Sega Sports' Secret - First-Person Football
Thanks to an anonymous reader for pointing to IGN Xbox's coverage of the newly revealed 'secret mode' in Sega's ESPN NFL Football for PS2 and Xbox - a full first-person mode. According to the article, "In first-person mode, you take the snap as the quarterback.. once the ball is thrown, you can either watch the ball sail toward your wideout from the QB's perspective, or quickly switch to control the receiver and attempt to catch the ball while looking through the point of view from players like Moss and T.O." There are also 'Bullet Time'-styled slow motion effects for receivers, as well as a threat meter that shows how close would-be tacklers are to your position. So, not content with just a name change from NFL 2K4, looks like Sega's football franchise is going all-out with new features to overwhelm EA's Madden series after last year's disappointing performance.
I think I might die a happy man if some games never had "bullet time". This is getting old people come up with something new. Pretty soon kids are going to be hanging around in circles talking about the new Tiger Woods golf game and they are going to say "This one will be so much better you can go 'bullet time' and ease the ball into the hole." Why?
Courage is fear holding on a minute longer. George Patton
We need something like this every year, don't we?
2000 - Lens flare
2001 - Motion blur
2002 - Cel shading
2003 - bullet time
2004 - ?
-
In real life you have two directions you control: your body and your head. While you may be running in a straight line in real life, it is trivial to turn your head and shift your eyes to make a quick assessment of the world around you. This would be very difficult in a football game, even with a dual analog controller. Things just happen too fast (probably why the bullet time feature is necessary, ugh).
-
You lack peripheral vision. Besides no being able to shift viewpoints easily, its like having tunnel vision, being restricted to typically 60 to 90 degrees field-of-vision.
-
When I play defense in Madden, I usually start as a defensive back to give me the greatest range and attack the ball carrier rather than the QB. However I almost always switch to a closer player when the play moves towards a different area. It's hard enough to tell which player I'm getting control of with an overhead view; I've completely blown plays because I took a player beneath the ball carrier and moved him down (away from the play) instead of up, because I thought I would get control of a different player. This problem must be 10 time worse in first-person, where I can't even see most of my teammates at any one time.
In short, I think this looks like a very cool demo feature, and might be great if I had 10 real human teammates to play with, so I wouldn't worry about switching players. However, that doesn't seem to be the goal, and I bet this mode will not be used much in practice. I've experimented with most every standard camera view possible, and have concluded that while close-up views look cool, it's just not practical if you can't see every player. This may not be quite as realistic, but as indicated above first-person video games have their own realism issues, and are harder to play to boot.The ultimate plays for Madden 2006
At the same time, it may be pure hype. Maybe you can go into a first person mode, but if you choose not to, everything is just like the NFL2K games of the past few years. That would be a good idea. If someone wants to use the gimmick, they can. Hey, maybe they can even pull it off nicely. If they don't want to use it, they can avoid it.
That's how I imagine the implementation. It would be a grave mistake to do otherwise.
In 1986 Activision came out with a first-person football game for the Commodore 64 called GFL Championship Football. It suffered from the major flaws people have commented on here, namely that you could't see the whole field at once and had no peripheral vision, so you would just dart about hoping that there was always an open lane in front of you...
There is an online soccer mod for Half-Life which is played first person (although 3rd person is optional).
The game is actually very enjoyable, although the ball will get away from you a lot until you have some practice.
http://planethalf-life.com/ios/
Not many servers, but always a game to play.
The ball physics are better than you'd expect from the Half Life engine, and it's currently the only sports game I play.
So give sega a few years to catch up - and continue to outplay Madden and you will see those figures improve. I think that this year they are going to be much much closer. Especailly with ESPN hyping their game full time.
Also, EA's refusal to go XBL will also help 2k3.
When I first read this I assumed it was talking about football, as in the version known by everyone outside of the U.S. - I'm still waiting for EA to realease a version of FIFA in first person perspective.
Quality troll, but you are right: We will all be dead one day. I hate it when a troll is factually correct.
EA already had this feature in Madden 2000 for the PC, and i can testify that it was no fun at all.
College Humor at it's best
Quarterback Attack by Crystal Dynamics. This game failed in the market pretty much on two counts #1 came out at the peek of FMV hype, #2 was on the 3DO. But truth be told, when I played the game I was really pleased with the experience and wouldn't mind someone improving and expanding on the game with modern hardware. (note, I wrote that linked review but it includes screen shots if you want to see what the game looked like)