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Nintendo Researchers Talk Next-Gen GBA

Thanks to an anonymous reader for pointing to TotalVideoGames.com's report that initial details of technology for Nintendo's GameBoy Advance successor have been revealed - specifically, the screen design for future Nintendo handhelds. According to the report, Takeshi Kiyuna of Nintendo discussed his research at a recent technology seminar, and "..it's expected that the screen will offer a resolution of [at least] 300x200, supporting a color palette of over 260,000." Additionally, "..comments made later in the seminar suggested that Nintendo were looking into the possibility of implementing an organic electroluminescent (EL) screen, which allows for superior definition screens that require lower power demands on the battery."

6 of 58 comments (clear)

  1. Re:Optical or Cartridge media? by NanoGator · · Score: 2, Insightful

    " On the other hand, they could decide to follow Sony's lead and switch to an optical disk format..."

    I hope not. The optical disc will not automatically yield better games. It will, however, create a more delicate, more expensive, and more battery hungry system that is not likely to fit in anybody's pocket.

    I don't think the PSP will do well. I'd like to be wrong, afterall it would mean competition for Nintendo, and that'd be good for all of us. However, there have been plenty of attempts to make a portable system that can do what a console does. They all failed. I don't feel that Sony can make this work. I'm having a seriously difficult time imagining that this device will be as small as an original Game Boy. If I found out that information's wrong, then I'll reevaluate my opinion.

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  2. Re:They need to do something by BigDork1001 · · Score: 2, Insightful
    Really? I haven't seen anything saying that. Despite the GameCube not doing as well as expected it isn't totally bombing. They aren't selling it at a major loss unlike another system. Also as long as the GBA and GBA SP keep raking in the money Nintendo will stay afloat. Nintendo is a diversified company with money coming in from many different sources.

    I don't see Nintendo going the way of Sega anytime soon. Definatly not with this generation of consoles and probably not with the next.

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  3. There's good reason to avoid optical by xenocide2 · · Score: 4, Insightful

    Discs are great at storing large amounts of data cheaply. However, there's plenty of feasible reasons to opt for cartriges.

    1)Bulk. With a optical disc you have a rotational engine, a laser reader, the disc itself, and some way of removing and inserting the disc. On the other hand, a cartrige only needs a bus connector.

    2)Laser. Adding a laser complicates the system, since many countrys have regulations on the usage and protection from lasers. For example, in the US, they must be completely contained for use in electonical devices.

    3)Batteries. Nintendo has repeatedly chosen longevity over performance. The longer batteries last the more likely your customers are to continue playing and maintain interest in your other game products. Optical media spins, thanks to a small engine. This rates among the largest consumers of power, just like regular hard drives. You can add in some hardware to help predict and cache the disc, and you can instruct developers on how to organize the disc so that latency and spin times are reduced, but hardware means more bulk and cost, and developers are typically focused on time to market and overhead costs (thus not likely to spend much effort reducing battery consumption).

    4) Current investments. Probably the most compelling reason for Nintendo to select cartridge format is a current investment in cartriges. Its become less of an issue with the investment in optical media they made with the gamecube. You might also consider backwards compatibility as a current investment, something which Nintendo should be wary to break. Every dollar Nintendo spends it plans to recoup from the consumer, which counts hardware costs and research and development fees. Believe it or not, Nintendo is making money from GBA sales alone. Its not as high margin as their software, but its still profit.

    5) Latency and throughput. Its a hard balancing act between load times and power consumption when you choose optical, and "Loading" screens are often a liability. The current GBA cartridge is designed to minimize latency and maximize throughput, without such a huge hit on power consumption. It takes like 4 cycles to give it an address, and every subsequent poll advances the address 1 while returning data.

    There seems to be a vocal yet very small group of people clamoring for 3d geometry and optical media, but honsetly, I don't think there's a need, or even much use. Camera issues have always been a liability rather than a feature; until developers can figure out how to make the camera emphasize rather than detract from the gameplay, I doubt it will see much popularity in the handheld.

    In a similar vain, optical media is best at storing large amounts of data, yet the demand for data is minimal. Successful portable games are designed to be fun at 5min+. If you've got at least five minutes, the game will be fun. The mario series with its short levels is excellent for this, and Nintendo has recognized this, by offering a save mechanism. If you're required to sit and watch a video for 3 minutes, that video better be fun. The other use for large amounts of storage space is 3d geometry and textures. Each polygon takes at least 9 numbers, probably more. And each polygon will need at least some sort of palleting, and probably a texture. Probably the largest problem with 3d is the small screen size. Until Nintendo ramps up the resolution, high quality textures are mostly irrelevant.

    More importantly, the GBA (and presumably successors) allready feature scaling and rotations that allow for reasonable 3d. Look at Golden Sun's battle presentation. Its completely turn based, but its an immediate cinematic hook. The camera system is dynamic and the characters and enemies look fine (compared to a SNES or PS1 polygon title).

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    1. Re:There's good reason to avoid optical by Daetrin · · Score: 4, Insightful
      All valid points, all possibly pointless in the face of faceless consumerdom. Nobody said "let's make/buy games on the N64 for the features the N64 does well, and same for the PSX," the developers said "Hey! The other guys have cheaper media so we make more money!" and the consumers said "Hey! You guys don't have [LATEST_COOL_FAD_FEATURE]"

      The PSX games had bad loading times, occasionaly skipped, didn't use 3D very well, and wasn't cheap when it first came out, but that didn't stop it from selling like hotcakes.

      I'd like to have faith that the average consumer wouldn't buy into the 3D hype without something to show for it a second time, but i'm too much of a cynic to convince myself of that. Why do you think things will go any differently if, effectively speaking, Sony puts a PSX handheld up against a N64 handheld? Nintendo will have a big backlog of old games going for them, but if Sony is smart they'll make it as simple as possible to port old PSX games to the PSP format, and they'll quickly build up a huge library.

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  4. Why you won't see optical by Guppy06 · · Score: 2, Insightful
    Check out what the article had to say about the screen requirements alone:
    The emphasis appears to be mainly put upon the durability of the device, claiming that any screen technology should be able to be dropped safely from heights, be able to resist high temperatures and also survive rigorous motion tests.
    I'd imagine they'd want a media technology that is at least as durable as their screen, and optical just doesn't cut it.
  5. God damnit... by AlexMax2742 · · Score: 3, Insightful
    I JUST got my GBA SP, and they are ALREADY coming out with a new GBA.

    :cries:

    Still, I honestly beleive that the GBA SP has a LOT of untapped life still left in it. Look at how long they supported the 8 bit line of Game Boy's and all the stuff coming out of it right up until the GBA came out.

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