Donkey Kong Arcade World Record Broken
Thanks to EvilAvatar for pointing to a TwinGalaxies report revealing the world record on the classic Donkey Kong has been smashed, with a score of 947,200 by Washington gamer Steve Wiebe. According to the post, "Steve's achievement took nearly 2 hours of game play, and although he had lost his third life relatively early in the game, he kept things going for a remarkable period of time, reminding gamers everywhere: 'Never give up, never say die', classic advice from another Donkey Kong master, legendary gamer Bill Mitchell." Detailed stats reveal there are 116 playable screens that you can complete before reaching the impossible-to-complete 'kill screen' on this classic title, and it appears the magical million mark may theoretically be attainable.
2 hours of barrel throwing? Damn Donkey Kong must be tired.
Well, unless he missed a ton of bonuses somewhere along the way, he'd have to jump an extra 528 barrels (at 100 pts per barrel) to reach a million points. At 5 seconds per barrel that's 2640 extra seconds of playing, or 44 minutes. Also, jumping barrels is probably a sure-fire way to lose that third man even earlier.
Which is worse? That he plays Donkey Kong obsessively to the point of making it onto the front page of Slashdot or that I spent the time estimating the time it would take for him to break a million points the next time he shoots for the record? Maybe I should do a risk-analysis while I'm pissing away time...
Curmudgeon Gamer: Not happy
to play donkey kong for 10 minutes, let alone two
hours. Now, give donkey kong a railgun or put him
in a racecar and let me play against some human
victims and I could play for 36 straight hours.
For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
Peter Jones scored a record 123,372 in Solitare during his 10am conference call this morning. His boss congratulated him with a slap on head and a hearty "stop goofing off, jerkoff."
Ferrari and other exotic car rentals in New York
To play Donkey Kong
and forsake rail gun giblets
is to be enlightened
One of the more amusing game-related memories I recall is that of a Defender champ playing Defender in the college arcade for hours and hours.
The guy racked up hundreds of extra lives. Eventually, he got tired of it and walked away (leaving kids to scramble to take over his game).
This video game whiz, obviously not a jack of all trades, walked to the nearby Donkey Kong console. He put in a quarter. Within seconds, Mario was crunched by a barrel. In anger, he hauled back and swatted the control knob, knocking it flying (joystick attached) across the room. He then left the arcade.
Don't blame Durga. I voted for Centauri.
The ROMs for Mame are exact ROM dumps, so sure, it should certainly be present. The famous Galaga bug is present in the Galaga ROM (link here), so I wouldn't see why the kill screen wouldn't be present.
Quidquid latine dictum sit, altum viditur.
I'm not up on MAME cheating, so I can't verify, but it seems that MAME could handle the kill screen. After reading the run-down, it seems that all it is is a level where the timer ticks too fast to make it to the top. If you want a simulation, run around a level until the timer runs out (an elevator stage would be best, as you could just stand there). It's not like the Pac-Man bug where half the screen garbles at the last level.
This was one of the first video games I ever played. Played it on a BBC micro if I remember right. Very cool back then.
Anyway. I managed 7600 points, first go on the Java emulator. Surely a million isn't that hard :p
http://web.utanet.at/nkehrer/JDKong.html
This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
Where's the "donkey" in Donkey Kong?
It shouldn't be too hard to rig up a bot program to the controls of a DK arcade machine. If you can write bots to automate Diablo II, then DK shouldn't be a problem. That would tell us if 1 million were possible.