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Sims Griefers Get More Publicity

Thanks to an anonymous reader for pointing to a CNN article highlighting players turning to lawlessness and deviance in The Sims Online. This subject, which other reports covered a while back, seems to fascinate the media, and CNN says the problems of bad behavior are "..raising questions about whether limits on conduct should be set in such emerging virtual worlds, even if they are huge adult playpens." Additionally, the article ruminates on more serious problems, as disputes that escalate beyond the virtual "..could lead to more real-world, legal liability for both players and the companies that make the games."

8 of 50 comments (clear)

  1. Two words... by hackwrench · · Score: 4, Insightful

    Crimson Knights

  2. Re:Well, it spices things up by RGRistroph · · Score: 4, Funny

    You should only get your CD key blocked if a trial by an elected game member judge and 12 randomly choosen game keys finds you guilty. You have the right to confront your accuser and cross examine in online chat.

  3. quote from the article by JavaLord · · Score: 5, Informative

    Some players have reported online spats leaking out of the game players have hacked into others' accounts, posed as acquaintances and spread rumors about real people through instant messaging. Some have even reported identity theft.

    Sounds just like IRC. Stuff like this has been going on forever. It's not just in MMO games, it happens in FPS and Chat rooms too.

  4. Re:Well, it spices things up by Guppy06 · · Score: 4, Funny

    I don't think "j00 sux0rs" quite qualifies as cross-examining.

  5. Alright, seems some explanation is in order by hackwrench · · Score: 5, Informative

    The Crimson Knights are essentially self-appointed guardians of order in the .hack fictional game 'The World' Guess whoever moderated that off-topic, didn't know that and didn't... I don't know, but it has to be more than simply not knowing that reference.

  6. Burst of laughter by Hackie_Chan · · Score: 5, Funny

    The couple say they have ransacked apartments, sent out their "troops" to urinate on others' lawns and once drove another player from the game.

    Am I the only one of burst out laughing on that one? How evil can you get, really? While you're dealing drugs in Grand Theft Auto and driving over innocent people in Carmageddon, you piss on lawns in The Sims Online!

    --

    What's so bad about being lazy? What if there was a war and nobody showed up?
  7. A Group is its own Worst Enemy by Leknor · · Score: 5, Informative

    Clay Shirky wrote an excellent article about this online problem that has existed since before the internet when all there was were BBS titled: A Group is its own Worst Enemy. It's a long and very good read about how not all members of a large group are equal and how the more important members need some way to "defend" themselves to protect the health of the group. Near the end of the essay he says:

    Now, when I say these are three things you have to accept, I mean you have to accept them. Because if you don't accept them upfront, they'll happen to you anyway. And then you'll end up writing one of those documents that says "Oh, we launched this and we tried it, and then the users came along and did all these weird things. And now we're documenting it so future ages won't make this mistake." Even though you didn't read the thing that was written in 1978.

    This sims problem is just another example of history repeating itself.

  8. DOSJ: Department of Sims Justice by Babbster · · Score: 4, Interesting
    I'm surprised that they (Maxis/EA) didn't have the foresight to create something like a court system before even launching the game. Not one online game has ever had 100% success in getting rid of "griefing" type activities and that should have been acknowledged up front.

    The way I think this would work would be to give people the ability to "file suit" against one another in the game. One filing wouldn't trigger anything since the court system would subsequently be as overloaded as the one in real life. You could set a number (maybe 100?) so that once that number of suits was reached against a single person the court system would be activated. A judge would be selected from available GMs and they would inform both parties (the last to file suit would be the complainant [sp?] and of course the respondant) via e-mail to get their evidence (not to exceed 5k) together for trial and submitted two hours before the trial (trial date/time set at a time when both parties are typically online). Note that if either party doesn't show up to trial they would be subject to a one-week suspension without appeal.

    The GM would then review the evidence and decide (subject to review by their supervisor) if the case has merit. If it does, then an hour before trial the GM would send out jury requests to 50 potential jurors (these would be random and would not include anyone who has sued, or been sued by, either of the two parties to the suit; maybe even chosen from another server entirely). Out of those 50, the first 13 (no hung juries) to show up at the virtual courthouse (by selecting it from a menu) would be empaneled. These jurors would then read the documents (logs) submitted before trial.

    Once trial starts and both parties are present, each would have the opportunity to examine the other by asking five fairly simple questions. The judge would enforce a time limit of one minute for the question and the response. Each party could have one witness, allowed to participate in two questions each. The judge can then ask two questions of each party.

    Once all that's done, the jury votes for the complainant or the defendant. If the complainant loses, they are suspended for two days for wasting the court's time. If the defendant loses, their punishment would be decided by the judge based both on the current act and potentially any prior acts (lost suits), ranging from a one-week suspension to complete banning. A trial under these circumstances, by the way, should clock in at under an hour.

    By the way, disabling people's chat in the courtroom during this time (except for those asking or being asked questions) would be a given.

    Finally, a tag would be put on the defendant, win or lose. Their suit counter would drop in half so that fewer filings would be required over the next two months to activate a trial. Further, if someone loses three suits as a defendant they're banned.

    Doesn't all that sound like fun? Well, probably as much fun as The Sims Online is likely to get, anyway. :)