Warp Pipe Project - GameCube Online
chadlnx writes "The Warp Pipe Project, an open source project to bring LAN-based GameCube games online, recently released a specification detailing how GameCubes communicate over a network. The Warp Pipe Project is aggressively seeking out developers who would be interested in this project through its SourceForge project page."
Man, that is a cool logo: the eternet plug as the hole in a Mario pipe. More open source projects need good designers to come up with eye catching logos like this. This may get modded off-topic, but oh well, I've got karma to burn. I went to the site and said, "Damn, that is cool." Anyone else agree?
-- Fighting mediocrity one bad post at a time.
gamers don't want to sacrifice their smooth 60 fps framerates
Most LAN games don't update themselves every frame; instead, they predict what happens in one frame based on the velocities of the avatars. A racing game such as F-Zero, Mario Kart, or possibly Kirby's Air Ride (which I've been following since it was supposed to be an early N64 title but got back-burnered in favor of Kirby 64: The Crystal Shards) can probably use much stronger prediction than some twitch game like Super Smash Bros. Melee.
We're not evil like Microsoft, so as long as they aren't pirating stuff, we won't really care.
So why did Nintendo sue the flash cart makers even when the devices had a substantial non-infringing use?
I'm not very sure you really work for Nintendo.
My GBA tech demos, if you're hiring game programmers and are willing to relocate me from Indiana
Will I retire or break 10K?