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RealNetworks Opens SMIL Implementation

Rob Lanphier writes "RealNetworks just released the source code to their SMIL 2.0 implementation (along with JPEG, GIF, PNG, and WBMP implementations) as part of the Helix Community initiative, under the OSI-approved RPSL. Some neat tricks to do with the code: superimpose images on top of video, or transition effects between videos, using standard W3C-defined markup. More tech details in the Helix community datatype project page, or look at the SMIL production topics page. A precompiled release with this code will be coming out very soon."

4 of 106 comments (clear)

  1. Re:realone by mark_lybarger · · Score: 2, Insightful

    just curious, what's the beef with realone? if it works...

    that said, any player that supports SMIL will be able to utilized the technology.

  2. Re:realone by Pompatus · · Score: 2, Insightful

    Personal preference I guess. And the fact they wanted some kind of survey filled out in order to download it.

    I'm currently using BSPlayer and love it. Now my beef with flash, on the other hand, could fill up your screen

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    Squirrel ... It's not just for breakfast anymore
  3. Flash Replacement? by paugq · · Score: 1, Insightful

    Can it be used as a Macromedia Flash replacement? :-?

  4. Re:realone by JimDabell · · Score: 2, Insightful

    Well, no not really. SVG is an XML vector graphics format. You can embed vector graphics in Flash presentations, but there's a lot more to it than that.