard today, and always do. I could care less about whether Blizzard is open or closed source, because I buy their software to do one thing: play it. I don't pay a continual subscription fee (or license renewal fee) to do so; Battle.net is free to use.

      Fact of the matter is, I have thoroughly enjoyed every game that Blizzard has created. I can't say that about *any* other developer out there, though some come close. Blizzard's games aren't for everyone, but the one thing they do know is their audience, and every game is polished very heavily for that target group.

      Don't get me wrong, I love many other games of all genres; there's very little I don't like (one of the benefits of being easily amused, I suppose). But I have always been able to count on picking up a Blizzard game from the shelf confident that I'd take it home and have a game that installs without compatibility issues and is fun to play.

      As for the closed source whining? I doubt anyone is going to use the game engine of Starcraft to run a hospital's server, or use the Diablo II engine as the basis for an open source OS, or something of that matter. And those folks who were working on Freecraft? Hey, maybe they could have done something a little less blatantly obvious and would never have been bothered. ("hey, I know, let's make an open-source RPG that achieves a lot of what Bioware's games do!" "I know, let's call it 'Faldur's Gate!' No one can complain about that, it's not even remotely indicative of a rip-off from the original product!")

      Sorry if this seems a bit of a flame; I don't intend it to be that harsh. I just grow weary of everything being either open-source or evil. It's like the hyper-environmentalists who chain themselves to every piece of driftwood because a new beach area is opening up or something. I believe in fighting for a cause, but I also believe in picking battles that really matter.

      --
      Mmmmm.... Pigeons. Sometimes, they come with notes attached...it's like...a fortune cookie with wings.
  9. I call Bullshit, on balance anyway by LordYUK · · Score: 1

    I have never once played a game that is a "forgone" conclusion.

    NE is no weaker against UD than they are against HU or Orc or NE. What, they go ghouls and you go archers? Duh, of course you die. Hunts > Ghouls. Oh, they went all fiends and you went Hunts? Duh, Fiends > hunts. They went all necros? Duh, you have fairy dragons, which IIRC DO stack. Couple that with some hunts, moutain giants, and a Druid of the Claw, boom, one dead undead. The other thing is that NE has the best Tier 1 unit in the Huntress PLUS they get Tier 1 Siege, which utterly owns the UD (most undead players fast tech, for some idiotic reason).

    Yes, NE suffers from a severe lack of AoE spells, which UD has plenty of, but NE has a few other tricks up their sleeve.

    One, they have the Druids. Get a Druid of the Claw, roar before battle, couple that with a Priestess of the Moon, you're looking at about another 6-10 points of damage for each of your units, if not more. Two, they have the Mountain Giant now. Even a competant player has issues when there are 2 MGs taunting one after the other. Three, T1 siege. Four, Moon Wells, its very hard to kill a NE hero in the right hands, especially the Warden. She gets hurt, blinks back to base, refreshes, boom, you're battle damaged, shes at full. Five, the dreaded Keeper of the Grove Entagle rush. UD has problems countering that, unless they try to counter it, in which case they spent minerals that doesnt really help them.

    I was in the Beta too. The game isn't 100% balanced, but its not as unbalanced as you seem to think.

    NecrologyX, Azeroth.

    --
    This is my sig. Its pathetic.
    1. Re:I call Bullshit, on balance anyway by pezpunk · · Score: 1

      the problem is hunts only counter ONE unit -- ghouls, and after that they are worthless. archers are adaquate against, but not really a "counter" to fiends.

      The other thing is that NE has the best Tier 1 unit in the Huntress

      this isn't the place for a debate on balance, but you, sir, are smoking some serious crack. in classic, yes, Huntresses were great, but with their current armor and HP status, the ONLY things they are effective against are foots and ghouls.

      --
      i could live a little longer in this prison
    2. Re:I call Bullshit, on balance anyway by LordYUK · · Score: 1

      and T2 casters, if you throw in some dryads. and T3 melee if you throw in some support, like dryads for slow and DotC for roar, plus you need to upgrade upgrade upgrade. 1v1, yes, the hunt sucks. However, 1v1 the only units that should truly "beat" another unit is T3 melee vs T1 melee, and possibly air. The problem with the hunt was she was TOOO powerful before, and now she's balanced, so people cry nerf. WC isnt SC where you can spam 1 unit and win, it takes some thought.

