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Star Wars Galaxies Reviewed

Tark writes "Want the inside scoop of what SWG is like? Well, Warthog has written a review for all of you, entitled 'Warrior, Brawler, Hairdresser' with his insights on the game. Sort of. Let's just say you won't find a review anything like this one anywhere else."

4 of 299 comments (clear)

  1. Want a shorter review ? by Gendhil · · Score: 5, Interesting

    This is the very same as Everquest, with the same disadvantages (repetitive actions, huge timesinks) it had at launch, the same kind of community handling (*we* decide what is in *our* game and how you should play it) -- only better graphics, and the swords are now laser enhanced. I lasted about 3 hours in the beta before uninstalling it. Those who coped with that in EQ will prolly love it though.

  2. EQ with SW Races by FortKnox · · Score: 4, Interesting

    Its just everyquest with star wars races. Seriously! You have an admiral ackbar race running around in bone armor with an axe.

    You want a quick idea of the game?

    No spaceships (no ties, no x-wings, nuttin), no stars (all planetside), no wars (no open PvP servers).

    So, the game doesn't have stars or wars. Its everquest with a star wars theme.

    I'd rather play an MMORPG version of X-Wing vs Tie-Fighter before playing this piece of garbage.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:EQ with SW Races by bugnuts · · Score: 4, Interesting

      Hey, that's the name of my character!

      SWG has a completely player-motivated economy. This early in the game, there are no Han Solo heavy blasters.... noone can make them yet. The droid crafters are struggling to make anything bigger than a mouse droid which does nothing but hold crap and help the doctors heal.

      But this is NOT bad, it allows socializers and crafters and doctors to play a very important part in the world. All other MMORPGs are dominated solely by the hack'n'slashers, and this is not the case in SWG. This game helps to foster relationships and community. Cities and other hives of scum and villainy can be built (eventually) which will be put on the map, and so on.

      The problem with crafting, though, is it's a snorefest as someone said above. I'm playing a crafter, and feel I've done enough to advance, but am not even halfway to getting the next skill. The in-game macro system won't allow me to crank out garbage to advance my skills, and 3rd-party macros are verboten. Since games are supposed to be FUN, I'm having second thoughts about crafting.... it's more like a boring job as a mailclerk.

      Combat is interesting, somewhat. Experienced characters have no more "hitpoints" than a n00b... but they have better skills to dodge and presumably better equipment (but not at this early stage of the game... wait until the crafters get cranking). A 1500 pt hit will kill anyone, no matter how experienced. Hopefully, the advanced character can wear armor to absorb most of that, though.

      The idea of playing a hairdresser definitely turns the hack'n'slash idea on its ear. I'm hoping this game will attract more women and more roleplayers than other games of its genre.

  3. Re:Complete text by Anonymous Coward · · Score: 5, Interesting

    Theme Parks

    In beta I've been to several theme parks, and in the release I've been only to Jabbas Palace.

    They exist, but their location is not on the map. The reason for this is to make you talk to other players to get you to find them.

    I've met with Jabba. Boba Fett is also in the game. Olaa (Jabba's Dancer) is also there. All of Jabba's is very well laid out.

    The Emperor's retreat on the other hand is a bit more skectchy. It was cool to meet with a Captain Thrawn and with Darth Vader himself. But all in all, most of the content there was bugged when I went to them in beta.

    Jabba's was by far a lot more cooler.

    Izzot on Corbantis
    Fopack the Guppy in Beta.