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Warp Pipe Project - GameCube Online

chadlnx writes "The Warp Pipe Project, an open source project to bring LAN-based GameCube games online, recently released a specification detailing how GameCubes communicate over a network. The Warp Pipe Project is aggressively seeking out developers who would be interested in this project through its SourceForge project page."

7 of 167 comments (clear)

  1. Increased interest... by Endareth · · Score: 5, Insightful

    Along with dropping prices, this sort of info can really incline people to getting a GameCube! /me digs around in his pocket for some spare change :-)

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    Disclaimer: The above comment was made while under the influence of too much coding and not enough sleep.
  2. Cool logo! by jared_hanson · · Score: 5, Interesting

    Man, that is a cool logo: the eternet plug as the hole in a Mario pipe. More open source projects need good designers to come up with eye catching logos like this. This may get modded off-topic, but oh well, I've got karma to burn. I went to the site and said, "Damn, that is cool." Anyone else agree?

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    -- Fighting mediocrity one bad post at a time.
  3. Gamer's Internet Tunnel by paul248 · · Score: 5, Informative

    I found this Gamer's Internet Tunnel program a while back when attempting to play Starcraft without going through battle.net:

    http://www.morpheussoftware.net/git/

    It listens for almost any kind of traffic on a network, and relays it over TCP or UDP to another network, allowing LAN-only games to be played across the Internet. It might even work with GameCubes if you put a PC on the same LAN as one or more of them.

  4. A lot of aggression... by pen · · Score: 5, Funny
    This seems to be turning out to be a pretty aggressive project...

    From the abstract:

    Once the cube has given out a series of 8 NOTIFY packets, it begins to aggressively search for other GameCubes on the network by sending out standard UPNP M-SEARCH packets (also on port 1900 with a TTL value of 1).
    From the weblog:
    As soon as I publish my findings, the specification of the protocol Nintendo is using, and a few suggestions about what needs to be done to bridge two LANs together (a simple tunnel will not do), I will be aggressively recruiting developers.
    From this Slashdot story:
    The Warp Pipe Project is aggressively seeking out developers who would be interested in this project through its SourceForge project page."
    I would be afraid to work with these guys...
  5. Re:crap by duffhuff · · Score: 5, Insightful

    They may go after these guys, but I doubt it. Remember that Gamespy mod for Halo which allowed internet play (albiet slowly)?. Microsoft didn't touch those guys (to my knowledge). While what these guys are doing isn't quite as simple as a firewall hack, I don't see how Nintendo can do anything about it. Unless, that is, they use some "magic" encryption on their connection...

  6. Re:Gamespy doing this too by chadlnx · · Score: 5, Insightful

    Valid points, and I mentioned the possible GameSpy deal with Nintendo in the project's mission statement. However, color me a skeptic, I'll beleive it when I see it. Even if GameSpy does come up with something, I doubt that it will be free forever. This is just one of the things that makes open source great. As long as we are focused, we can pull out a great solution which will benefit us all in the long term.

  7. Betamax by yerricde · · Score: 5, Interesting

    gamers don't want to sacrifice their smooth 60 fps framerates

    Most LAN games don't update themselves every frame; instead, they predict what happens in one frame based on the velocities of the avatars. A racing game such as F-Zero, Mario Kart, or possibly Kirby's Air Ride (which I've been following since it was supposed to be an early N64 title but got back-burnered in favor of Kirby 64: The Crystal Shards) can probably use much stronger prediction than some twitch game like Super Smash Bros. Melee.

    We're not evil like Microsoft, so as long as they aren't pirating stuff, we won't really care.

    So why did Nintendo sue the flash cart makers even when the devices had a substantial non-infringing use?

    I'm not very sure you really work for Nintendo.


    My GBA tech demos, if you're hiring game programmers and are willing to relocate me from Indiana
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