NVidia Doesn't Play Nice With Half-Life 2
Sevn writes "Apparently, there's a hardware anti-aliasing bug in many new graphics cards that's surfaced in relation to Half-Life2. The details are on a forum post at HalfLife2.net. It seems that many ATI cards will be able to work around the problem, but nVidia users may not be able to. Here is a link to the original X-bit Labs story." The X-Bit Labs article explains further, citing issues with "...Full-Scene Anti-Aliasing, a popular feature that dramatically improves image quality in games... This is a problem for any application that packs small textures into larger textures. The small textures will bleed into each other if you have multi-sample FSAA enabled [in DirectX 9.0]."
...just rename the half-life2 executable to something else
"When a ball dreams, it dreams it's a frisbee"
All of them. It might be because my NES cartridges won't fit inside the PS2 slot tray. I'm not sure...
Etiquette is etiquette. He kills his mother but he can't wear grey trousers.
Thank you for your attention to these matters.
-Adam
"My captian... My Kin -rewind- THWAP! THWAP!" Die, boromir, DIE!
"its captain... not captian... sheesh :P"
Boromir was known for his terrible spelling problem when he had more than 2 arrows through his torso.
-Adam
...please wash your hands thoroughly and dispose of the console to be safe.
Why exactly would you enable full-screen antialiasing in Half-Life 2? "See, and if I set it to 8x, it's like PowerPoint with guns!"