To Kill An Avatar
Thanks to Legalaffairs.org for their new article called 'To Kill An Avatar', discussing lawmaking in online worlds. Although this is an often-explored subject, some interesting examples come up, such as a case in which "..an avatar [in virtual world There] put up a 'For Sale' sign in front of a house that he didn't own.. the scam artist collected some serious Therebucks (the currency of There) before the creators of the world discovered what was afoot and took corrective action." The article concludes without much hope of resolution: "You could make a virtual world without the possibility of crime - but it would probably be about as dynamic as Pong or Tetris.. by creating virtual lives, investments, and freedoms, we create the conditions for virtual crime."
The problem with these new MMRPGs is their sheer size, there is no really easy way for the few 'wizards' to police them, and having players police themselfs can lead to gang type situations. As well, even if you were to use players as police officers, there is no means to protect against police corruption. The problem with some of these games is they end up almost too 'read world' in many ways.