Microsoft Earnings Include Xbox Predictions
Thanks to an anonymous reader for pointing to Microsoft's press release discussing sales figures and plans for Xbox hardware and software, as part of their 4th quarter earnings. According to the release, "Since the launch of Xbox in 2001, Microsoft has sold over 9.4 million Xbox consoles worldwide, and by the end of the next fiscal year, Microsoft expects to have sold 14.5 to 16.0 million consoles." Xbox Live has "..over 500,000 subscribers worldwide participating in more than 1 million game sessions every week", and Halo 2 will be out by June 2004 (the end of next fiscal year), but other than saying that the Xbox-related Home and Entertainment section "..posted stronger than expected results in the fourth quarter, with 8% revenue growth over the prior year", there was no specific statement about Xbox's overall financial gain or loss.
"15 million in 3 years. Not too shabby. I mean look at TiVo. They are going on 6 years and they have a measly 700,000 subs."
Well, to be fair, TiVo's port of Halo suffered from horrible control.
Why hasn't MSFT tried to take over Square/Enix? That could move some consoles. It's not like the DOJ is going to do anything about it.
Of course, for the period of 4/1/2002 to 3/31/2003, Sony shipped 22,520,000 PS2's. That's in addition to the previous year's 18,070,000 units. They've shipped well over 51,000,000 PS2's since launch.
;-)
And over that same 4/1/2002 to 3/31/2003 (1 year) timespan, they shipped 7,400,000 PSOne's.
Yay for XBox, long live the Playstation!
Well you can guess what that means then. You can be sure the second the xbox actually makes a profit (?) it will be all over every news source in the world.
People, including developers deciding what console to make games for, look at numbers like these and are impressed (or at least Microsoft is hoping that they'll be impressed.) However Microsoft isn't saying and most people aren't asking how many of those projected 15 million units will be made into Linux boxes for which the owner isn't buying any games.
Even if we unreasonably assume that that number is one million, then by the worst-case analysis i've seen (or best-case, for the anti-Microsoft people) of $200 lost per console, Microsoft has lost $200 million from those sales and gained a million units sold to add to their figures. They spent over $500 million in advertising just for the launch, you think they'd complain about $200 million to increase their total units sold by 7%?
In order to have cut Microsoft's profits in half, just for this one year, 20,000,000 people would have to buy an XBox and not get any games for it, which would instantly catapult Microsoft into first place in the console race, at which point everyone and their brother would want to be making XBox games. Suddenly the XBox would have a ton of good games for it, and then a ton of people would buy the XBox in order to purchase and play those good games. (And how many of those tbeoretical original 20 million Linux users would resist the temptation to pick up a few of the really good games?)
That is why the idea of "buy an XBox but put Linux on it and screw Microsoft economically" is a joke. If you want to do it just to thumb your nose at Microsoft, go ahead, but if you think you're hurting them financially, you're just kidding yourself. You're only helping them less than the average purchaser.
Either so few people are buying XBoxes and no games that the financal cost to Microsoft is insignificant, or so many are doing so that it is a PR boon at an insignificant cost (for a company like Microsoft at least.)
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Apparently that factor is making games that the Japanese want to play. As posted in a recent Slashdot article, Microsoft's response to that problem is to import even more American games. Good luck :)
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75.3% of statistics are made up on the spot ;)
And on a more serious note, I bet M$ is exaggeratting on the statistics again. I can't find the link for it on slashdot.
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