MIT Students' Audiopad Mixes Electronic Music
nicodemus05 writes "Grad students at MIT's Media Lab have come up with an innovative control device called the Audiopad to run their digital music studio. The Audiopad, '...is a composition and performance instrument for electronic music which tracks the positions of objects on a tabletop surface and converts their motion into music.' It's practical, but more importantly it looks really, really cool."
But can I play Chopsticks on it?
...um...like...a sig...
Someone gets sued by the RIAA for arranging the objects in their cube the wrong way?
Remember the days when Republicans were the party of fiscal responsibility?
Better yet, make it work in a 3d space, where full body motion translates into music. There are a few actions that would translate into some interesting 'music' i'm sure.
-Look lively. LOOK LIVELY!!! --Mr. Shmallow
I've actually seen this device in action and I was amazed. I think the way it interacts with the user/musician is something a lot of people are looking for. Let's hope some manufacturers of musical devices take note of this project and incorporate some of it's ideas in products that can be made available for a broader range of people.
...but since I can't access the page, I'll just say that if they can make a similar device to convert the death throes of a webserver into digital music, we could have some real fun during slashdottings :)
I haven't had time to see the site in action, probably due to the slashdot effect.
From the description, other than using a tabletop as its active surface, i'm wondering how different it is to Korg's Kaosspad in functionality.
http://www.korg.com/gear/info.asp?A_PROD_NO=KP2
This is just another one of those MIT projects that makes it to slashdot. Just as you seem to have chain effect in 'peer review' processes, it's not because it is spectacular that it gets published, but mainly because it is from place X or Y.
Loads of universities create student projects but they basically give it the attention it deserves: they are student projects; practical definately, revolutionary, not by far. Their main purpose is to give students a direct experience with real life toy projects. Real life, because in those projects, several aspects from real systems are included. Toy because students do not have the time to really do the advanced design and testing a profesional project requires.
Genius doesn't work on an assembly line basis. You can't simply say, "Today I will be brilliant."
Leon Theremin did that back in the 20's. It was called a Terpsitone and worked off of body capacitance.
If you want to wave your arms around to make music, you still can't beet a Theremin.
This reminds me of this. It is called Mixed Reality Pong.
Mixed Reality Pong is a mixed reality version of the classic "Pong" game. The aim of the game is to score goals by hitting a virtual ball over the other end of the game area protected by the opponent player. The game counts the goals the players have scored, and they can agree to play either for a limited amount of time, or until either of them has scored a certain amount of goals.
The players can play the game with their hands or other real-world objects. The game physics simulate the behaviour of a real ball, except that the virtual ball doesn't slow down at all.
As it seems the MIT site is slowly being slashdotted... here is a different site with a demonstration video.