      --
      This is my sig. Its pathetic.
    3. Re:I call Bullshit, on balance anyway by pezpunk · · Score: 1

      you're not completely off-base, but hunts ARE an utter waste against spellcasters and especially tier 3 melee, even if i do "throw in some support". AOE eats them up as well (which, as a tier one unit, is i suppose as it should be).

      my original point, though, was that the undead can come after the night elf with either ghouls or fiends or both, using either the DL or DK or CF and have a pretty decent chance of dominating the night elves early unless the night elves *specifically* counter what the undead is doing. night elf, on the other hand, have only one viable way of rushing an undead player (some combination of ballistae, hunts and archers with KotG) that has any hope of success. the fact that Night Elf is in serious danger if they don't scout while the Undead aren't necessarilly required to do so is an indicator of imbalance.

      --
      i could live a little longer in this prison
  10. answer: yes. by pezpunk · · Score: 1

    oh come on, this gets posted 20 times every time something related to Blizzard comes up. fact is, slashdot readers aren't a single entity, and therefore don't require a consistent philosophy that we all adhere to. i like Blizzard. you don't have to.

    --
    i could live a little longer in this prison
  11. Oh, you mean... by devphil · · Score: 3, Insightful


    ...the main two things that prevented the game from degenerating into a "build up a horde of zerglings and rush" scene, much like every other RTS? The same two things that encourage an active strategy and decision-making?

    Upkeep is an excellent realistic step. For those who don't get out much, no nation has ever raised an army by paying its soldiers an initial fee, and nothing else for the rest of their career. I don't imagine Orcs are much different.

    The 90-unit limitation is partially there to put a maximum load on the graphics engine, and partially to "strongly encourage" more active play, i.e., you can't just camp in your base building up a 500-member horde before finally setting foot outside.

    --
    You cannot apply a technological solution to a sociological problem. (Edwards' Law)
  12. High Price? by TalMaximus · · Score: 2, Insightful

    but notes the $35 price as "..a bit steep for an expansion pack."

    I don't know, considering the amount of content they have introduced into this expansion pack, I don't see the price as being too steep at all, IMHO.

    1. Re:High Price? by Anonymous Coward · · Score: 0

      I got it at Costco for $28.99 this afternoon - no rebate required. I hope for the best . . . .

    2. Re:High Price? by PhiberOptix · · Score: 1

      if you know someone in Brazil, ask then to buy one and send to you, lol

      i live in Sao Paulo and warcraftIII - the frozen throne is selling for 15 bucks down here. i know, i just bought it

  13. Where is a cheap place to buy it? by bconway · · Score: 1

    I've seen mention of it for $25 online, but can't seem to find a good store. As nice as free shipping and a $10 coupon for future purchases is from www.ebgames.com, I'd rather just get it cheap from the start. Any ideas?

    --
    Interested in open source engine management for your Subaru?
    1. Re:Where is a cheap place to buy it? by TalMaximus · · Score: 1

      In my experience, the options are to either wait a couple weeks for the "newness" to die down and then try and grab a copy at ebay. When a game is as fresh and as popular as Frozen Throne is though, you'll probably be best off picking it up from a local shop or, as you mentioned grabbing it from ebgames.com. I mean if you're going to have to pay $35 for it anyway, might as well get whatever else extra that you can.

  14. Linux Vesion only because of Servers, not Gamers by AHumbleOpinion · · Score: 1

    ... it's a shame that only the likes of Carmack, UT developers and Bioware are willing to give us Linux gamers what we want ...

    Such games are not developed for Linux because of gamers, the ports are justified due to the use of Linux servers. Once you have the server, the client game is a small incremental cost. If the client game had to "pay for" all of the Linux development it would never happen. Most Linux gamers dual boot or emulate so there is no new income generated by a client, see post above.

    Exceptions are primarily "charity work". Id once stated in Game Developer magazine that Linux versions of their games made no business sense. That Linux is supported because they feel it is cool to do so.

  15. No Linux Market for Games by AHumbleOpinion · · Score: 1

    ... Linux has almost equal desktop share to the Mac and we still get no official support

    Linux desktop numbers are highly debatable but I won't bother arguing that point.

