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Doom 3 Deathmatch At QuakeCon 2003

SifuDave54 writes "There's a press release via Yahoo! reporting that id will bring DOOM 3 to QuakeCon 2003! - 'QuakeCon attendees will have the chance to play DOOM 3's four-player Deathmatch on a level co-developed by id Software and U.K.-based developer Splash Damage, Ltd. Splash Damage has most recently worked with id Software on Wolfenstein: Enemy Territory, and will be co-developing DOOM 3's multiplayer levels.' I wish I could go..."

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  1. Re:Damn... by lechuck80 · · Score: 3, Informative
    Equal weaponry, yes. But the axis team has a serious advantage on all but one map. If you want to be a nice guy and use auto-team, more often than not, you'll end up on the camped-against allies.

    The Axis only has a severe map advantage on Battery. And I think that is offset with a longer spawn time. Most of the other maps are close enough that the difference is meaningless. Mind you 'map advantage' can translate into 'my team sucks' quite easily.

    But more importantly is the bullshit XP system they've implemented. If you're playing a three-map campaign and you join towards the end, you're faced with opponents who have skills much higher than you. Don't even bother playing a six-map campaign unless you start from the beginning.

    The XP system is one of the most innovative systems I've seen in recent online games. Also, you are not required to play campaign games. They have single map games that do not carry the XP through.

    Though the worst is really the class imbalances. Medics (after they get enough XP) are too powerful. Likewise for panzerfaust wielders. Weapons like the machinegun, mortar, and flamethrower are only useful in a few situations. This leads to a game of relatively few types of players going against each other in what ends up as boring and routine gunfights.

    I agree here, Mortars are worthless UNLESS you have good field ops of your team. I have seen mortar players that do quite well on each map.

    There is nothing i like better than to sneak around behind an enemy 'build up' point and catch them all by surprise with a flamethrower.

    --
    "Mr. President, we cannot allow a mineshaft gap!"