Machinima Invade Hollywood's Turf?
Thanks to Wired News for posting an article discussing the rise of machinima, which are "animated movies.. utilizing the [real-time] 3-D graphics engines of games like Quake or Unreal." The article cites prominent machinima such as Jake Hughes' Anachronox: The Movie and the machinima-created music video for Zero 7's 'In The Waiting Line', and according to Bill Rehbock of Nvidia, "..machinima methods, in addition to providing a hobby for aspiring filmmakers, are starting to be used in the creative industries far more than is apparent. For example, George Lucas' Industrial Light and Magic is using the Unreal engine to storyboard Star Wars movies." There's also a significant cash prize for machinima makers as part of Epic's Make Something Unreal competition we mentioned a few weeks back.
They already are making movies out of games (Resident Evil, Tomb Raider, etc.) Is this just one step closer to a merging of the entertainments? interactive movies? More realistic games? Just an idea I am going to toss out here, hope it is grounds for a nice healthy discussion.
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I just went to the Anime Expo 2003 in Anaheim and saw the entire Animatrix there. It's simply incredible what they are pulling off these days. I predicted something like this over 10 years ago, when 3D was just getting on to a lukewarm start, but I'm still flabbergasted seeing almost life-like actors completely generated in 3D. Now, give those guys another 10 or 20 years and we will be able to generate realistic movies entirely in a computer. And, I must add of course: Can you imagine a beowolf cluster of these? ;-)
The first thing I thought of when I saw this article was the easter egg from Summoner making a little good-natured fun of D&D. That was one of the funniest skits I've seen about the pen and paper experience.
I can really see game engines as being a great way for someone to make a short story cheap, but I can't imagine sitting for an hour and a half watching a drama made from Sims footage. It would require VERY good writing, and that is not an easy thing to come by. As the technology advances, I could see it becoming the standard way to story-board or 'pre-edit' a movie before it is even shot.
I hope some developing film maker could use it like a musician uses a demo tape, and convinence someone to fund smaller projects. At the very least maybe it will lead to a group of people that can create really good in-game cinematics or cut-scenes.
From the article "The quality of machinima movies today rivals Toy Story five years ago, Rehbock said."
I think that says it all. There have been home-made videos, home-made (music) CDs, home-made food, etc. for ages. Technology has just made it possible to spread home-mades to another area. The picture itself isn't even half of the movie. Those hundreds of people working on a Hollywood movie, aren't for nothing.
It doesn't really matter whether you can do those movies at home or not, it still takes hundreds of people to make a quality flick. I've seen many machinimas and in my opinion, this is just hype. Machinimas are a wonderful idea and finally people can do movies about anything they can imagine. But I still believe that machinimas need atleast dozens of people to become even TV-series level.
Not to be disrepectful or anything, but this has always been the case with the cinema, and I might extend my argument to encompass art in general. Hell, bring computer science into it, if you want to.
The artists fall in love with the medium, but ignore the story, hence they create a crappy product. After awhile, water finds its level, and the balance is restored. I am most familiar with the the cinema but I am sure you can find a similar theme running throughout all of art. With the cinema, we had the advent of sound which produced a boat load of crappy sound films. I believe at the time people thought it was a fad and we would go back to silents which of course, would never be the case. Then came color. And with the rise of the blockbuster, we had special effects taking ahold of us in the eighties, and now we are seeing cgi enter the palette of the filmmaker.
I will even argue the same with trends such as in the forties we had noirs out the ying-yang. In the fifties, we had musicals. In the late sixties early seventies, we had the counter-culture movies. Then the blackpoltation movies. We had slasher films in the eightes.
All the crap dissappears and we remember the best. But during the time period, we are saturated with all of them. And in time, we will forget.
This is history. That's all.
After seeing stuff like Red Vs. Blue, I've wondered whether this technically violates copyrights. The models, textures, etc. were created by people other than the ones doing the posing, scripting, etc. Also (I'm pretty sure I already know the answer to this one already, but I'll ask in case anyone knows for sure), can you use any game/rendering engine to do things like this with your own models/textures/sounds, or are you technically supposed to license the engine as well?
I'm really interested in these questions because I think this is a great way for people who want to tell stories but who don't have the resources to use other media to get their material out there, and I hope we see more of it in the future.
One other question is how long it will take for CGI to enter the adult industry. After all, so many of the stars have undergone radical surgical alteration that it would have just been easier to create a photo-realistic Lara Croft and send her off into action. Wouldn't need to pay wages or worry about STDs, etc.
If Machinima becomes popular, the immediate improvement in the artform will be storyline. People will become quickly bored of yet-another-machinima-graphics-fest (YAMGF), and gravitate toward [machinimas|machs] that have stories to tell.
For example, I watched about 5 minutes of Anachronox, then turned it off. The graphics are cool, but the camera pans were too distracting and took away from the story. Hollywood's been guilty of the same thing. There are lots of movies with great special effects that are collecting dust at your local video store. "The Matrix" on the other hand is still a popular title to rent and buy. It worked because the special effects added to the story, and the filmmaking created a larger-than-life environment.
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Much the same battle, it seems. On the one side we have the incumbents using market control to milk a public with inferior but oversold goods, on the other we have the small independents using new technology to provide the public with the stuff they really want.
Presumably Hollywood will go through the classic cycle: denial, arrogant dismissmal, panic, protectionism, decay, death.
Don't you just love the way these things go?
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I'm betting that some pretty good movies could be made from the haflife 2 engine, for those who have seen the 500mb gameplay demo.
I don't know a lot about the production history of Anachronox, but one gets the impression from playing it that the designers had quite a bit more planned for the game than was actually packed into the final product (and they packed quite a bit in already). I can only imagine what the game would have been like if ION Storm wasn't collapsing around the design team's ears while they were trying to finish production.
Either way, Anachronox deserves any extra attention it can get--even if it can't be a sequel to pick up on the original's "to be continued..." ending.
DecafJedi
DecafJedi
my weblog: apropos of something
http://www.ananova.com/video
Basically a virtual newsreader done through animating a talking head as part of a text to speech engine. The subtlety is that it does content and context analysis to determine an appropriate mood; watch her go serious when talking about road traffic accidents, for example. It's not perfect ("fighting for their livs in hospital"), but given that it selects stories off the news feeds and TTS and renders them 24/7 with no human interaction at all, I find it fairly impressive.
You wouldn't know it from their marketspeak site, but the company behind it ( http://www.digital-animations.com/ ) are working on expanding the content analysis and tying it to an animation library, with the goal of being able to select appropriate models and act out arbitrary text with minimal human interaction, and eventually do a basic render of a complete film from a (slightly marked up) screenplay.
Heh, I'd like to see what they'd make of a screenplay of Tron. A computer generated version of a film about a computer generated world. Sweet.
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