Viewtiful Joe Swoops To Save 2D Gameplay
Thanks to IGN Cube for running an import review of Capcom's crazed 3D-graphics but 2D-gameplay action platformer, Viewtiful Joe, which has just been released (and immediately sold out) in Japan, but isn't out in the US until October. According to the article, "Viewtiful Joe is an extremely stylized quasi-2D side-brawler .. [with] polished control mechanics.. you can effortlessly slow down time, speed it up.. the game's graphic presentation, from.. cel-styled worlds.. [to] breathtaking slow-time and speed-time effects, and fluid animation that drowns every character, is just gorgeous." There's also a US demo of Viewtiful Joe on the recent official GameCube demo disc - is this title proof that 2D gameplay can still enchant the mass market?
I've been playing VJ for a couple days now (got mine Tuesday -- imported it through videogamedepot.com) and love it. I've always been a platformer at heart, and this game definitely makes me happy so far. For any US cuber's who want to get this *now* but don't speak Japanese and are worried about not knowing what's going on, stop worrying and just get it. Much of it is in English anyway.
My only beef with it was when I first popped it in and just wanted to get straight to the action. You have to sit through a drawn out intro that can't be skipped (it seemed to go on forever the first time around). If you do import it (and if this is your first import), make sure you either have a modded GCN or the "Freeloader" so that you can actually play it, and also make sure to have a separate memory card (you cannot save US and JP games on the same card).
And I must say that this is probably the most fantastic thing I've seen in terms of 2D fighting since Streetfighter II.
It leaves me speachless and at a loss for words. I will simply recommend that you get this game, and leave it at that
I want my Cowboyneal
Well, seriously, I would love a couple new 2d platformers, a new Sonic the Hedgehog game without the adventure part would totally rock! Or a new Castlevania, not for the Gameboy Advance, but one of the consoles, Playstation 2 maybe?
> is this title proof that 2D gameplay can still enchant the mass market?
;^)
Probably, old arcade games are still popular (There are still pacman, tetris and pong clones being made as we speak
Gameplay - that word is the key here, graphics don't matter that much IMHO, the graphics are only there for the 'initial' sell.
Having said that....
I haven't seen viewtiful joe...whats the replay value like? (Always a problem with 2D scrollers)
What's with those huge intros on a lot of import games from Japan?
Try playing almost any imported GBA game... there's usually a 10 minute long unskippable intro explaining meaningless backstory and character exposition. Ok ok, so Masaru's dad gambled away all the family fortune, giving his son conflicted feelings when he plays mahjongg for money and... I DON'T CARE! *presses A* *presses A* . This might also be called the Metal Gear Solid 2 effect.
This stuff might make sense in RPGs, but even simple puzzle games from Japan pull this. Even then.. it's way too long to let things go without user interaction. Is it some unspoken rule of Japanese GBA game design that the user can't be allowed to control anything until he knows every character's motivation and life history?
Maybe they'll cut out some of that intro in VJ for the US version.
Support nintendo in the U.S. or Europe. .... plus it'll be $40
Show nintendo that you want to actually buy games for your region.
I also read somewhere in a drunken state that there would be extras in the U.S. version.
just wait!
play the (extremely fun) demo cd instead
Gabe wrote a glowing review.