Age Of Mythology Invades Atlantis
Thanks to GameSpot for their hands-on preview of Age Of Mythology: The Titans, the expansion pack to the popular RTS which "chronicles how the surviving Atlanteans were able to rebuild their civilization." One of the big selling points for this add-on seems to be, well, the Titans themselves: "Each of the game's four civilizations has one unique titan. All the titans are massive melee combat units that move slowly and inflict incredible damage, and they can also take a lot of punishment, as each one has 7,000 health. That's almost six times as many hit points as the closest comparable unit from the original game, the colossus." There's also an impressive-looking set of screenshots for the Ensemble-developed expansion, which is due out in October.
Wow 7,000! Imagine how hard they must have worked to pack that many hit-points in. This game will rule. Unless, of course, another game comes out where the creatures have 70,000 hitpoints. Don't know what they'd do then.
Sweet! They finally got Outkast into that game. I can't decide if I want to be Big Boi or Andre 3000. Maybe I'll be someone from the DF. I bet Cee-Lo has this crazy ass power where he does something super funky and all the bad guys can't help but get down.
or maybe I didn't read the article.
This
A $30? expantion pack and All I get are the same features exploded way out of porportion?
Damn, there go my vacation plans. Curse Expedia, they already charged my credit card for three nights at the Atlantis Hilton...
Yet another example of rehashing a game. Yes, I know its an expansion. Yes, I know everyone does it. But Age of Mythology is basically Age of Empires with lightning bolts and now Titans. Woo-hoo. I think I will go read a book.
The cancel button is your friend. Do not hesitate to use it.
Age of Mythology was a great game that I thoroughly enjoyed, and it looks like this expansion is going to make it richer, more energetic, easier to play and prettier. Can't wait; just hope my box can keep up.
I really enjoyed the Age of Kings series and was happy enough when AoM first came out. But let's be honest here, the two aren't very different. From the Gamespot article:
c king-Skillz, or RTBOMPHCV. Put that acronymn in your pipe and smoke it.
"Instead of creating another history-themed real-time strategy game, the developer opted to use a setting based on ancient mythology--a setting that allowed it to draw upon classic Greek, Egyptian, and Norse lore and bring legendary heroes and monsters to life onscreen. The game also gave players the ability to customize their strategies by choosing to worship different minor gods, which would give them different bonuses and different special abilities known as 'god powers.' "
Fine, there are god powers. Fine, the civs are more different from each other than in AoK. But get real, despite these tweaks the gameplay is the same. If you've played AoK there is ZERO learning curve going into AoM.
I didn't bother finishing the single player campaign in AoM, but played a good deal of multiplayer. My biggest gripe is that whoever has memorized the "perfect" build order for their civ and can click the fastest will win every single time. I say rename Real-Time-Strategy genre to Real-Time-Build-Order-Memorization-Plus-Hyper-Cli
I won't be getting the expansion pack.
Am I alone in thinking that graphics, aside from water, got worse when they went from sprites to full 3d? I think AoK looks so much better than AoM.
One thing that has started to really bother me with the current crop of RTS games is the "Paper, Rock, Scissors" element ( Archers kill swordsmen, swordsmen kill infantry, infantry kill archers, etc. etc.). There was always some of that in the the older games such as Starcraft and AoM, but you also had units that were mostly "general purpose". For example, a terran marine dealt out an equal amount of damage to all it's enemies. In AoM, you could spend a huge amount of money on myth units... only to watch them get slaughtered by the cheapest hero unit (which have a 7x damage multiplier against myth units) available.
have amplified Personally, I hate micro-managing large scale battles. I think I'm in the minority though, as newer games have seemed to play up this aspect. The RTS games of the past seemed to favor players that were good mayors, whereas the rts of today favor good generals. Oh well.
Step aside, Rise Of Nations rules...