Slashdot Mirror


NVidia Doesn't Play Nice With Half-Life 2

Sevn writes "Apparently, there's a hardware anti-aliasing bug in many new graphics cards that's surfaced in relation to Half-Life2. The details are on a forum post at HalfLife2.net. It seems that many ATI cards will be able to work around the problem, but nVidia users may not be able to. Here is a link to the original X-bit Labs story." The X-Bit Labs article explains further, citing issues with "...Full-Scene Anti-Aliasing, a popular feature that dramatically improves image quality in games... This is a problem for any application that packs small textures into larger textures. The small textures will bleed into each other if you have multi-sample FSAA enabled [in DirectX 9.0]."

1 of 103 comments (clear)

  1. Re:The next time you pooh-pooh consoles... by StocDred · · Score: 0, Offtopic

    You know, it's asinine to get into a pissing contest about graphics quality in console games vs. PC games, since those standards leapfrog every couple years anyway. Each half gets to ride high for a while until the other half supplants them. What's more important is that the games work. (And what's more important than that is that the games are fun.) 99.9% of console games work out of the box for 99.9% of console owners. PC games just can't claim that, and we all know why that is... differing hardware, millions of configurations, etc. Instead of getting angry at console gamers, you should be angry at the PC game creators for letting this kind of dopey stuff happen and thus giving rise to the conception that PC games aren't 100% trustworthy.