Customer Service Jeopardizes Online Gaming?
Thanks to Gamesindustry.biz for their new opinion piece suggesting poor customer service infrastructure is the biggest obstacle to to the growth of online gaming. According to the piece: "The biggest threat to online games today is the industry's neglect of the customer - usually a subscriber. How can a group so focused on giving the customer what they want, fulfilling their inner desires and fantasies in an online game be accused of neglecting this customer?" The writer also advocates partnering with an external subscription management solution if it makes sense, saying: "..overlooking those operational details that support the subscriber (billing, authentication, marketing, etc.) can mean the difference between disaster and success - even for a very good game."
While many online games are very slow to fix bugs, you should not directly blame it on the developers. SQA's are usually in control of what (if any) bugs are fixed. At times, in large companies, the development team may not even know a bug exists.
I'm sorry, but I'm still bitter about the loss of my Phantasy Star Online character. SEGA knew there was a way for players to completely delete (well, modify beyond recognition) other players' games, but they did not fix the bug and did not disclose it (which would have enabled me to save my character).
They combined this approach with such fine techniques as not letting you back up your game to another memory card and not saving a copy on the server side.
Whenever a software developer knows of a bug that can result in users' data loss, the users should be informed. This should be a law. Any senators reading slashdot today?
Whenever I think about MMORPGs, I think about the music industry. There are so many similarities, buggy software, restrictive service for exorbantant monthly fees...
.hack, an anime show. The technology isn't at that point yet, but it wouldn't hurt if the developers could make a little effort to make things more interesting. The MMORPG community needs a savior like Apple was the online music community. And I am by no means suggesting that you have a pay-per-game system, just a more innovative system that would attract more gamers.
The only company, in my opinion that has gotten online gaming right is Blizzard, you buy the game (right...buy...) they provide Battle.net for FREE. hmm. what a novel concept. I would think that most gamers switch from game to game every few months, yes some games last more than others but it is often too much effort to switch gaming services. When I think about what I want in an MMORPG, i think (nerd alert...) of
But it seemed they were more concerned with the short term business model than the long term business model. Drop an insignificant minority here, gain some newbies there, raise subscription rates for 3 months. Seems okay on the surface, but by shunning long time players and relying on a constant flow of newbies, your game is destined to fail.
This is true for any service. It could explain why AOL lost over a quarter million subscribers this year.
But the real problem is that CS in an online game is, believe it or not, hard. Reasons for this:
So, yes, CS is hard. Everyone hates you - the customers, the pencil-pushing-penny-pinchers, everyone. Do companies owe us good CS for our money? Yes, of course. For our $14.95 a month, we should be getting the same sort of CS we get from the phone company, the cable company, plumbers, banks, mechanics.......
The article is completely right, except for the conclusion. All of the outlined problems do exist. They don't stop people from playing, however. To say the future of online gaming is dim goes against all of the evidence we already have. People will play bad games, get treated like crap, AND pay for it in droves. Sure, there's plenty of people who say they quit such and such a game because of the poor service. Then there's the hundreds of thousands of other people who are still shelling out their money month after month, and are showing no signs of stopping now. The only thing that will hurt online gaming will be bad games. And the only thing that will hurt is the individual game, people will happily keep paying someone else.