Half-Life 2 Mod Creation FAQ Released
blue2k writes "The VERC website has released a new official FAQ containing plenty of new information pertaining to the forthcoming, eagerly awaited Half-Life 2 SDK, and development with the Source engine." The FAQ answers such questions as how to get lip-syncing working in your mod ("To start with, you'll need to author keyshapes, or morph targets for each of your characters. Our facial animation system uses 34 keyshapes, 14 of which are required for proper lip-sync animation."), and co-operative gameplay in Half-Life 2 ("..we aren't doing a co-operative mode, but the mod community.. [particularly] Sven Co-op has expressed great interest in this.")
It's using Direct3D.
Not that I have heard of. They would be stupid not to.
Valve owns counter-strike now, remember. Valve will most likely port it.
I'd guess that the most work they would have to do with it, is making it behave very similarly to the old counter-strike.
CSNation reports that it will.
The game was Trespasser. The Jurassic Park game that ran best with Pentium II systems when most people had regular Pentiums.
Tribes 2 had this, it worked great. It was a real anchor into the sensation of "being there", I was overjoyed when I first discovered that they'd done this, look down, see your legs & torso. It was especially cool when you landed after a jump / firing the jetpack.
:(
A visible legs & torso were just one of the many things that made Tribes 2 one of the greatest multiplayer games ever. Now I'm playing Planetside regularly I miss that feature.
I think the very first instance of this was the game "Trespasser", but that was a very weak game and the less said about the "health meter" the better.
(Oh alright, the "health meter" was a red heart-shaped tatoo on the breast of your [female] character, that you had to look down to see.)