    The Linux and Mac situations are not comparable. Mac users can not effectively use the Win32 version of the game, Linux user can. Mac users have no dual boot option and "emulation" involves emulating a "foreign" CPU not merely an API, way too slow for games. From a developer's perspective Linux gamers are already customers since most buy Win32 versions and dual boot or emulate. Doing a Linux port would not generate a new sale, it would merely replace a Win32 sale with a Linux sale. There is no new money, hence no port. Basically the Linux game market is not all those who would buy a Linux version of a game. It is only those who would never buy the Win32 version but would buy a Linux version.

  16. Blizzard really missed the boat on this one. by JVert · · Score: 1

    When starcraft came out, why would people still consider playing war2?

    THE SHIPS!

    Having sea battles was one of the biggest hopes I had for war3 when it first came out. The least they could have done was give the giant turtles a cameo appearance. Alas me lads, no boats be sailing with this shipment.

    I lost interest in warcraft my brother had the beta but I just wasn't interested. I'd look at the screen load up, and reminise about the days of sea battle... when it loaded i'd just hit exit and go sit it my room.

    1. Re:Blizzard really missed the boat on this one. by twootwoot · · Score: 1

      The navy battles have returned in Frozen Throne but not as "in-depth" as War2. You have to buy them i.e., mercenaries and they are rarely used.

  17. Answers to the many questions here on Slashdot by Hackie_Chan · · Score: 2, Informative

    1. Blizzard won't go Linux for a long time. If you want to run Blizzards games on an *nix-based/like system, get a Macintosh (shameless plug, I know. But I'm just speaking the truth).

    2. Blizzard will never, ever, never remove creeps, the harsh food-limit and upkeep. Producer Robert Pardo has said many, many times that those things are to stay and will never be removed from the game. If Blizzard removed the, what would the game be? Starcraft in a fantasy world with heroes and a fourth race? Not pretty in my opinion.

    3. Open Bnet sucks. They're saying it's open source blah blah blah for good use for those with no internet connection yadda yadda. But all it's being used for is to play pirated versions of the games. It was used during the original Warcraft 3 beta, and it was in fact, used during this actual beta of the expansion set too.

    4. 35 dollars is quite a low price. It's not much different than the price that was put on Starcraft's Expansion set Brood War. Nobody complained back then about the price -- gamers today are spoiled because of warez and expect everything to be put out for free. Sorry, but market economy don't work that way. Trust me that when I say that you will get value for your money, you will get value for your money. Thing is that Blizzard is a very different company from the other companies out on the market. They actually make GOOD expansions to their games with much content and thought behind them. They don't slap some small extra things in a box to spice up what was already big in the original, but they improve the flaws and faults of the original instead. Almost like a sequel in my opinion.

    5. Ships will make a triumphant return to Warcraft 3, but that will be in single player only. However, there will still be ships in multiplayer in form of mercenary ships purchasable at goblin shipyards. So yes, ships are back! They did it to please you Warcraft 2-fanatics!

    Last of all is the cool thing that Blizzard has basically added a fifth race to this expansion set. Not playable, but in the single player campaign they have their own buildings and have workers who mine gold -- and everything. Damn cool! Now if only somebody could do a hack or something...

    Finally (just to add some more text to lengthen this post out), the departure of the recent workers of Blizzard have nothing to do with this game at all. Three of those were who worked on the Diablo-series while the fourth one worked for public relations. They have basically nothing to do with this game except that they happen to work in the same company, and do occasional voices for the games (Bill Roper, the PR-guy, did the Grunt voice in Warcraft 3).

    Any more questions?

    --

    What's so bad about being lazy? What if there was a war and nobody showed up?
    1. Re:Answers to the many questions here on Slashdot by Anonymous Coward · · Score: 0

      Most of the stuff done in Single Player WC3 can be mirrored in custom maps with the Campaign Editor. It would take a lot of effort to implement ships, or the fifth race (is it the Burning Legion? haven't bought the expansion yet), but a lot less effort than hacking the game.

      It's not too hard to transform one race into another - although occasionally making buildings poses a problem. Since you have access to every model and sound profile in the game (including non-playable races, and hidden units like a certain much-used Zerg unit), making a race from single-player is fairly easy, but if you try to make something with no equivalent, like an Ogre Mound, it can be next to impossible. (There aren't even frigging doodads that make good Ogre Mounds.)