Gaming Site Reviews.. Real Life?
jbp8 writes: "There's an article on GameSpot reviewing the ultimate MMOG - real life!" The article gives real life an Editor's Choice award, focusing on issues such as leveling up ("Typically, a character will learn of the numerous viable career paths available by undergoing schooling. This can be a long and tedious process, equivalent to the sort of 'level treadmill' monotony that characterizes almost all MMORPGs") and player death ("..a serious issue in real life, and cause for continued debate among players, who often direct unanswerable questions on the subject to the game's developers.")
Us 6B people were forced into this situation. No one asked us if we wanted to live the existence we would potentially live before we were born. Once we're born, though, most of us are forced to continue living. Most of us don't have complete control over our behavior, and self-sustainance is one of those behaviors most of us don't have complete control over (if we did, I doubt our species would still be alive.)
Just within the US, almost 2.5 million people attempt suicide each year. Only about 30 000 of them actually succeed. Why do the rest fail? They fail because as much as they hate life, they're afraid of death by their own hands even more. Killing ourselves isn't natural, and so we're naturally averse to it.
// file: mice.h
#include "frickin_lasers.h"