Star Wars - KOTOR Combats Sith
Thanks to an anonymous reader for pointing to the IGN Xbox preview of Bioware's Star Wars: Knights Of The Old Republic, the Xbox RPG that's now a couple of weeks away from release (and has a PC version shipping in October.) The article suggests that "..serious pen-and-paper role playing fans will appreciate all of the stat-heavy terminology deep within the game's menu system but run-of-the-mill Star Wars fans will still get a kick out of all of the Greedos, wookies and laser blasts going on", and according to another preview at GamePro, this title from the renowned PC RPG creators has a "..battle system [which] is perhaps KOTOR's most singular achievement - it looks like it belongs in an action RPG, but it's actually turn-based and not far removed from the Baldur's Gate fight engine."
The PC version was pushed back because of SWG from what I remember... but it will have an additional planet, and probably some extra quests or something revolving around said planet.
Also, it will be more like BG than NWN, as the NWN campaign quite frankly stunk. Note, I think that the appeal of NWN is for the toolset, not the boxed campaign.
This is my sig. Its pathetic.
Am I the only one who wishes Bioware would make more RPGs in the vein of Baldurs Gate, Icewind Dale and Planescape: Torment? Those were excellent games, and took forever to get through. Im very disappointed in these new 3D RPGs, that are a whole lot of flash, but (to me) not very fun.
Baldur's Gate style fighting
Count me out. That was the ugliest mess I've seen in a long time.
Give me the old Gold-Box combat. That is still wicked fun.
Greedos? GREEDOS?! *Ahem* The correct term is Rodians. Greedo was the proper name of one particular Rodian who did not, incidentally, shoot first.
It looks close to a SW version of NWN... although, there's a few big differences.
1) You can play as only human.
2) Limited classes. Soldier, scout and scoundrel to start, with Jedi classes opening up later in game.
3) No multiplayer!
and you know what? These issues likely have the existance of SWG to blame.
Hmm... surprised nobody made a SW mod for NWN yet...
That was MDK2. Neverwinter Nights was also fully 3D, but from an isometric POV.