Half-Life 2 Mod Creation FAQ Released
blue2k writes "The VERC website has released a new official FAQ containing plenty of new information pertaining to the forthcoming, eagerly awaited Half-Life 2 SDK, and development with the Source engine." The FAQ answers such questions as how to get lip-syncing working in your mod ("To start with, you'll need to author keyshapes, or morph targets for each of your characters. Our facial animation system uses 34 keyshapes, 14 of which are required for proper lip-sync animation."), and co-operative gameplay in Half-Life 2 ("..we aren't doing a co-operative mode, but the mod community.. [particularly] Sven Co-op has expressed great interest in this.")
This isn't a HL2 question specifically, but I'll post it here since there is bound to be someone here that knows. Why has there never been a first person shooter where you can look down and see the rest of your body? Is there something in the bible about your character needing to be a floating head with an arm attached? When a game such as half life 2 is so incredibly realistic, it seems that being a floating head that can climb ladders while reloading would take away from it slightly. Is there some sort of problem game designers run into while trying to implement this?
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