Data East Declares Bankruptcy
Thanks to GameSpot for reporting the news that Japanese developer/publisher Data East has officially been declared bankrupt. According to the article, "Data East has been in financial trouble since 1999, when the company requested a settlement in the district court in order to reorganize its finances because of a 3.3 billion yen ($28 million) debt." The company was renowned for a massive backcatalog of '80s and '90s arcade and home games, including BurgerTime, Karate Champ, Karnov, and the brilliantly named Bad Dudes Vs. Dragon Ninja, as well as the addictive Magical Drop puzzle game series for Neo Geo and other consoles.
So much for my hopes for "Karnov: Online"
On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
Burgertime is one of my favorite arcade games of all time. Tomorrow I'll throw some pepper at my eggs in mourning.
They also made some pretty decent pinball games including Star Wars, Simpsons and Rocky and Bullwinkle themes.
If only Data East had went into production with this genius work, Fakuda would be right up there with Master Gates:
http://www.bunnyears.net/tattoo
(just a wee little bit of sarcasm)
Vonnegut was right: Of all the words of mice and men, the saddest are, "It might have been."
Are you a BAD ENOUGH DUDE to RESCUE DATA EAST?
Does this mean that Data East titles such as Heavy Barrel and Bad Dudes are now abandonware?
Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
Karnov was INSANELY difficult. I remember jumping really high and landing on bad guys that killed me about 12 seconds after the start of every game. Mind you, Metroid was out at the time--that was a little bit better. The only game harder that I played was that psycho Konami Rush'n Attack. I made it to Level 2 about 4 out of a million times and the dog+sniper combo always erased me. Maybe that Donkey Kong guy should take a crack at that bad boy.
blarg.
Robocop was a great cross-platform side scroller. They sure made you feel like a ton of bricks though - I remember it being quite difficult to master the shot timing.
.. somehow.
They published quite a few games I still enjoy today - hope they can pull out
They also made Shadowrun for the SNES (or published it, they were responsible in some way). This game was brilliant. Such a shame they never made a sequel.
"Dre don't get as high as me.... I'm Cheech and Chong" - Snoop Dogg
Very different games though
The Version on the Sega was closer to the source material, but I have to agree with the above and say that the SNES version was better.
Better story, hell great story and far less tedious.
On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?